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24 Jul 2010

Since when is $15 too much?  Category: Games

This is something that's been going on for a long time.  This generation has really introduced us to the idea of paying a small chunk of money for a smaller downloadable game that generally contains a much shorter experience than a disc based product.  I've actually found that the majority of my enjoyment from games this generation has come from downloadable games.  Games like WipEout HD and Critter Crunch are two that stand out to me personally.

 

Here's the issue though.  For services such as PSN and XBL for the most part a game will come out and cost $10.  Something like Super Stardust HD for instance runs for $10 and will probably supply you with hours upon hours of gameplay.  Granted there are add on packs that you can purchase but you don't need those.  However when a game comes along that breaks that $10 dollar price point and goes to $15 all hell breaks lose and people are ready to revolt.  We'll be super pumped about a game but as soon as we hear that it's going to run us $15 instead of $10 suddenly that game isn't worth it anymore?

 

Earlier this week my friend and I were talking about Limbo and DeathSpank.  I had been playing DeathSpank and he had played through the demo of Limbo.  After he described to me how amazing the demo was and how it wasn't like anything else he'd played before my friend made this comment.  "The only thing is it's $15 and I just don't know if that's worth it."

 

I couldn't help but feel so very confused.  Here's this game that my friend was just loving every second of but that five dollar difference some how made it worthless?  But lets save that for later.  I finished DeathSpank last night and I've spent the majority of my time since then thinking about the game itself and how I feel about it.  From starting the game up to finishing it 100% with all the trophies DeathSpank took me about nine hours in total.  Some people have accused DeathSpank's $15 price point to be too much.  Maybe it's just me but there's something wrong here.

 

Why is it that we're so willing to shell out $60 for a game that may or may not be good that we can finish in under 8 hours and probably won't touch again.  However somehow $15 is TOO much?  How many times have you or someone you know said "I'd pay $60 for Portal" or any other small game like that?  Portal was about a 3 hour game depending on how good you were and many people have freely stated that they wouldn't have an issue paying $60 for it because it was THAT good. 

 

When Fallout 3 came out I bought the Collector's Edition for $80.  I'd seen the gameplay videos and I read up on everything I needed to know about that game.  My friend and I both stood in line at midnight to pick up the game and I went home immediately to play it.  I hate Fallout 3 and in many ways I consider that purchase to be one of my worst purchases of this generation of gaming.  To me the game was bland, boring and I just couldn't stand playing more than a hour or so at a time.  Here's this game that I was confident I knew would be worth that premium to get the Collector's Edition and I hated it.

 

On the opposite side of that here's this game called Flower.  Flower is $10 on PSN and while I had played flOw and like it I just wasn't sure about this Flower game.  I took a leap of faith though and bought it.  Flower only lasted about 2 hours or so but it remains to be one of the most unique gaming experiences I've ever had.  While I've only gone back to Flower maybe once or twice since playing through it for the first time that night I still look at it in high regards.  It reaches this point where what I paid for it doesn't really matter...and it shouldn't.

 

Last December I was able to pick up Prince of Persia for $20.  Anyone who had bought it when it first came out obviously would have spent the full $60 on it.  I can honestly say though that getting it cheaper didn't make me like the game more.  It was a good deal but it didn't affect my opinion on the game itself.  This is how it should be.

 

DeathSpank is a good game. It does have it's issues but there's fun to be had with it.  The humor might not hit every time but when it does it's hilarious.  While I haven't played Limbo I can't help but think that that game holds an experience unlike any other game out there.  You see $15 is not bad at all...in fact it's a great deal. 

 

With the exception of RPG's many retail games today will run you around 6-15 hours of gameplay.  Online games will often allow for a much larger amount of gametime but for now lets focus on the single player side of things.  For retail games we're willing to spend $60 on a game that we're not sure if it's going to be good or not.  On a game that looks and plays exactly like every other game in it's genre.  We're so willing to spend a rather large sum of money on games that really aren't offering all that much in originality.  But as soon as a game like Limbo comes along that is offering something totally different from what we've ever seen before suddenly paying 1/4 the price of what we are used to is "too much".

 

When I think about what games we might remember ten years from now as games that were "special" i can't help but think that every one of the ones that I will remember are download only games.  I'm going to look back and remember how Flower made me think about gaming in a totally different way.  Or how Braid had the whole industry up in a frenzy when it first released.  I'm not going to remember the Uncharteds and the Call of Duty games or God of War or any of those games.  I'm going to remember how for a fraction of the cost I was able to get just as much if not more enjoyment out of a downloadable game then I have ever gotten from a disc based game.

