PlayStation’s Physical Games Future Raises Even More Questions as State of Play Draws Criticism
Sony’s physical media plans face growing questions as publishers push back and fans criticize the company’s State of Play format.
News by Rahe Numa on Sep 09, 2026
Sony's intentions regarding physical games have once again become a topic of conversation, but the situation may not be as serious as some recent reports suggested. In a recent interview with a Sony DADC official, the host addressed confusion over Sony's disc production in Austria and mentioned publishers' growing frustration, as well as his response to the latest State of Play.
The discussion began with the state of Sony's physical media, especially claims about its disc manufacturing in Austria, with suggestions that production had been greatly reduced and raising concerns that Sony was moving even closer to a fully digital future. The host, however, said the figure was about 10%, not 90%. That does make a great difference.

The 10% reduction in production still shows Sony is adjusting its physical media output, but it does not mean the company has given up on discs. There remains scope for physical games to continue, which may reassure those who prefer to buy games on disc rather than rely entirely on digital storefronts.
That point matters especially since physical editions have value beyond collector's items. When you buy a disc, you gain another way to access the game: you can sell it, trade it, or buy physical copies second-hand. Publishers are growing frustrated with Sony's digital direction.
The talk then turned to a more significant issue: Sony's apparent intention to move toward a more digital PlayStation ecosystem. The host says several mid-tier and AA publishers are growing more resentful of Sony's approach, since physical editions can still serve an important function, especially for visibility and reaching customers who don't want to buy all their products digitally.
Physical games may not vanish tomorrow; the issue is the direction the industry is taking. If Sony continues to reduce its use of physical media, smaller publishers will eventually have fewer ways to distribute their games physically.
This would be far more problematic for companies that don't have the marketing power of Sony's major first-party titles.
The host's comments suggest growing tension between Sony's push toward digital distribution and publishers who still see value in physical editions. The Austrian explanation of disc production is therefore especially interesting, since a 10 percent reduction doesn't appear to be the end of physical PlayStation games, as some headlines suggested. It does indicate that Sony is making adjustments: Halloween and the return of horror.
The conversation wasn't entirely focused on business and hardware. The host also shared views on the forthcoming Halloween game, continuing the discussion of the growing number of horror projects entering the gaming sector. Since the Halloween franchise is obviously one of the most well-known names in the horror genre, there are certainly many possibilities in including Michael Myers in an interactive game.
In recent years, horror games have grown in popularity, and easily recognized movie franchises are once again being used as the basis for new gaming projects. The host also mentioned the upcoming Until Dawn project, set for release in January. Since its release, Until Dawn has strongly appealed to PlayStation fans, especially for its cinematic horror style and emphasis on player choices.

So any new project in the franchise is worth watching, especially one that appeals to fans of the original experience.
The fact that both Halloween and Until Dawn are part of the discussion shows that horror still has a strong position in the current state of the gaming industry. State of Play gets another dose of criticism. The talk eventually turned to Sony's most recent State of Play, and the host wasn't very impressed with how the showcase was handled.
A major topic was Wolverine. The launch trailer drew attention, and since Insomniac Games' Marvel's Wolverine was one of the most anticipated titles for PlayStation, it was obviously a main part of the presentation. The host's criticism wasn't directed at the individual games. Rather, it was about Sony's overall presentation format.
State of Play showcases don't always generate the same excitement as larger gaming presentations; rather than building enthusiasm around a small number of major announcements, Sony's shows tend to feel like a series of individual updates. This is especially obvious when one game attracts a great deal of attention while other projects receive comparatively little.
Is there too much Monster Hunter Wilds? The game Monster Hunter Wilds also came up during the discussion. The host questioned how much exposure the game has gotten, saying Sony's presentations have spent too long revisiting the same title. It is an interesting criticism since Monster Hunter Wilds is clearly a major release, but frequent appearances can have the opposite effect of what a showcase aims to achieve.
The more times an audience watches the same game, the less exciting each subsequent viewing becomes. A showcase needs variety because fans want to see material they already know and look forward to, plus surprises and new announcements that make the presentation worthwhile. That's where the host's broader criticism of Sony's formatting becomes relevant.
Sony has more than one problem to solve.
The range of topics covered in the video gives an interesting picture of Sony's present situation. Sony is moving toward digital distribution, and information on its disc production in Austria suggests physical media is not vanishing as quickly as some reports suggested.
In contrast, publishers are said to be growing frustrated with how the platform is developing, especially those who still regard physical editions as an important part of their business. Sony also shapes how it presents its products.

Games like Wolverine and Monster Hunter Wilds may attract a great deal of attention, but how Sony presents them matters as much as the games themselves; repeated exposure and predictable formats can make even highly anticipated titles seem less exciting.
For now, physical PlayStation games won't disappear overnight. Disc production is reportedly down 10%, but that still leaves enough room for physical editions to continue, even as Sony becomes more inclined to offer digital distribution.
It is also important to keep a close eye on the frustration experienced by smaller and mid-sized publishers. Sony's digital future may be inevitable, but getting there without alienating publishers or physical-game fans could prove to be much more complicated than simply producing fewer discs.
And if Sony wants its State of Play presentations to generate the same excitement as its biggest games, the company may need to rethink how it structures those showcases, too.
Editor, NoobFeed
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