Why Capcom Releasing Resident Evil CODE: Veronica Remake Before Resident Evil 9?
Capcom is bridging the narrative gap at the perfect time, as Resident Evil - CODE: Veronica's Remake was much needed.
News by Placid on May 05, 2025
Fans were curious about what Capcom might do next in their successful string of remakes after their well-reviewed remake of Resident Evil 4. Capcom has now confirmed what many fans have long hoped for: a full remake of Resident Evil - CODE: Veronica. At one point, Resident Evil 5 seemed like the next logical step in the story. This choice is not only the right one, it's also long overdue.
CODE: Veronica is an important but underrated game in the series. Being released in 2000 on the Sega Dreamcast for the first time, it's important to the overall story, shows how important characters change, and sets the stage for several later books. Not like the remakes of Resident Evil 2, 3, and 4, though; it stuck to the design from the early 2000s until now. Now that Capcom has officially announced the remake, it's a great time to go over why this game was always the missing link in the remake plan.
CODE: Veronica is a key link between the survival horror games that started the series and the action-packed games that came after them. It's about Claire Redfield's search for her brother Chris, which brings the siblings back together in a dramatic fight with the crazy Ashford family. Even more important, it's the real return of Albert Wesker, who has been given superpowers and will remain the main bad guy for the rest of the series.
This game fills in the story gaps between Resident Evil 1–3 and Resident Evil 4–6. It moves the plot into a global conflict while keeping the same level of tension and atmosphere that made the franchise famous in the first place. But the way it looked, sounded, and played never quite lived up to its lofty goals. The first version felt stuck between two different times and never lived up to its full potential. A new remake can finally fix this problem.
It was great that CODE: Veronica had fully 3D environments, but they were not as detailed or tense as the backgrounds in Resident Evil 2 and 3. Fans were hoping for an immersive horror experience, but the lack of textures, bad lighting, and empty environments let them down.
Capcom's RE Engine, which brought Resident Evil 2, 3, 4, and Resident Evil Village back to life, is now in the remake, and it's finally going to have the atmosphere that the original was going for. Rockfort Island and Antarctica could become some of the most haunting places in the series if they get dynamic lighting, lots of environmental detail, and a cinematic look.
Some of the worst character designs in the franchise were also seen in CODE: Veronica. Although Steve Burnside had a dramatic arc, he was more of a meme than a real person because of his bad voice acting and over-the-top drama. Because Alfred Ashford had an unsettling double identity and was crazy about his sister, the story went more toward camp than horror.
But the remake gives people a second chance. If Capcom uses the same character-focused storytelling that was used in Resident Evil 2 Remake to give Marvin and Ada more depth, they can give characters like Steve and Alfred more thorough and extensive comprehension, pathos, and danger. Claire can also benefit from modern writing and performance capture, which will make her even more of a strong main character in the series.
When it came to gameplay, CODE: Veronica still had problems with tank controls. Also, keeping track of inventory was boring, fighting was difficult, and going backward was often frustrating. The infamous metal detector scene is just one example of a part of the game that ruined the experience.
Fans can pretty much expect a full mechanical overhaul now that the remake is officially being made. The game could become easier to play and more fun with better puzzle design, streamlined controls, and a steady pace, all of which were inspired by the best parts of recent remakes. You could rethink or get rid of parts of the game, like the metal detector, to make the flow and immersion better without taking away from the survival horror roots of the game.
The semi-open environment design in CODE: Veronica was one of its most interesting ideas. It was also ahead of its time. The game gave hints of Metroidvania-style progression but never went all the way. With the way things are designed now, this could finally be looked into properly.
A remake could improve the game's interconnected environments, making it easier to go back and explore. Combining smart-level design with environmental storytelling can give the player a better sense of place, tension, and reward. This will turn a once-straightforward adventure into a huge, atmospheric maze.
Important for the Future of the Remaking of the Franchise CODE: Veronica isn't just a tribute to a cult favorite movie. It has to do with keeping the story going. With Resident Evil 5 likely waiting in the wings for its own remake, skipping CODE: Veronica would leave a huge hole in how Wesker changed and what drove later conflicts.
Capcom is updating Resident Evil - CODE: Veronica to ensure that both new and old players have a complete and logical story arc. A franchise's mythos is stronger and more interesting when each chapter is treated with the same care and polish. This one is no different.
Capcom's work on remakes of Resident Evil games doesn't seem to be slowing down. With each new release, the studio has shown that it can make new things while also bringing back old favorites. The news of the CODE: Veronica Remake is not only a reason to celebrate; it's also the next step in the remake project.
For years, fan demand has stayed the same. People have long thought of the original game as a diamond in the rough, and as unrefined as it is, now would be the perfect time to make it shine like a gorgeous diamond. Capcom's decision to go ahead with this remake proves what fans already know: the tools, talent, and story relevance are all just right. Code: Veronica was always needed and could never be done without.
Therefore, it's understandable why Capcom is releasing Resident Evil Code: Veronica before Resident Evil 9. It is no the forgotten middle child of the series. As a confirmed remake is coming soon, Capcom has the chance to give one of the series' most important games the care and attention to detail it has always needed.
Its story, characters, settings, and gameplay all have unrealized potential that can be unlocked by using new technology and telling new stories. Now is the time to shine a light on Claire, Wesker, and the Ashford family, and players should be able to enjoy this important chapter the way it was always meant to be: scary, cinematic, and unforgettable.
Now, the wait is over. Code: Veronica is back, and this time, it's ready to become an important part of Resident Evil history as it should be.
Editor, NoobFeed
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