 

I think we need to reach a point where we realize we're not entitled to expect a $10 pricepoint for downloadable titles.  These games are often created by a very small group of people who work their butts off to make a game that people will enjoy.  But for some reason people are refusing to pay for these unique, fun, original games and instead we go out and buy generic shooter number 64. 

 

I've always found it funny that as gamers we always complain about the lack of originality in games yet we're so quick to shun the games that ARE original.  We need to support these $15 games because if we don't it won't be long until all we have are generic, boring and over done concepts that no one wants to play.

 

*** DISCUSS ***

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EliteEdge

on Jul 25, 2010

$15 is too much when you have to pay it for 4 maps on COD!

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canana

on Jul 25, 2010

Most downloadable games has the correct price and despite being smal in terms of MB, can give us great times playing. You have Trine for  $14.99 and it's the perfect example that I can give you. 

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King

on Jul 25, 2010

It's not that $15 is too much, people would just rather go the distance and pay a full $60 for a bigger game rather than something that will only have a few hours of lasting power for most people. Plus, by now you can find good, full games in the bargain bin for around $15.

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Sleven

on Jul 25, 2010

It depends on person to person. Not every gamer is a DLC fan. They simply want them to be free since the game itself costs around $50-$60. Paying $15 for maps or what not is a little expensive imo. Perhaps $3-$5 can be a better fit. Then again, it totally depends on gamer to gamer. But you have a good point there. If those people who are making those games need our support, we can consider donating and getting the games as a plus.

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nerdboy

on Jul 25, 2010

@EliteEdge  -  I'm not referring to addon packs.  What I'm talking about is full games.

 

@Canana   -  Not sure if people remember but when Trine was first released on the PC it was $30 and people went nuts over the price.  The game was awesome, offered me enough content to rival a disc based game and was well worth that $30 price tag.

 

@King  -  That's the thing.  There's plenty of downloadable games that offer just as much if not MORE gameplay than a lot of disc based games.  Joe Danger, Shadow Complex, DeathSpank just to name a few.  WipEout HD for example I've spent more time on than any other game released this generation.  The issue is people are whining about 15 dollars when most of the time that $15 game is going to offer just as much gameplay if not more.  (Not to mention even if it's a game like Limbo or Braid or the Penny Arcade games that are only a few hours I'm actually more inclined to replay them over and over again because they're just more fun to play.)

 

@Sleven  -   Like I pointed out earlier I'm not referring to DLC...that's a totally different story. 

 

In regards to dlc like Map packs, extra characters, bonus missions etc.  If it's something that's already on the disc and you're simply paying 5 dollars for an unlock key (as is the case with many of Capcom's games) then that's a shame.  However if I'm being offered enough content that may add another 3-5 hours of gameplay (maybe some bonus missions in a game) then sure I have no issue paying for it.  I'll use WipEout HD for an example again because they did DLC so perfectly.  WipEout Fury was $10 and gave you just as much content as the game itself gave you.  Naturally this isn't feasible for some games but Fury doubled the amount of content you had for half the price of the original game.  On the discussion of DLC I think developers might find people more willing to buy these add ons if they show that a pack might get them a good chunk of content.  DLC is screwed up.  Some games do it right while others abuse the system.  Call of Duty for example charging $15 for a couple maps is pretty rediculous when you've got other games charging much less for the same amount of content.

 

But back to the topic at hand.  The issue I have with people who say any downloadable game costs "too much" whether it's 10, 15, 20 dollars.  Is that it's the same people who are willing to buy the same game every year (your sports games, shooters, etc.) the games that are basically rehashed every year for full price. Yet they're not willing to pay a very small amount of money for something totally different.

 

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deliduck

on Jul 25, 2010

Rarely very rarely will I pay more the $30 for a game. I generally do not buy games on launch dates or even close to launch dates. I wait until sales come up etc with every game I might want. I analyze whether that extra 5$ really is worth it even if I loved the demo. Why? Because I simply cannot afford sometimes to pay 15$ instead of 10$ etc. I'm generally in a situation where I can't buy games as often as many gamers I know so $5 makes a pretty big difference to me. I attempt to support when I can but a lot of the time it simply isen't do able for me.

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Koshai

on Jul 25, 2010

Some developers would put this 15 dollars price tag since its the right amount to price a game. Maybe the content is big, have so many things, have reasonable amount of gameplay or the gameplay is innovative. When Bionic Commando was priced at 15 dollars people accepted it. Some developers would love to abuse it. They would make a lot of mediocre games or even a short expansion of games having too much hype and most of the games have short gameplay. Its a sort of milking strategy. i guess the examples you put in your blogs falls mostly in the latter category. Btw! Very nice writing!!

