Did Valve Just Declare War on Windows?! It's A Win For Gamers

With SteamOS expanding beyond the Steam Deck, Valve’s bold new strategy could finally give PC gamers the freedom they’ve always wanted shaking Microsoft’s grip on the industry.

News by Placid on  May 31, 2025

Valve recently took a big step that could change the future of PC games. It all starts with a small but important change in how they run their operating system. With the launch of the SteamOS-powered Lenovo Legion Go S, there is a sign that the market is getting more than just a new handheld. Since then, it's become clear that Valve isn't just thinking about the Steam Deck anymore. Instead, they're setting the stage for a community of third-party devices that can run SteamOS. This is a huge shift that will have effects for a long time.

Since years ago, Linux gaming has had problems with stability and user experience that have kept many players from switching to other operating systems. Valve is tackling these problems head-on by adding a new mark called "SteamOS Compatible" to games that have been tested and proven to work successfully on SteamOS, along with any necessary software. This new label is not the same as "Steam Deck Verified," but it works with it as part of Valve's larger system for verifying games. Games that have been deck-verified will get the SteamOS badge instantly, since Valve's Proton compatibility layer has already shown that they work well.

Did Valve Just Declare War on Windows?!, It's A Win For Gamers, PC, Gameplay, Screenshots, NoobFeed

The fact that this move separates SteamOS from the Steam Deck hardware makes it very important. Today, Valve is making it possible for SteamOS to be used on a lot of different small devices and maybe even desktop computers in the future. Right now, it's only available on Valve's own devices. Now devices like the Lenovo Legion Go S and the ASUS ROG Ally can enjoy a more stable and consistent game experience, and Valve's infrastructure will be able to support that growth.

It's important to know what this new mark doesn't do, though. It doesn't measure how well it works. The sticker only tells you if a game works on SteamOS or not. To put it another way, it's a yes-or-no based on compatibility, like how Steam labels macOS support. Valve is only promising that the game can be launched and played without any major bugs or requirements that aren't supported. They aren't promising how well the game runs.

That brings up the very important matter of upkeep. How do you fix a game that used to work but now won't after an update? Because of what they learned with Steam Deck proof, Valve already has a system in place. Valve will do another review if a new version of Proton or an internal testing system changes how well the games work together. But it's the developer's job to fix it if a game breaks because they add something that SteamOS can't handle, like a new launcher or anti-cheat software that doesn't work with the game.

Users are also very important for reporting problems. For instance, when Apex Legends stopped supporting Linux, Valve quickly took away its confirmed status, mostly because users complained. As SteamOS grows, this model—enforcement by the community with Valve's oversight—is likely to stay at the center.

It's clear what Valve's main goal is here: to make an environment that can last. Valve doesn't hire huge QA teams; instead, they focus on making systems that put responsibility on coders and give users the power to report problems. Valve is one of the most efficient companies in its field in terms of revenue per employee, and this method fits with their overall business mindset. Not only is it cheap, but it can also be expanded.

Did Valve Just Declare War on Windows?!, It's A Win For Gamers, PC, Gameplay, Screenshots, NoobFeed

Valve has also shown proactive, careful planning in the area of accessibility. Their new accessibility tags give specific information about game features like the ability to add subtitles, flip the controller, and change the level of challenge. These tags come from developer surveys and are set up as searchable information, which makes them very useful for users with specific needs. This is a great example of how Valve sets up a system that works well for everyone, from coders to end users.

That's different from how they respond to generative AI material. When a lot of low-effort, AI-generated games hit the store, especially during Steam Next Fest, Valve made creators tell them when they were using AI. But this measure wasn't strict enough. In contrast to Steam's structured database, which has accessibility tags, the statements were limited to a simple text form. As a result, games as different as Call of Duty and as artsy as Face Miner were treated the same if they just said they had AI. This flawed method doesn't help users tell the difference between fair and unfair uses of AI, and it seems to be more about protecting Valve legally than giving users real information.

The release of SteamOS support features, on the other hand, shows Valve at its most forward-thinking, systemic, and user-centered. It proves the business is determined to grow from an online store to a full-fledged platform provider. It's not just a matter of looks; this change could affect how the law and government see Valve. Valve has been under antitrust review for years because it has so much power in the PC game distribution market. Some people say that even though Valve runs a store, its power over PC games is more like that of a platform holder, like Apple or Microsoft.

Valve is getting closer to being a platform holder with SteamOS on third-party devices. That too at a time when people are more unhappy than ever with Microsoft Windows. The operating system has grown too big, is getting in the way, and is getting more and more annoying for players. Valve's rewards, on the other hand, are in line with those of the game community. Microsoft has to deal with corporate software, cloud services, and integrating AI. Valve, on the other hand, only sells games as a business plan. That means their top priorities—performance, compatibility, and ease of use—are the same as what gamers want.

Did Valve Just Declare War on Windows?!, It's A Win For Gamers, PC, Gameplay, Screenshots, NoobFeed

Valve is also not starting from scratch. They already have Proton, a strong layer of support that lets a lot of Windows games run on Linux. This tool has been getting better over time, with better anti-cheat features and better speed optimization. As of 2025, Proton can run thousands of games easily, and that number keeps going up. When you add Valve's huge datasets, which are made up of data from millions of people playing games for billions of hours, you have the building blocks for a gaming OS that could really compete with Windows.

In the future, SteamOS might not only be used on handheld devices, but also on full PC installs. That makes room for a whole new group of customers: gamers who don't want to use Windows at all. Ten years ago, Steam Machines tried to do this but failed. Today, the technology and market want are very different. The hardware is better, the software is more stable, and users are more aware of other options.

More third-party makers will use SteamOS, which will make the battle tougher. That means there will be more gadgets with better features that cost less. It's not hard to picture a time when installing SteamOS on a desktop computer could be a good option for people making a game PC. That could put even more pressure on Microsoft to make Windows better, or the company could lose the one group of people who helped make Windows famous.

Because Valve has decided to use third-party hardware, their software stack needs to be more stable for everyone. If it works, SteamOS will no longer be seen as a niche project for hackers but as a real operating system option for most players. But that change is already happening, and Valve's long-term thought and "engineering first" mindset are behind it.

Did Valve Just Declare War on Windows?!, It's A Win For Gamers, PC, Gameplay, Screenshots, NoobFeed

This is not just another start or update. A platform war has begun. Valve has a real chance this time. If the company keeps making smart, customer-friendly choices, SteamOS could become the standard operating system for games. It has the infrastructure, the tools, and the trust of gamers to make it work.

While Microsoft may still be the market leader, being the leader makes people lazy. Valve's desire to try new things and its readiness to do so could finally give gamers the other option they've been waiting for. Valve is making well-thought-out moves with Proton, Steam Deck, third-party hardware, and now a uniform support label. This isn't just a power move. The goal is to make PC games better in the future.

Zahra Morshed

Senior Editor, NoobFeed

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