New November Patch for Plants vs. Zombies: Battle for Neighborville Revealed
Special Food Fight Festival for Plants vs. Zombies: Battle for Neighborville starting November 1st
News by Grayshadow on Oct 31, 2019
Today, EA released the November patch notes for Plants vs. Zombies: Battle for Neighborville. Showing off new balancing changes and the upcoming Food Fight Festival Prize Map.
The event will start on November 1st and run until December 1st. With players able to earn Prize Bulbs, which are earned by completing challenges and for every 15,000 XP, to gain new emojis, gestures, costumes, and more. Players who reach the halfway point will get the Super Rate Sprinkle Scientist and those who reach the end will get the Legendary Kitty Cap.
Plants vs. Zombies: Battle for Neighborville is now available for PS4, PC, and Xbox One.
Patch Notes
General
Updated Matchmaking to prevent groups from splitting during auto-balancing
Enabled guest accounts to play in split-screen mode with regular accounts
Battle Arena:
Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
NIS gesturing: Players may now gesture during the intro NIS
Increased earn rates
Added Weekly Challenge progress info next to weekly event tiles
End-of-Round Podium Updates:
Better communication for boasts
Improved podium layout
Added physical station in Giddy Park to view your Challenges
Improved friend zones at spawn points in Team Vanquish Mode Maps
Tuned and improved Challenges to make them more balanced to achieve
Scavenger Hunt! Do you like Pies?
Added K/D ratio to Cool Stats screen
Town Center Turf Takeover – Adjusted the mini game so it’s more fair for attackers (Pause Timer when zombies are controlling points)
Improved line of sight Crosshair to be accurate at a distance
Major Bug Fixes
Fixed split-screen issue where second player encounters a black screen and can’t join
Updated Battle Arena issue where players got stuck on a black screen during round one
Fixed the ultra combo perk after the player is revived by an ally
Character Balancing
General
Added support for weapons that have homing to hit quest-related world objects (i.e. Boogie Traps, Walnut Blockade, etc.)
Adjusted sniper aim sensitivity tuned for PC
Improved audio for landing critical hits
Sensitivity Option can now be set to nearest hundredths
Taking Damage & Mobility
Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height
Sprint speed is now reduced after taking damage
In-air movement speed has been reduced after taking damage, which now impacts characters who are goatified
Explosion Shockwave
Updated travel time of shockwave damage to better match VFX explosion growth, which affects:
Acorn Sap Trap
Oak Super Sap Trap
Peashooter Pea Cannon
80s Action Hero Bow Blaster fully charged shot
XP Event Assist as Vanquish
Reduced damage requirement from 9/10 of victim’s health to 2/3 of victim’s health
Chomper
Grody Goop:
Ability icon now shows active state while gas is active
Spikeweed:
Additional check to guarantee victim is within proper range before being trapped
Night Cap
Upgraded Fleet Footed:
Fixed an issue with not being able to jump
Snapdragon
Flame Blower:
Improved projectile size and trajectory
Flare Ball:
Increased number of shots before overheating
Swoop Slam:
Updated ability camera to be easier to aim
Cactus
Upgraded Alacrity:
Equip cost reduced from 3 to 2
Duration reduced
Upgraded Sustenance:
Fixed an issue with not checking that Garlic drone was alive to apply upgrade
Upgraded Spud Spotting:
Fixed an issue with spotting not being removed properly
Citron
Peel Shield:
Increased base ammo gain rate
Movement speed increased
Sprint now cancels shield
Juice Cannon:
Does additional damage at close range
Spin Dash:
No longer stops sprint
Rose
Magic Thistles:
Improved Homing target acquisition and flight
Increased projectile range
Arcane Enigma:
Activating Arcane Enigma now reloads Magic Thistles
XP earned from Arcane Enigma has been increased
Jinx:
Duration and AOE have been increased
Soldier
Super Stink Cloud:
Adjusted spawn location and trajectory to be better aligned with center screen
Imp
Robo Call:
Initial refresh reduced to 60 seconds
Subsequent refresh reduced to 90 seconds
Super Brainz
Ultra Flying Fist:
Damage and range reduced
Heroic Fists:
Updated with faster speed and increased range
Scientist
Upgrade Dolphin Blasting:
Fire rate multiplier now functions as intended
Engineer
Bullhorn Swarm:
Reduced stun duration
Adam Siddiqui,
Senior Editor, NoobFeed
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