Monster Hunter Wilds | Longsword Preview Analysis
Monster Hunter Wilds makes some significant changes to the Longsword.
Game Guide by Nine_toes on Aug 12, 2024
With the release of Monster Hunter Wilds closing in, we are getting sneak peeks at how Capcom have revised the classic weapons in the game. We just got a preview of the Longsword and I’ve got to say, I’m loving these new changes.
The preview kicks off with a close-up of the Longsword and the hunter, decked out in an armor set that I instantly fell in love with. It’s likely inspired by the Doshaguma, and the Longsword itself might be an iteration of the Bone Longsword or maybe even Doshaguma’s own. Honestly, I can’t get enough of how cool this new set looks. And while I always appreciate the weapon splash screens, the real excitement hits when the gameplay starts.
The hunter begins with a combo to build up the Spirit Gauge, and right away, I noticed something different. The sidestep into the Spirit Combo looks a bit smoother, making the Longsword feel more mobile and allowing for better repositioning.
The final Spirit Round Slash also seems quicker, which is awesome because it means leveling up your gauge happens faster. I’m really liking how this combo gives me more control and directional input—definitely more than what we’ve seen in previous games.
Next up, the hunter executes an EI Slash to parry an incoming attack, finishing with a Spirit Roundhouse Slash for another Spirit Gauge level-up. This move just screams the offensive, parry-oriented playstyle that I love about the Longsword. Then, the new Spirit Gauge UI caught my eye—it looks way better in my opinion.
The hunter follows up with a Special Sheath Double Slash, a move that boosts the Spirit Gauge passively, and then ends the Spirit Combo with another Spirit Round Slash. The level-up is marked by a white outline around the gauge, making it easy to track.
Then we get to see the hunter with a level 2 Spirit Gauge, which shows up as a yellow outline. The new Spirit Combo version adds a quick forward-moving double slash that makes staying close to the monster much easier. When the gauge hits level 3 and turns red, I knew it was time for some serious damage. The auto-sheath after the Spirit Slash seems to be gone when the gauge is maxed out, which I really appreciate.
Another move that stood out to me is the returning slash from Monster Hunter Online. It lets you reposition after the Spirit Round Slash, which is a game-changer because it cuts down on the usual end lag. And I can’t stress enough how much I love the UI changes. The red gauge at level 3 is a clear signal that you’re ready to unleash something big, like the Helm Breaker.
Speaking of which, the new Helm Breaker looks incredible. The hunter kicks off the monster into the air, comes down with a flurry of slashes, and finishes with an almost anime-inspired sequence of strikes. I’ve heard about this new ending, and seeing it in action was everything I hoped for. The showcase wraps up with what looks like a new counter or parry move.
The hunter enters a stance that reminded me of the Serene Pose from Monster Hunter Rise, and then immediately follows up with a Spirit Round Slash. It looks like this move might even level up your Spirit Gauge instantly, which would be a game-changer. The new Long Sword seems more offensive and more mobile than before and I’m genuinely excited to try it out when it comes out.
Also, check out the Monster Hunter Wilds' weapon analysis below:
Editor, NoobFeed
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