Finshing ME2...

Games by DeltaX on  Jul 08, 2010

SPOILERS: BEWARE!

 

Again! It was lots of fun. I actually managed to save Yeoman Chambers from a gooey death this time around! My team is entirely intact and totally ready to kick some arse in ME3.

 

Now, for a rant:

 

-Rachni. I saved them back on Noveria in the first game and was quite surprised to see them make an appearance (however little) in the second game. Judging by the fact that krogans needed to be unleashed to suppress them, and their awareness (and dislike) of Reapers, it's safe to say that these guys will be a force to be reckoned with in the third game.

 

-Clan Urdnot. So Wrex is now in charge, and being the cautious man that I am, I told Mordin to keep the plans for the genophage cure during his loyalty mission. Should the case arise where Wrex will stand with my Shepard against the Reapers, I can "help" solve his population problems.

 

-Citadel Council and Anderson. Well, I have them on my side... I think? I took the safe route and didn't burn my bridges with them, though. Will be interesting to see how they'll react in ME3 (since I saved their arses twice and they're still ungrateful).

 

-Cerberus. So I told the Illusive Man to go screw himself and blew up the Collector base. What point was there in keeping it? It took a massive assault just to take it from them, and Cerberus doesn't have an army to stay and defend the damn station. It would require almost no effort on behalf of the Reapers to take back the station again, and who knows if the damn thing had some sort of indoctrination ability in it? I say blow it up, worry about it never. Hope the Illusive Man knows some good assassins, because he'll need them to off my Shepard.

 

-Aria T'Loak. So far, she's got a "wait-and-see" attitude. She runs Omega, so I'm hoping she has some sort of private army I could perhaps use as possible cannon fodder against the Reapers. Maybe.

 

-Earth. What happened to Admiral Hackett? The universe may never know.

 

 

-Delta

R H

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