Top 7 Gaming Annoyances

Editorial by Davidck07 on  Jan 21, 2010

With the bar for quality games constantly being pushed, its imperative that developers constantly strive to deliver innovative and genre breaking titles to meet the demands of gamers. For every Ocarina of Time esque game out there, there is bound to be a game so bad that its best not to speak of them. They might either have been simply unplayable or have such dumb enemies that its possible to beat the game with a knife. The following are 7 gaming annoyances that have refused to go away:

 

Infinite enemies

 

World at War

 

A flamethrower works best to work though a group of enemies.

 

Caught in a corner with nowhere to run but into the arms of crazed soldiers? Through insurmountable odds and limited ammo, you find yourself cornered and lying on your last breath. You wait on the ground for a while and your health somehow miraculously gets healed on its own. With newfound confidence, you go head on with reckless abandon and just when you passed through a certain point, the infinite spawn of enemies that had beaten you to a pulp has ceased their march. Think its all over? Well think again as a few seconds in and surprise surprise, they are back again.

 

Bad Camera

 

Broken Camera

 

With a camera so bad, expect many frustrating moments.

 

Reached the last platform only for the camera to go haywire at the end? With the margin for error so slim in platforming games, you would think that developers would at least include a camera that actually works and not one that spasms out of control when you have reached a high combo in Ninja Gaiden. For all the effort and sleepless nights that developers have endured to bring a quality title onto the masses, a broken camera would mar the experience and just increase the rage of gamers who bought the game. And no its not alright if you were to patch a game two months after its been launched.

 

The "Glitch"

 

The Glitch

 

"What in the world is that?"

 

Made it all the way to Tenpenny Towers with a bad karma level that even Zeus would be proud of? That's cool, but take a few steps in and your character suddenly gets caught in magical quicksand that refuses to let go. Figured a good old reload would get you off this rut? Not going to happen as the game somehow saved on the very place that you have found yourself in. If only you had listened to Tom about creating multiple saves, eh?

 

Health Regeneration

 

Health Regeneration

 

Much needed health is only a step away.

 

For all the shooters that pride themselves on crafting a realistic game, a health regeneration system is anything but. When a tough and intense shootout is reduced to who makes the best use of cover whenever they are injured or on their last breath, it does take away the intensity and dread of being reduced to a tomato puree. Wouldn't a 100 point health system throughout a level be more immersive and engaging?

 

Brain dead AI

 

Brain Dead AI

 

"I WANT TO EAT YOUR BRAAAINNSS!!!"

 

Its dark and foggy, the lights lay ominous and dank in the distance. You find yourself stuck in this dilapidated town with nowhere to go. Walking past the streets of this long abandoned town, you hear footsteps - only these aren't yours. With fear creeping in, you slowly turn around when it would be best to run. A hulking zombie has got his eye on you but he seems to be more interested in attacking another undead that is in his vicinity. You take out the disc and vow to never play Zombie Playland again.

 

Current Gen Games with Last Gen Graphics

 

Last Gen Graphics

 

If it weren't for the 360 on the box art, it would fit perfectly on the PS2 shelves.

 

Nothing screams unpolished more that a game that has graphics even worse than some of last gen titles. With visuals so muddy that its hard to distinguished a tree from a hedge, you know that this game is a bust. Its almost as if the developers were daring you to play their game.

 

Broken Controls

 

Broken 360 Controller

 

With controls so bad, expect to go through many broken controllers.

 

At the heart of all great games, controls are the backbone that form a title. Take it away and you are left with something unplayable. Mess it up, and no one will want to play your game. Ever played a game that refuses to co-operate with its tank like controls and even something simple as moving can be a chore in itself? No I am not talking about Resident Evil. Just load up a copy of the abysmal Tomb Raider: Angel of Darkness and see for yourself. Don't say that I didn't warn you.

David Lee

Subscriber, NoobFeed

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