Crysis 2 PC Demo Impressions

By Degtyarev, Posted 13 Mar 2011

"It is questionable whether Crysis 2 will be a mandatory addition to the collection of fans of the original."



Developer: Crytek
Publisher: Electronic Arts
Genre: First Person Shooter
Platform (s) : PC, PS3, X360
Release Date: March 25, 2011




Crysis, the 2007 PC-exclusive shooter developed by Crytek, is still famous for being one of the most technologically advanced video games ever. It offered jawdropping graphics in large, open environments, making for one of the most visually satisfying video games to date. Crysis is still used as a benchmarking tool for new rigs, as its technical refinements naturally came with excessive system requirements. Some attributed this to poor optimisation, but seeing as Crysis still stands as the best-looking video game out there, especially when modded, the game more than warrants the steep system requirements, being a future-proof video game like no other.

 

Crysis wasn't just about the visuals, though. With some extremely solid sandbox gameplay, satisfying gunplay, a high-tech nanosuit with tons of features and in-game weapon customisation, Crysis provided one of the best single player campaigns in a first person shooter this generation. Needless to say, Crysis 2, which is scheduled for release at the end of this month, is anticipated by many. After experiencing the multiplayer demo, though, I am not sure if this game is directed at fans of the original Crysis.
 

The previous two Crysis games (a standalone expansion named Crysis Warhead was released in 2008) didn't really focus on the multiplayer component, although Warhead provided a pretty neat multiplayer experience with the 'Crysis Wars' add-on, which offered a pretty unique take on the concept.


 



While it would've been interesting to see Crytek expanding on this concept in the next installment in the series, Crysis 2's multiplayer has, judging by the demo, very little to do with the previous multiplayer offerings of the series. With its small maps, recoilless guns and a streamlined (read: stripped) version of the Nanosuit, the game seems to concede a lot in an effort to appeal to the mainstream.
 

Whereas Crysis was a progressive, unconventional take on the FPS genre, the Crysis 2 demo implies that Crytek went for a more conventional and safe approach this time around, giving in to some of the genre's more recent trends. The multiplayer component features the inevitable perks, popularised by the Call of Duty series, in addition to an RPG-esque leveling system that the latter-named series is known for as well.


The gameplay itself reflects this. The action as is fast-paced and arcadey as you would expect from the more mainstream-oriented structure. The gunplay in Crysis 2 strongly resembles the way guns are handled in Call of Duty. The sound effects of the guns are very similar to Activision's war-themed shooter and the trend of having practically recoilless guns has also been carried over to Crysis 2.


As was feared by PC gamers, the Crysis 2 demo implies that Crytek's sophomore entry into the series has suffered a bit from multiplatform development, in that it suffers from the same limitations as some other multiplatform sequels to PC-focused originals (such as FEAR 2). The Nanosuit has been 'streamlined': maximum speed and maximum strength have been integrated into the general gameplay. The player now makes floaty Halo-esque jumps by default instead of having to trigger them with maximum strength. The same goes for maximum speed, which now returns as a simple sprint button.

 



While this may seem comfortable, these movements do still require energy, so the freedom of movement is actually diminished by this system. Running out of energy, which will happen a lot during the intense multiplayer battles, can prevent you from quickly escaping a hot zone. Some will say this is part of what makes this game attractive tactically, but I personally prefered the system of Crysis Wars, which actually provided a deeper tactical element due to there being more possibility to stick with a certain power and develop a personal style. Prone and lean have also been removed, although they may still be present in the game's single player campaign.

 

Judging by the demo, Crysis 2 has gone through a transformation and made quite some concessions to appeal to today's mainstream FPS audience. While the original Crysis wasn't a particularly obscure niche title either, it did have its own unique feel, and if the demo is anything to go by, the series is at risk of entering the overpopulated territory of run-of-the-mill shooters only set apart by a few gimmicks.


However, it must be said that multiplayer wasn't the main draw of the original Crysis or the Warhead expansion, and the success of this game will mostly depend on how the single player turns out. The first signs aren't particularly promising in this respect, though, and it thus remains questionable whether Crysis 2 will be a mandatory addition to the collection of fans of the original.




Jesse Dolman
, NoobFeed

comments powered by Disqus

  • I was never looking forward to the multiplayer upgrades but judging by what you said about the upgrades, I'm now a little worried about the single player campaign.


    Posted Mar 13, 2011

  • @Sleven: Me too, man. Crysis and Crysis Warhead were two of my favourite shooters this gen, and nearly everything I've read about Crysis 2's campaign points towards it becoming a major disappointment. I really hope that I'm completely and utterly wrong, though.


    Posted Mar 13, 2011

  • The demo was fun for what it was, but the new energy system just isn't as kind on the flow as the original.  We've only seen two of the maps for multiplayer, both of which are smaller and less demanding on computer processing in order to engage a wider audience into thinking they can run the game on less powerful computers.  So it's hard to tell what the end product will be since it really is all geared toward advertising more than anything.  Standards in gaming! 



     



    I usually don't like when features are removed from sequels to rich originals.  From what I played in the demo, I couldn't see these kinds of people stopping to lean around a corner.  Most of the time, folks would either try to snipe, or sneak up while cloaked for the stealth kills (neat little throat slicing scenes).  Other than that it was just balls out fire and run.  No one could really come up with any other tactics.  I tried to do that "pounce" maneuver so many times, but it was useless.  You couldn't hit people unless they were static, and most of the time, snipers are in elevated positions where you can't really jump on top of them, and they aren't going to be prone either. 



     



    I'm considering passing on this release in favor of other games to spend my time on.  I'll wait for the bargain bin.


    Posted Mar 13, 2011

  • Not long left for the game to come. We'll same in good time. Crysis won't disappoint. Though another fact which isn't worrying, I thought I might had to upgrade my PC like how I had to upgrade it to play Crysis. lol


    Posted Mar 14, 2011

  • @Sleven If your PC can handle Crysis, it should be able to handle Crysis 2. The system requirements aren't that high I think.


    Posted Mar 14, 2011

  • @Degtyarev : Yea I got the idea from the preview. But would've been nice if I had to upgrade my rig. All I need is now an excuse to upgrade it :P


    Posted Mar 15, 2011

  • I didn't play the Crysis original. So it won't matter much to me. Nice worryingly preview btw.


    Posted Mar 16, 2011

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