Battlefield: Bad Company
Reviewed by Mrhankey on Mar 10, 2009
Over several years, and many other titles, the Battlefield series has become known for offering an excellent multiplayer component to the detriment of a single campaign able to keep the fun for many hours. However, with the arrival to the market's most recent chapter in the series, Bad Company, DICE is committed to change this pre-conceived idea.
The plot line of Battlefield: Bad Company rotates around a distinct four man squad of military mavericks during a imagined war in Russia against the United States.The squad consists of Private Preston Marlowe, the game's protagonist, Private Terrence Sweetwater ,Private George Gordon Haggard Jr., a.k.a "Haggard"and Sergeant Samuel D. Redford.Every soldier has its specialty,the classes in this game are: Assault, Demolition, Recon, Specialist, and Support, each containing a main weapon, three secondary weapons, and a knife.
The game engine allows 92% of the environment to be destroyed,including vehicles,vegetation,structures. In addiction, the game features lively lighting to connect with the dynamic environment.
Fortunately for your physical health, the artificial intelligence of the enemy promises not to win any Nobel prize in the near future.Bad Company does not hide the desire to entertain the player. The whole single campaign of Bad Company is an internal struggle between the quality values and the fun irrational factor. Believe me, when the fun is so well established, the lack of some basic features take a long period to become noticed.
If you want to play Bad Company online, you have to connect the console to the network due to the lack of local multilayer.In Online mode, the work of DICE gets wings and flies autonomously and so leave the habit of playing against 23 "artists of the trigger" invading your state of mind, taking a few weeks until the disc comes out of the console.
The Multiplayer in Battlefied:Bad Company supports up to 24 players.Gold Rush was the only multiplayer mode available in the original release of Battlefield: Bad Company. The structure of the game is an Attackers vs. Defenders scenario. The eight primary maps are Over and Out,Harvest Day, Ascension, End of the Line, Valley Run, Deconstruction, Final Ignition and Oasis, each one with destructible environments, and vehicles. One team must defend two crates filled with gold while the other team tries to destroy the crates. The Conquest game mode returned to Bad Company, it was the general game-mode in many of the previous Battlefield games, and involves decreasing the opponents by scoring kills and capturing flags. The Conquest pack included modified versions of the End of the Line, Ascension, Harvest Day and Oasis maps. A new map pack featuring more conquest maps, and trophies for both offline and online play, was released on October 31, 2008.
Graphically, Bad Company is beautiful in its ugliness, that is, in explosions and the amount of scenario that is likely to be destroyed, raising the technique bar achieved by the Swedish studios. Another high point is in the modeling of characters and weapons, and even scenarios in the open. However, the interiors of many buildings visited not cease to cause some disappointment, lacking of details.
Not all explosions sounds like the same, and Bad Company is here to prove. Shoot, throw grenades,call air support and you will hear the difference. On the way, you will notice the voices of your fellow squad members shooting some lifting strap in the game as those who throw mud at a wall: sometimes it works,another comes out completely on the side.
Battlefied:Bad Company is far from being a bad game, especially if you have the console connected to the network.Bad Company is the ideal game for anyone who enjoys First Person Shooters where the most tactical movements stays out.In a parallel comparison, Battlefield: Bad Company is for video games, such as the summer blockbusters are to the seventh art.
Marco Cecilio, NoobFeed
Subscriber, NoobFeed
Verdict
80
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