Nice Day for Fishing Review
Nintendo Switch
The day Baelin became a hero and hooked the world.
Reviewed by Placid on Jun 01, 2025
Nice Day for Fishing is more than just a weird little fishing game. It's the spiritual next step in Viva La Dirt League's years-long history of sketch humor. This YouTube group is famous for their popular "Epic NPC Man" series. They have created a lively world of mocking MMORPG humor with characters such as Bodger, the blacksmith; Greg, the garlic farmer; and Baelin, the fisherman.
Nice Day for Fishing is their first professional game. It was made with developer FusionPlay and released by Team17. However, instead of just making money off of spoofs, the team has given fans and new players a deep, strategic, and emotional experience that they will enjoy.
Nice Day for Fishing takes place in the strange town of Honeywood and is about an NPC fisherman named Baelin, who becomes Azerim's last chance. When a high sorcerer's magic goes wrong and kills all the player heroes, Baelin can go on quests again.
When an evil water force destroys the town, Baelin has to save the world and rebuild Honeywood. There are funny callbacks and strange NPCs along the way as what starts out as a simple quest to gather garlic turns into an epic trip.
A tongue-in-cheek love letter to RPG tropes is written in the story. Every character, from the over-the-top magician Baradun to the helpless Bodger, adds something funny or silly to the story. The dialogue is self-aware and often breaks the fourth wall. Baelin is mostly quiet, but he does say some famous lines.
The tone that stands out the most is that it is funny and silly without being pointless. It says what every RPG fan really wants to say: why do we trust people who give us quests? Why is every item a search quest that glows? But why does this garlic smell so strong?
As Baelin goes deeper into Azerim's troubled waters, the story suddenly starts to include moving moments. Background information about non-playable characters is given, and subplots explore themes of fate and free will. Baelin's simple resolve starts to inspire those around him. Even though it's funny, the story never feels empty because it has a real core of courage and growth. Because of this, the world gets better every time a fishing rod is raised.
Nice Day for Fishing is a fishing RPG at its core. Baelin is controlled by the player as he moves through lakes, caves, and ruins, using his beloved rod to fish for supplies, fight monsters, and rebuild the town. It's not just about the time you spend fishing; you also need a plan.
Every fish has its own attack routine that needs to be stopped or parried. The fights occur in real-time and employ a mix of techniques similar to those found in JRPGs and rhythm-based games, utilizing timing elements.
Through crafts and tasks, Baelin can improve his rod, line, and bait over time. He learns magical skills that can help him get better or hurt his enemies in fishing fights. Honeywood's town changes, too. Rebuilding shops gives you access to new weapons, lures, and magical improvements. There is also a sense of knowing how to use resources well. You can use items from prize boxes or rare catches to level up or sell them for garlic, which is the game's currency.
The fish are more dangerous when the lake is deeper. To get to dangerous or secret areas, players have to explore the land, change the flow of water, and try out different baits and tools. Each unlock has a purpose and takes you further into the story and world of the game.
What makes the game so fun to play is how it turns a simple concept into the center of fast-paced action. Baelin's fishing line can be used as a sword, a shield, and a puzzle piece all at the same time. The speed of tasks is good for mechanical changes, which let you fish in new ways that let you get to places you couldn't before. Every feature feels like it was made for both discovery and personal skill, from using sonar to find treasure to using elemental baits to solve puzzles.
Nice Day for Fishing cleverly hides its fighting as fishing. Fish have life bars, spells, and different stages that make them act like normal monsters in RPGs. Some use area attacks, others need the perfect time to dodge, and bosses will make you cast spells and use magic over and over again. What seems silly (blocking a fish with a fishing stick) turns out to be a fairly complex way to fight.
There are also environmental puzzles, like changing currents to get to faraway caves or using magnetic lures to find prize boxes that have sunk. These mini-objectives add depth to the game without making the main loop too complex to understand.
