The Future of Zelda?

Editorial by Canana on  May 03, 2009

 

After some fans have been somewhat disappointed with the last delivery of the series, and many have said that the same formula would be fairly spent, Nintendo has revealed that Twilight Princess (GC / Wii) would be the last Zelda as it what we know. But what is the meaning of this statement? One thing is certain, Eiji Aonuma revealed soon after the launch of Twilight Princess that was already considering several ideas for the next Zelda. Shigeru Miyamoto himself recently confirmed that the Zelda team was working on the project, and that although the series does not need to change drastically, needed by the franchise that is only a few big ideas. But what are they?

 

 

One criticism, is the constant repetition of the structure of the series that Nintendo has used since A Link To The Past for the SNES, ie go to the temple and take the Subject A, in the temple B to the B and so on. We have this structure since 1992, which includes five games of the series to domestic consoles and portable consoles for another five. It is perceived why the dissatisfaction of some fans. Do not take this quality to the game, but because for those who already fit the structure of previous games start to become somewhat repetitive.

 

 

Despite the words of Nintendo as a different Zelda to what we have seen, I believe that the current structure, while spending will be reused in future deliveries. The highlight of the game should not go through a new structure, but the gameplay.Twilight Princess was necessarily adapted to the Wiimote. Now imagine link controlling the sword through the Wii MotionPlus, a total of 1:1 gameplay where Elf's sword respond perfectly to our movements.

 

 

 

 

 

Quite frankly, this idea is somewhat frightening. The world of Zelda is certainly a world of fantasy. Zelda belongs to a medieval time where the fantasy is a certainty. New things would be very welcome, as well as a new villain, the story that could lead to other plots. How about more playable characters ?

 

 

The loved and criticized Cel shading tecnique used in Wind Waker (GC) and its sequel for the DS, which granted them a cartoon look but at the same time something childish. On the other hand the S.tyle was more realistic and darker for the Nintendo 64 and the Twilight Princess (GC / Wii). Both S.tyles give the series a unique touch. The Cel shading shows the environment in a masterly fanciful, while a realistic S.tyle gives the game a more epic tone. Given the criticism that was made by fans to Wind Waker because of the appearance that the Cel shading technique provides, leads us to believe that the next delivery will have the same realistic tone that the Twilight Princess.

 

 

 

 

 

How about a Zelda in the first person perspective? This idea, probably wouldn't be approved by the majority of fans, was not discarded by Nintendo. Who knows if we will not have the opportunity to use that approach in fighting against our enemies, which the Wii MotionPlus could show all its greatness. Or how about a Zelda RPG entering in the fighting genre? Even within the RPG genre, but in a more forward-multiplayer online, we would have the kind MMORPG (massively Multiplayer Online Role-Playing Game), where a single Hyrule's map would have several players to control a different character.

 

 

 

 

 

Another issue that arises in the series is the introduction of voice acting as the placement of voice characters in the game. I think this is a little tricky, because to happen would be very well thought and voice very well chosen. In fact, for a public that has never played Zelda, a voice acting would be something normal, but for fans who follow the series, it would be at least akward.

 

 

Still within the sound field, another criticism of the Twilight Princess was that the soundtrack was in midi format, which obviously has lost something of quality and greatness to the game. It is clear that the reason the case was that the use of orchestrated songs occupy too much space for the mini-DVDs that the GameCube used, and since Nintendo did not want to change anything for the GameCube version of the Wii version, the versions were midi DVD of the Wii. But do not worry, they can now count on a great soundtrack entirely orchestrated by the genius Koji Kondo in the future delivery of Zelda on the Wii.

 

 

 

 

 

 

As you can see, there are many ideas that can be implemented in the next game of the series, some more profound than others. To the many fans who are afraid with the normal changes that can be made in the series, remember something, Shigeru Miyamoto and Eiji Aonuma are behind the project.

 

 

What are you expecting in the next Legend of Zelda? More of the same, or something new?

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