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nerdboy

on Jul 25, 2010

@deliduck  -  Don't get me wrong I totally understand that.  Up until last year my whole life consisted of me only getting about 3 games a year because of how much they cost.  I actually find these 10 - 15 dollar games a godsend in many ways because of how cheap they are in comparison to the disc based games.

 

@Koshai   -  Yes, but what I'm getting at is that people are making judgments about how much a game is worth just by looking at the price.  If it's a bad game don't get it that's fine...but if it's a game that's genuinely interesting to you and you think you might enjoy it don't shut it out just because it's maybe five dollars more than what you thought it would be.

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Echofoxz

on Jul 25, 2010

Most of my favorite games on my 360 are $10-$15 downloadable acarde games. And i would say most of them i played as much as a regular $60 game.

Shadow Complex, Castle Crashers, Braid, Trails HD, Battlefield 1943, Geometry Wars 2 , Ikaruga, Defense Grid, are all very high quality XBLA games that i downloaded, and (i'm not sure about this, it's a wild guess) i think i played at least 100 hours just on downloadable games. $15 downloadable games are definitely not overpriced, i enjoyed every bit of my XBLA games and i think i got more than my money's worth.

Btw, i plan to get Limbo as soon as i get home, i been looking forward to that game even before it won the indie award in GDC.

However, DLC is something different. I don't download a lot of DLC, so some info could be wrong. But i know for a fact that Modern Warfare 2's map packs were kinda overpriced. 3 new maps + 2 old maps for $15 = Not worth it. I don't think i will get anywhere close to the enjoyment that i will than Limbo or even some $10 downloadable game like N+, 'Splosion Man, or Monkey Island.

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Daktary

on Jul 26, 2010

Well, I pretty much believe that this is a fixation that many people seem to suffer from(I would say this is mostly related to the typical American's way of thinking but I'm not the one to talk about it). If the game really is worth the extra 5 bucks then why all the fuss? It's not like you buy a c***load of games all the time and you need to drum your money to the last penny... And besides, if you were to buy it right from the shelf it may actually cost far more that that. At the same time, there are countries where the extra 5$ could mean pretty much so the reaction coming from gamers from these countries is justified, but generally they do a lot of reaserch before buying something so as not to reget it even a bit.

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FetusZero

on Jul 26, 2010

Limbo is worth it's $15 price point, trust me. It may offer only 2 hours of gameplay for one playthrough, perhaps less, but it's worth every penny. I agree with you though, I saw people complain before abput Penny Arcade's price point (which was $15) and how it can be done in around 3-4 hours.. yet back then I had bought God of War on PS2, full priced, and I still beat it in 3 hours too in my fastest speed run of the game.

Portal is an amazing game, takes me about 45 minutes to beat, it's worth its price point. WipEout HD was $30 when i bought it on day of release, but it could have been sold as a $60 full retail price as it contains more stuff than most retail games nowadays. Then we have WipEout Fury which is an add-on priced at $10, yet that specific add-on could have been sold as a stand alone game on its own, now that's additional content!

"Hey I've got 3 maps in CoD for $10!"
"Hey.. I've got 8 new tracks, 13 new ships models, 3 new game modes, a new campaign with 80 events, a completely redesigned interface and six new music tracks in WipEout HD for the same price as your 3 maps!".

That's what WipEout Fury is, so it's not surprise that WipEout is the cherry on top of the cake for PSN, which in a way, makes every other downloadable games seem too costly for what they are compared to WipEout lol.

But that isn't the question.. People are just going crazy I guess. They think that because a game is downloadable, that it shouldn't cost more than $10.. yet there's so many of these $15 titles that are much more valuable than a $60 title.

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nerdboy

on Jul 26, 2010

@FetusZero  -   I've often considered WipEout HD to be one of the best values on any console this gen and I think you made a good example of that.  It's essentially two full WipEout games for much less of a cost.  By the way, it was $30 for you?

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Sleven

on Jul 27, 2010

Yes I agreed on that part of yours completely. We do buy sequels with very minimum upgrades every year and eventually get disappointed. But we never stop buying them. This is one advantage the developers are taking from us, which we can't help us from our side.

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FetusZero

on Jul 27, 2010

Yep, day of release, exactly on the first day, bought it seconds after the store updated. Oh, wait, $20 actually lol. It was $19.99 on release, my mistake there. Well then, the whole thing costed me $30 in total I guess, if you count Fury in the price :]

It's hard for me to say that WipEout HD isn't the best PSN game (it is, in my opinion, the best PSN has to offer), it's been one of my favorite franchise ever since PS1 and is actually one of the only "racing" games I truly love.

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