Free Killing Floor 2 Update Adds New Map, Weapon, Zed, and Emotes
Free content for Killing Floor 2 now available
News by Grayshadow on Jan 21, 2017
Tripwire Interactive has released the first content update pack for Killing Floor 2 called Tropical Bash.
The update adds:
New Map – Zed Landing, a lush tropical island with an active volcano and dynamic volcano effects
New Weapon – Hammer the point home to Zeds using the Bone Crusher, a devastating makeshift mace and shield for the Berserker perk
<es,t font-sitalic"="">New Zed – The deadly, dual-bladed Gorefiend adds yet another threat for players to overcome
Dual Perk Weapons – Weapons can now belong to more than one perk, greatly increasing the weapon choices available for each perk
New Emotes – New emote animations that can be triggered during gameplay. All players receive one for free, with additional emotes gained from unlocking Emote Crates
The entire update is detailed below, including bug fixes and weapon balancing:
New Weapon - Bone Crusher
New Map - Zed Landing
New System - Multi-Perk Weapons
New Zed - Gorefiend
General
New System - Emotes - Players can now equip an emote and trigger it during gameplay
Multi-Perk Weapons
Weapons can now be tied to multiple perks allowing for perk bonuses
Example: Support Perk will now gain benefits from the Medic Shotgun
Inventory
Crates can now be broken down into craftable items
Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
As part of this previously granted EA rewards have been made non tradable
Slightly sped up first 10 level experience gain
Players can now turn off the auto-upgrade system
Balance
Caulk N’ Burn
Damage increased 50%
Splash damage radius decreased 25%
Incendiary Shotgun
Damage increased 60%
Fire rate increased 10%
Spread increased 60%
Ammo capacity increased by 12 rounds
Ammo cost increased 10%
Flamethrower
Damage increased 50%
Splash damage radius decreased 25%
Microwave Gun
Added ability to burn zeds from splash damage
Toned down damage and radius from ground fire
Bosses
Increased Hans’ vulnerability to blunt and slashing damage
Increased Patriarch's vulnerability to blunt and slashing damage
Hans’ resistance to microwave gun increased by 15%
Solo
Normal spawn rate reduced by 10%
Hard spawn rate reduced by 20%
Suicidal spawn rate reduced by 20%
Hell on Earth spawn rate reduced by 40%
Bugs and Glitches
Friends Only Server setting asking for a password
Added missing map thumbnails in WebAdmin
Fixed issue where push to talk would switch to open mic.
Fixed typo in Hellish Survivalist achievement text
Personal Best Records are not saving
Increased controller max sensitivity on slider
Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
Fixed some favorite weapon lines
Fixed open hole on Reverend Alberts’ mesh
Fixed some accessory clipping on Rae
Fixed some missing accessory descriptions
Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
Fixed issue where Bloat bile mine could pass through glass without breaking it.
Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
Fixed Patriarch Mortar repeating animation
Fixed bug where wrong message was displayed when switching to Zed team mid-game
Updated Credits
Translated map names now properly display on scoreboard in foreign languages
Minor localization fixes for French, Polish and Brazilian Portuguese
Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
Text on Firebug perk description that was missing
Fixed inconsistent attack range with Zweihander
Added missing M79 elite reload 3P animations
Fixed issue where fire wasn’t applying tick damage regularly
Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
Fixed jittery HX25 third person reload
Improved C4 detonation issue
Fixed C4 disappearing if thrown while sprinting
Icon and dropped world model for the M14EBR now have scope
Nail Shotgun now plays weapon check sound
Fixed AA12 weapon check animation and sound.
Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
Fixed Eviscerator not having inaudible impact sounds
9mm pistols can now take advantage of Commando’s Machine Gunner skill.
Survivalist heavy armor skill properly increases max armor capacity
Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
Fixed Skirmisher skill healing 2 points per second instead of 1 as described
Fixed Siren difficulty setting issue.
Prevented Sirens from getting stuck in open manholes
Fixed bug where Bloats would die from knockdown
Fixed a case where freeze material wasn’t correctly applied to Stalker
Map Fixes
Containment Station:
Fixed caged clot animations
Updated catwalk zed ‘closet’
Hostile Grounds:
Fixed invisible ceiling interfering with Versus zeds
Fixed minor blocking volume and collision issue
Black Forest:
Fixed player breakout spot in Versus mode
Prison:
Minor visual adjustments
Burning Paris:
Fixed Zed navigation exploit
Fixed several visual bugs
Farmhouse:
Fixed tire swing exploit
Catacomb:
Fixed minor lighting bug
Infernal Realm:
Fixed minor visual bugs
Volter Manor
Fixed collision issue with outside benches
Bug Fixes to Existing Content Addressed in 1050
Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
Fixed an issue where not all maps showed up properly in solo map vote
Fixed a case where the husk launcher would fire from the wrong position
Fixed an issue where berserker could break boss flee AI
Fixed a case where melee damage bonus was always active with the Berserk parry
Fixed a case where no sound or particle effect would trigger on a successful parry
Fixed a case where autofill could overcharge for armor
Fixed Rae’s description text being cut off in Spanish localization
Fixed Issue where music track “Someone to Hate by Demon Hunter” would get cut off abruptly
Fixed issue where Husk’s flamethrower SFX would persist after death
Fixed issue where player’s would have negative health at death
Fixed issue where Elite Clot’s Rally would have a stacking damage bonus to Siren’s scream
Fixed issue in which Han’s Shield would get turned off from player falling off ledge and avoiding grab
Fixed clipping issues with certain accessory combinations
Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans
Bugs and Fixes
Fixed Support Barrage not applying to VLAD single fire mode
Fixed Support Tight Choke not applying to medic shotgun
Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
Gorefiends now do correct damage to welded doors
Fixed issue in which Gorefiend special attacks SFX would persist after death.
Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
Added Infernal Realm and Zed Landing to stock map list.
Fixed custom maps loading with default textures
Hans
Group
Normal - No change
Hard - No change
Suicidal - No change
HOE - Decreased HealthMod from 1.12 to 1.11
Solo
Normal - Increased SoloDamageMod from .43 to .44
Hard - Increased SoloDamageMod from .52 to .53
Suicidal - Increased SoloDamageMod from .58 to .6
HOE - Increased SoloDamageMod from .68 to .72
Patriarch
Group
Normal - Decreased HealthMod from .76 to .73
Hard - Decreased HealthMod from 1.01 to .99
Suicidal - Increased HealthMod from .96 to .99
HOE - Increased HealthMod from 1.16 to 1.19
Solo
Normal - Increased SoloDamageMod from .36 to .38
Hard - No Change
Suicidal - Decreased SoloDamageMod from .52 to .47
HOE - Decreased SoloDamageMod from .66 to .65
Adam Siddiqui, NoobFeed
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