Preview: Skate 3

Games by Canana on  May 14, 2010

What can you expect from an organic title such as Skate? The original title has destroyed the competition with the natural  gameplay, the universe and the events. In Skate 2 a recycled San Vanelona was presented with a more hostile environment, increasing the number of tricks and allowing players to come out of the board and walk around the world. Skate 3 propose us to implement a teams system, thus spark a sense of group between the players. However, in the version available as a demo on PSN and XboxLive, this mechanism is not yet available to the general public. Not for lack of this that the demo does not fail to impress.

 

 

The first thing to note in Skate 3 is that EA Black Box did not developed the series into a product for veterans only. Early in the demo we are confronted with three difficulties to choose from: Easy, Normal, and Hardcore. In easy players will have help in addressing obstacles,the execution of maneuvers and the game is over with bad landings and crashes but not sending the skater directly to the asphalt. In normal gameplay is very close to what was the Skate 2 gameplay with some improvements. In Hardcore players will be faced with the harsh and cruel reality dominated by the laws of physics broken only by occasional errors or with the Hall of Meat mode. This shows the willingness of EA Black Box in open the experience to a new audience that may have been marginalized by the difficulty of the first Skate and the long learning curve in Skate 2. On the other hand, offers a new challenge to veterans of the series with Hardcore mode that presents such a difficult process as the initial learning of the controls and game mechanics.
 
 
For this preview I'll focus on the most apparent changes in Skate 3 starting with the environment. For those who like me felt somewhat disappointed with the more aggressive approach with Skate 2 and recalls fondly the simple relaxed open city to exploitation of the original Skate, Skate 3 is the sequel that we were waiting. The color palette resembles the first Skate. From what I could see, no longer  loose ramps and lost in the city that resembled a more arcade style of the genre, thereby returning to the purist and realism of the series.
 
 
 
 
The gameplay on Hardcore difficulty highlights the approach of Skate 3 as a simulator. Skate 3 forgives our mistakes and not simply reproduce the correct movement with the right analog stick to perform a maneuver to achieve success. Those who require a more vigorous and more time in the air as Varials or 360 Flips, will force the player to gain that momentum with the risk of failing to complete the rotation of the board, resulting in a fall. The game does not forgive a fail, requiring the player to mimic the precision that would be required to perform any maneuver of this kind in real life. 
 
 
Apart from a few mistakes (AI is the only obvious shortcoming in Skate 3).Pedestrians are not very intelligent and less agile than in the previous title but the other skaters make little effort to avoid imminent collisions with us. After a few hours playing the demo my expectations were surpassed  by far. What attracts me most to this title is undoubtedly the ruthless Hardcore difficulty that frustrated me countless times, but thanks to whom I felt immensely rewarded with each maneuver successfully done. However, Skate 3 might not be for the ones that are less familiar with the series, probably a game to avoid mainly because of its dificulty. Nonetheless, you can always try the demo it you want to take a real challenge, but please be aware, frustration at a higher rate.

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