Fear The Wolves Unified Patch Now Available
Critical patch for Fear The Wolves now available
News by Adam Siddiqui on Jan 08, 2019
Those playing Fear The Wolves will be glad to hear a new patch is now available called the Unified Patch. This vital patch is getting the game ready for its 2019 release and provides a lot of fixes, a new unified model, and much more.

The patch is mostly to improve performance and stability, which is ideal for battle royale games. You can read the about the patch below.
Fear The Wolves is now available in early access on PC.
The patch notes are available below:
Vaulting now available:
Overcome small obstacles
Climb onto higher objects
Vault in and out of buildings through windows
Window frame destruction has been reworked to fit these new actions
New unified mode:
Default mode is now duos
Duos and solos play together in the same games
Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play
No more 3 or 4 person squads
Matches are played on 9km2 sections randomly picked from full map
Matches will have a lower maximum player count, around 40
Halved the number of vehicles to compensate.
This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
Voice chat available for duos
Settings available:
“Push to talk” or “always on” with push or mute bind, respectively
Volume options
Visual indicator when a teammate is speaking in-game
Usable in lobby if a squad is formed
New waiting room system: pre-match
As soon as a player clicks play, they are spawned on the map
You can roam freely, loot weapons, kill wolves or other players encountered
You respawn to a random location on the map if killed
As soon as there are 2 players in pre-match, a 5 minute counter starts
Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.
After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.
This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
New deployment system
No more helicopter phase or parachuting
Villages on the map are spawn points (you can’t spawn in high tier loot areas)
Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
Reworked on-boarding and new player experience:
Revamped UI
New health bar
New armor indicator
Open your inventory to see easily which parts of your body are the best protected
New radiation protection indicator
Get a clear view of your current protection at all times
Reworked oxygen tank indicator
Reformatted notifications
New squad health bar
Revamped item tooltips:
Weapon comparison tool
Backpack / oxygen tank comparison tool
Outfits comparison tool
Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
Dynamic tip system added
Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)
They will provide useful advice to new players
“Hide dynamic tooltip” option available in settings for more advanced players
Performance optimization:
Some additional performance optimization on weather
Some render optimization
Graphical improvements
Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game
These are morning, early afternoon, and end of the day.
This will also change strategies for each game based on what time of day is set.
Prematch happens at sunrise.
Following new standard of map size, number of vehicles has been reduced by two
Gain on server performances will be expected from this too
Other improvements
Sounds
Hold breath sound added
Different if aiming with or without gas mask
Gunfire can now be heard from further away
Secret stash map sound added
UI:
Removed damage direction marker for Wolf attacks
Art on the map:
Addition of 5 new POIs
Rework of 2 old POIs
General polishing of all POIs
A lot of new small props
New windows for 1-3 floor buildings
Improvements to materials of 1-3 floor buildings
Windows were removed from all Barns
All Kiosks were improved and more details were added
Bugfixes list:
Collision fixes for various assets
Fixed various floating objects in the environment
Fixed downgrading textures for MEDIUM and LOW graphic settings presets
Fixed earned money display on Result Screen
Fixed Geiger counter incorrect sounds near and in Anomalies
Fixed radiation protection equipment not protecting players who dropped and re-equipped it
Fixed absorption sound of anomalies when players stay outside of them
Known issues:
Sometimes, the player's mouse won't focus on the game.
This occurs most often when using ALT+TAB during a transition period in the menus.
Work Around: Press ESC to open and close the in-game menu.
Client might not update a door that was opened 1.7KM away; resulting in some odd interactions.
This will result in the User seeing some players passing through closed doors.
Work Around: Interact with the door again and it will update correctly.
Adam Siddiqui, NoobFeed
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