It's the balance of the game that sometimes goes wrong. When you fight the same fish over and over with small changes, you start to get bored. The basics are tight, but the grind between big story events can slow things down.
In Nice Day for Fishing, you can move forward by both growing up and exploring. Every fish Baelin catches gives her XP, and as she levels up, her strength and energy get better, and sometimes she can learn new spells. When you finish tasks, the game's world grows, and new places and gear become available.
Players get things that help them in battle, like sails for their boats or spellbooks. There are also skill-based achievements, like getting perfect parries or beating tasks with rare fish. These let you get awards, do side quests, or even do things that change the game.
The pixel art world in Nice Day for Fishing is very beautiful. Honeywood and the lakes, woods, and rocks nearby are very beautiful. The old look complements the RPG roots of the game. Each NPC has a unique look that fits with how they appear on-screen, and the animated sprites make even conversation scenes fun to watch.
The details in the environment are beautiful, especially when the day turns to night or when the weather changes. The world has depth thanks to the moving water, glowing loot boxes, and soft lighting effects. The boss images, especially the sea creatures and magical fish, are highly animated and possess their own distinct characters. The simple character sprite of Baelin stands out against the chaos going on around him, which makes the scene more funny.
There is a subtle visual language that tells players what to do. The weather changes to show how people feel about a place or task, and glowing bait hints at famous catches. The colors are bright and welcoming, and the movements during fishing battles are smooth and feel good to the touch. Visual effects like splashes, spell sparks, and water ripples lend each contact weight and ensure that the look remains not only useful but also enchanting throughout the journey.
Nice Day for Fishing's sound design pays homage to old-school RPGs while also adding a modern touch of charm. There are fun melodies, relaxing fishing tunes, and intense fight scores on the music. The sounds in each area are different, from the peaceful plucking of strings in Honeywood to the eerie rumble of bass tones in dark caves.
Baelin's short speech gives him personality by being repeated, but it never stays too long. The sound effects are clear and satisfying when fishing, throwing spells, or finding wealth. There isn't a lot of full-voice acting, but the players in Viva La Dirt League make it feel more real, even if they're only in small roles.
The audio is also timed in a funny way, using music to build up to funny parts or going silent for silly ones. It's different to feel the splash of a line hitting the water, the tug of a hook, or the roar of a magically infused fish.
The wind whistling across mountaintop lakes and the dripping of water in deep tunnels are both very realistic sounds that help bring the world of Azerim to life. The music adds to the mood, makes you feel like you're really in the game, and shows off its quirky heart.
Nice Day for Fishing isn't just a one-off. It takes what makes RPGs fun and memorable and turns them on their heads with heart and laughter. It uses a fishing stick as the main feature of a full RPG without making it feel like a one-note gag. Fans of Viva La Dirt League who have been following it for a while will love the constant returns, and new players will be amazed by Baelin's rise from nothing to fame.
Nice Day for Fishing is worth your time because it features enjoyable gameplay, dynamic settings that change over time, and humorous writing. It pays homage to its source material without relying too much on it. The only real problem is that it sometimes repeats itself, especially in the beginning. But Baelin's journey from minor figure to unintentional hero is worth every single shot.
In the end, Nice Day for Fishing is one of the cutest independent RPGs I've played in a while. It enjoys being simple without giving up depth, strikes a balance between humor and seriousness, and isn't afraid to make an NPC into a hero.
Baelin's story isn't just a joke; it's a real journey of growth, bravery, and importance that no one saw coming. Even though the game is funny, it never forgets to be an adventure that makes you want to stop, throw a line, and find something magical. This trip is worth taking, whether you want to laugh or learn about tales.
Senior Editor, NoobFeed
Verdict
Nice Day for Fishing is a surprisingly deep, heartfelt, and hilarious RPG adventure about the world's most heroic fisherman. Full of charm, challenge, and creativity, it turns parody into pure gold.
87
Related News
No Data.