MEMORIAPOLIS Buildings Guide: To Repair or To Evolve?
Cultural buildings are complicated, find out whether its best to evolve them or repair them
Game Guide by Arne on Sep 13, 2024
While in early access, MEMORIAPOLIS has already made waves in the city-building community as a fresh new game with lots to offer. The game looks stunning and has hidden depths due to its complexity and design.
Once you move from Antiquity to the Middle Ages, you will lose all but 4 of your cultural buildings, which is really a shame, for one, they look stunning, and two, they help with bonuses. Of course, they aren't completely destroyed; instead, remaining in a state of disrepair and abandonment. While they provide some benefits, you can repair them. But more often than not, it is going to be incredibly expensive to do. Generally, the closer the cultural building is to your city, the more expensive they are to repair. To save these resources, you can plan ahead and place newer buildings further from the center of your city, further away from the population. Then, when you evolve and get to keep 3 to 4 of those buildings, you can pick the ones closest to the center and slowly repair the rest, needing fewer resources for those.
On the other hand, you can evolve them; evolving them is basically upgrading and merging them with a cultural building from the Middle Ages. This gives them a new look and added bonuses. So, sometimes, it would be better to go that route. To unlock these evolutions, you need to have both of the prerequisite buildings unlocked in your blueprints tab. Once done, you can freely evolve each antiquity building without building its Middle Ages counterpart. Note that upon advancing to a new age, you will lose access to the cultural buildings of the previous age, so it is better to plan first. To this end, we have compiled a list of evolutions we have discovered so far:
- Aesculapium + Hostel Dieu = Hospice
- Castrum + Castellum = Castel
- Ceramic Workshop + Glazed Pottery Workshop = Stoneware Workshop
- Domus + Demor = Villa
- Emporium + Portus = Salt Port
- Ergasterion + Wheelwright Workshop = Butcher's Mail
- Ergasterion + Spices Trade = Herbal Merchant
- Schola + Gregorian School = Monastic Class
- Statio + Barracks = Citadel
- Templum + Church = Basilica
- Theatrum + Manor = Heart of Political Life
Here, the Gregorian School is a faction-specific building; these buildings are only unlockable if you have a specific faction within your city. An incomplete list of these faction-specific buildings is:
- Scipio Family – Praesidium (Military)
- Sophists – Archivum (Education)
- Brotherhood of Saint George – Barracks (Military)
- Beguines and Beghards – Gregorian School (Religious)
In conclusion, the building evolutions save space and provide more buffs, while the repairs leave the faction dynamics intact. In the end, it is really up to you to decide.
MEMORIAPOLIS has come out in early access this past month to good reviews. Check out our review of it:
Editor, NoobFeed
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