GTA 6 Sparks PS5 Pro Sell-Outs as 30 FPS Debate Grows

Rockstar's next blockbuster is driving fresh demand for Sony’s console, while performance expectations are starting to take shape.

News by Adeela Tas on  Sep 03, 2026

If you are trying to buy a PS5 Pro right now, finding one may be harder than expected. GTA 6 has helped push demand for Sony’s current-generation hardware, and several storefronts are reportedly out of stock. The situation makes sense when you consider how much anticipation surrounds Rockstar's next open-world game, but there is another factor worth keeping in mind.

Sony may simply have produced relatively few units in the first place. The PS5 Pro already sits at a steep price, especially now that it costs around $900. Even when it was closer to $750, it was never the kind of system that had shoppers rushing to grab one. With the current generation moving toward its later years, Sony may have little reason to manufacture the PS5 Pro in huge numbers.

GTA 6 Lucia and Jason holding guns and looking down

GTA 6 appears to have changed the equation as the game's reveal has given players another reason to finally upgrade.

The marketing around GTA 6 also points toward PlayStation as the preferred place to experience it. The game is promoted as playing best on PS5, which has naturally added fuel to the buying rush. That does not necessarily mean the XBOX Series X version will be dramatically worse.

The major advantages expected from the PS5 Pro are likely to involve a steadier 30 FPS, support for newer image-reconstruction technology such as PSSR2, plus features tied to the DualSense controller, including adaptive triggers and haptic feedback.

The XBOX Series S is a different story. Its lower hardware specifications make its eventual performance much harder to predict, particularly for a game with this level of detail and simulation. At the same time, complaints about the lack of a 60 FPS option may be getting ahead of reality.

GTA 6 was never an obvious candidate for that level of performance at launch, especially when you look at what Rockstar achieved with Red Dead Redemption 2. That game became a useful example of just how demanding a massive open world can be.

When the PC version eventually arrived, getting close to a consistent 55 to 60 frames per second could require one of the strongest CPUs available.

The reason was not simply graphical quality. The huge number of NPCs, their routines, and the amount of activity happening throughout the world can place enormous pressure on the CPU. That is why expecting GTA 6 to immediately deliver higher frame rates on a console is a difficult proposition.

The more realistic expectation is a game that targets 30 FPS rather than 60 FPS while putting as much effort as possible into image quality, world detail, lighting, and realism. Suppose you own Sony’s upgraded console; that makes the prospect particularly appealing. A sharp presentation combined with a stable frame rate could end up being the best way to experience the game at launch.

GTA 6 Lucia fleeing from police

Rockstar's also shown before that it can dial in performance after the fact. GTA 5 launched shaky on older hardware, often slipping below 30 FPS. Over time, though, later releases sharpened the graphics and even added a 60 FPS mode on newer consoles. There's a real chance GTA 6 follows that same arc, especially if Rockstar keeps chipping away at optimization once it's out in the wild.

For the first version, however, chasing higher frame rates at any cost may not be worthwhile. If reaching that target requires cutting down the number of NPCs, reducing internal resolution to something around 720p, or making major visual compromises, the result could be less impressive than a carefully tuned 30 FPS mode.

A lower frame rate is easier to accept when the game is delivering the kind of visual quality its reveal has promised.

One option that deserves more attention is 40 FPS. On a 120Hz television, 40 FPS can provide a noticeably smoother feel than 30 FPS while allowing developers more room to preserve graphical quality. It has become a popular compromise on some PC handhelds and gaming setups, where locking performance to 40 or 45 FPS can make demanding games feel considerably better without requiring the sacrifices needed for 60.

For GTA 6, that could be an especially sensible middle ground. A 40 FPS mode could give players a smoother experience while still leaving enough performance available for the dense world, detailed environments, and simulation that make Rockstar’s games so demanding.

It would also give the upgraded console another meaningful reason to exist beyond simply pushing higher image quality. Despite the criticism already appearing online, GTA 6 is clearly generating excitement around the hardware market, and that interest is translating into hardware sales.

The demand for PlayStation hardware shows how much anticipation has built around the game, even with the premium price attached to Sony’s upgraded console. If the hardware were closer to $350, the potential sales boost could be much larger.

GTA 6 Jason getting arrested

Right now, a mix of tight console availability, growing hype around GTA 6, and open questions about how it'll actually run is making for an unusual moment. The realistic bet isn't some flashy 60 FPS mode; it's a richly detailed experience locked at 30 FPS, built to squeeze the most out of current hardware. Should Rockstar later manage to boost performance without trimming back the scope or visual fidelity, that'd just be icing on the cake. 

Adeela Tas

Editor, NoobFeed

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