Bodycount

 by Canana on  Jan 10, 2011

Everyone knows Black, the great FPS released for PlayStation 2. Now, Stuart Black brings a new promise. Bodycount is the name of the most audacious new game involving Stuart Black, who provides a very focused experience and pure shooter. The new Black title is being developed by Codemasters' latest studio, also responsible for GRiD and many other games of weight, which is now known as Guildford.


Best of all is that Bodycount shares some elements with the acclaimed Black from Criterion. Still, this is not a sequel, but a game with a setting, plot and elements completely different. The proof of this variety is that Codemasters decided to hire a number of developers of different games, including who worked on Splinter Cell, Pure and Brothers in Arms.


There are two styles quite well defined within the FPS genre: those games that seek to faithfully reproduce a war with all its characteristics and peculiarities, and those who put aside all the realism to explore what's more frenetic and insane to shoot. It is exactly this last category that Bodycount fits. Just a quick look at its trailer to see that the major focus of the game is on the fun provided by the way that you end up with enemies. The huge arms and heavy caliber bullets are just some examples of how bizarre is the universe in which you are entering.





You take control of a sort of mercenary who works for a corporation known as "Network ", responsible for sending soldiers to resolve civil conflicts in areas that the UN does not want to mess. Despite having to travel to regions really dangerous, the level of brutality does not seem to bother him. The picture changes with the appearance of "The Target", which seems to be a rival group with an incredibly superior firepower, either in weapons or in futuristic armor. Just see their entry in the promotional video to get an idea of what to expect of those opponents. The difference between these two teams should be the great differential of Bodycount. As far as can be seen in the trailers, the firefights are intense and capable of destroying everything along the way, which forces the player to develop different strategies for each type of scenario.


Unlike what happens in many FPSs, boxes and walls are no longer a safe haven. Because of heavy weapons, these objects are dropped in a matter of seconds and make you have to find a new hiding place. Only metal barriers are able to offer effective protection While Network works with specialized soldiers only kill, The Target has a system that creates different enemie categories. So in addition to worrying about ending the armed opponents, you also need to be sensitive to other classes that can make your life a living hell.
 




The "Medics"for example, can revive any downed warrior. For more than attack directly, this class may be responsible for your defeat. When you least expect it, someone comeback from the tombs and hit you from behind. The "Scavengers" do not offer much danger, but hinder (a lot) its development. That's because they are able to steal the "Blue Intels", items obtained after killing a soldier and that are used to develop your skills


Codemasters did not say if there are more specific types of enemies. But just look at the three previously presented to realize that Bodycount will exaggerate variations in action and one that focused on an arcade FPS has to offer. So let the realism to Call of Duty and stick your finger on the trigger.
 



Marco Cecilio, NoobFeed

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