John Wick Game Could Arrive in 2028 as Saber Interactive Plans an Ambitious Action Experience
New comments from a Saber Interactive executive offer a potential release window for the upcoming John Wick game, while details about its cinematic combat, original storyline, and development ambitions suggest a major project.
News by Tahmid Mahi on Oct 21, 2026
The upcoming John Wick game from Saber Interactive may still be some time away, but new comments from a company executive have provided an early indication of when players could get their hands on it. Although Saber has yet to confirm an official release date, the latest remarks have given fans a reason to believe the project is moving toward a potential launch window in the coming years.
The project is reportedly part of a major lineup Saber is preparing for 2028, alongside Warhammer 40,000: Space Marine 3 and the long-awaited Star Wars: Knights of the Old Republic remake. Although the studio has not officially confirmed a release date, the comments suggest that 2028 is an important period for its current development plans.

The game was announced earlier this year with a cinematic presentation that highlighted its potential to bring the franchise's distinctive action to an interactive experience.
Saber is working with Lionsgate, director Chad Stahelski, and Keanu Reeves on the project, which is intended to capture the identity of the popular action movies. Since the announcement, however, the studio has shared limited information about when the game might launch, leaving fans waiting for a clearer picture of its development timeline.
The latest indication comes from Steve Allison, Saber's new chief business officer, who discussed the company's upcoming projects during a Reddit conversation. While talking about the lineup being prepared for 2028, Allison mentioned John Wick, Space Marine 3, the potential Knights of the Old Republic remake, and several other unannounced games.
A late 2027 release is still possible, but Allison’s comments specifically mentioned 2028, rather than a previous launch window. Given the scope of the project and the difficulty of translating the unique action of the movies into a game, it might take Saber quite a while to get everything right. There’s also been a lot of talk about the potential size of the project and the resources Saber is putting into development. Reports and claims circulating around the game suggest that the studio sees it as a big opportunity and that the team may expand as production continues.
What makes the project particularly compelling is that it involves people linked to the movies themselves. Chad Stahelski directed the John Wick movies and helped pioneer their signature style of action choreography, so his involvement isn’t just a recognizable name attached to the game. The films are known for their mix of gunplay, martial arts, close quarters combat, and extended action sequences in which every move flows into the next.
Saber said the game will feature several elements of the franchise, including close-quarters combat, cinematic camera work, driving sequences, and the gun-fu fighting style that makes John Wick stand apart from other action heroes. The key to making the experience feel authentic will be bringing together these elements.
Imagine moving through a crowded nightclub, taking down enemies at close range, disarming an opponent, and immediately turning toward another attacker.
The movies frequently build their action around that kind of continuous movement, with Wick using whatever is available to survive against multiple enemies. Translating that rhythm into responsive gameplay could be one of the project's most significant challenges, particularly if Saber wants players to feel like they are controlling the character rather than watching an extended cinematic sequence.

Saber does have experience creating games built around a recognizable combat fantasy. In Warhammer 40,000: Space Marine 2, players took control of an armored space marine who could use devastating weaponry, deliver brutal melee strikes, and take on hordes of enemies. Through its approach, it showed what it meant to feel connected to the character and the world they live in.
The John Wick game will be a different story, as its protagonist relies on precision, speed, and technique instead of heavy armor and overwhelming strength. Developers will need to ensure that every encounter feels dangerous and that players have enough control to chain attacks naturally. If Saber can capture the choreography and intensity of the films, it could offer a distinct alternative to traditional third-person action games.
The narrative could also serve to distinguish the game from other adaptations of action movies. Saber confirmed that the project will include an original chapter from John Wick’s life that fits into the established timeline of the franchise, rather than retelling a film. This gives the developers the chance to experiment with new events, introduce new characters, and travel to locations that may not have been present in the films.
There’s been speculation that the story could be about a younger John Wick, following his journey to becoming the legendary assassin audiences know. But the exact age of the character at the time of the game, the full outline of the story, and any progression mechanics based on his progression remain unconfirmed.
If the game does go into an earlier stage of Wick’s life, it offers an opportunity to explore the assignments, relationships, and experiences that helped shape his notoriety. The movies have plenty of references to his awesome past and the fear he strikes in the criminal underworld, but much of that past is never explored firsthand.
The locations could be equally important in creating the game’s world.
The John Wick franchise has taken audiences to places like New York, Rome, Casablanca, Osaka, and Paris, each with their own vibe and potential for killer set pieces. Its criminal underbelly is a complex web of assassins, secret organizations, Continental hotels, and rules that link people across different locations.
That gives Saber plenty of room for a new adventure, especially if the developers bring in new characters and locations while still keeping the franchise's identity. However, the studio has yet to confirm the full list of locations players will visit or explain how the world will be structured. We need to know more about the game to see if it’ll have a mostly linear campaign, a wider range of settings, or something else altogether.
For now, the biggest new clue about the project’s timeline is the potential 2028 release window. While Allison’s words imply John Wick has a spot on Saber’s calendar for that year, no concrete release date has been locked down, and there’s no guaranty of a late 2027 release. The game is currently under development, and many vital details are yet to be announced, so players will have to wait for the official announcements to learn the exact release date.
Yet Stahelski’s involvement, the promise of cinematic gun-fu action, and the original story within the franchise timeline give the project the look of a lot of potential. Saber definitely has a knack for creating an action-packed game, but bringing John Wick’s particular way of fighting to life isn’t quite the same as being an armored space marine. If the studio captures the fluid, responsive combat of the movies, the upcoming game could be one of its most ambitious projects yet.
Editor, NoobFeed
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