Producer Says Microtransactions In Monster Hunter World Doesn't Make Any Sense

Why Monster Hunter World Doesn't Have Microtransaction?

News by Grayshadow on  Jan 11, 2018

The massive backlash following the following Star Wars Battlefront 2's predatory microtransaction system and Destiny 2's in-game monetization schemes have many thanking Capcom for not having a similar system. In a recent statement from producer Ryozo Tsujimoto, he explained why the system wouldn't work for Monster Hunter World.

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Tsujimoto explained to Trusted Reviews that Monster Hunter World is about working together and defeating challenging foes through studying the creature and learning their weaknesses. Using a system that would make the process easier for the sake of profits would destroy the flow.

“This is a co-op game and you’re going out in up to four-people parties. The idea is that there’s a harmony in the four players going out and you’re going to get on well together. If you feel someone hasn’t earned what they’ve got or they’ve got a better weapon just because they paid for it and you worked for yours, that creates friction.

“We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren’t in there.”

Tsujimoto went on to explain while equipment does serve as a stepping stone to improve yourself its skill and tactics that will determine whether you succeed or fail.

“Even when you get to a certain wall and you’re like ‘OK, I’m 10 hours in, I suddenly have a monster I can’t beat’, it’s not about ‘well I’ll just throw a bit of money in and I’ll get better gear to do it’. What we want you to do is go back to your house and be like ‘well, I’ve been using the great sword, maybe I need to use the dual blades for this monster.

“We want you to go in and, through gameplay, find out what’s causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it’s such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn’t make any sense. There’s no way we would interrupt that flow.”

Taking everything into account it looks like the development team for Monster Hunter World wants its players to get that sense of accomplishment for defeating powerful monsters through teamwork and determination. It'll be interesting how the final product holds up, especially since it's taking a stance from games with riddled with chance or reward.

Monster Hunter World launches on Xbox One and PS4 January 26th. The PC version launch in Autumn of this year.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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