Need for Speed: Hot Pursuit

 by Canana on  Oct 26, 2010

Need for Speed: Hot Pursuit promises to recover the lost appeal. The popular racing series is disappointing the fans every issue, but under the care of Criterion Games (Burnout Paradise) it seems that things will get back on track. This time the highlight should be in charge of the Hot Pursuit mode, where you choose to run as a police officer or  as runaway. Your goal is to reach the finish line by any shortcut or way possible, while the police must pursue and destroy the vehicles of the criminals.


Eight racers can compete online, and each can choose from four power-ups that will help you overcome your opponents and own land. In the role of the police - something unprecedented in the franchise - you must use all reasonable resources to damage the cars who speed along the American roads. For that, you can hit the car directly against the opponent, forcing it off the road or in the direction of another racer. You can also use your power-ups: an electromagnetic pulse, thorns, blocking the runway and even air support (not the commander Hamilton). By asking for a lock on the track, a police group shut the track ahead of the fugitive, who have only a small gap to get away from the blitz.





The thorns are scattered around the track as a kind of treadmill, as the driver passes over them the vehicle loses control momentarily. The air support functions as a steroids version of thorns, as many nails in the road drops causing the same effect as the thorns. Finally, we have the Electromagnetic Pulse (EMP). The EMP temporarily disables the car controls, making the vehicle highly unstable, is one of power-ups more efficient, but requires that the opponent is directly in front. Once you activate the EMP, a small crosshair will appear on the screen for you to frame the car and hit the enemy with precision.


In the skin of the trail riders you don't need to worry as much about the "team work", simply be reflected extremely agile to dodge the obstacles placed by the police. The power-ups are extremely helpful. Like the police, the offenders have an electromagnetic pulse and carnations, but they also have a turbo and a blocker radio. The turbo is self-explanatory, giving a brief speed boost, and the thorns EMP work similarly to the police. Since the choke radio used to cause a malfunction in the police's EMP - as it has in the crosshairs - and to reduce the extent of the "carpet" of thorns left by the lawmen.


The Hot Pursuit mode should be confirmed as the highlight of the game that will delight die-hard fans (and nostalgic) to the traditional racing game franchise from EA. Need for Speed: Hot Pursuit is scheduled Nov. 16 for PC,PS3,X360 and Wii. 

Marco Cecilio, NoobFeed

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