“Till all are one” Optimus Prime

 

 

Developer: High Moon Studios
Publisher: Activision
Genre: Third Person Shooter
Platform(s): PS3, 360, PC
Release Date: August 21, 2012

 

When Transformers: War for Cybertron was first released in 2010 it was praised by both critics and fans for being the best Transformers game so far. Now the developers at High Moon Studios intend its sequel, Transformers: Fall of Cybertron, to be even better than the predecessor. By implementing new gameplay elements while maintaining the same atmospheric content that made the first one so great, High Moon Studios intends maintain the same quality that made the first title a success. Michael Bay should take notes.


Players will have access to one mission from both the Decepticons and Autobots campaign as well as competitive multiplayer. The Autobot campaign is the same level as the one shown at E3, players take control of Bumblebee as he attempts to repair Teletaarn’s defense cannons and assist Optimus in repelling Megatron’s attack. The Decepticon campaign has taking control of Vortex as he and Blastoff attempt to destroy a bridge and force the Autobot carrier, holding precise Energon, into an aerial ambush led by Starscream. While the Autobot campaign is longer than the Decepticon mission it showcases both sides of the fight.

 

 

Both campaigns showcase new gameplay elements and story based objectives that expose enough content for players to recognize the changes from the original. Those who played the first game will instantly notice that they no longer have two other companions to fight alongside them, but must tackle objectives without aid. Also eliminated is the ability to double jump, instead players can now sprint on foot and dash on the ground or mid-air. This frees players who need a quick boost without having to change form. Transformations can still be access at anytime and allow the player to take the fight into the air or a high speed chase. In the Decepticon campaign players are introduced to an upgrade station where they can improve certain guns and purchase enhancements using Energon scraps. Unfortunately you won’t be able to play as a Dinobot within the demo and will have to wait for the final product.


Once you are done with both campaigns you will want to check out the multiplayer portion of the demo. Fortunately you can access two modes Team Deathmatch and Conquest, but only one map. You will have access to all four classes and an array of customizable paints, weapons, and upgrades. Instead of choosing a specific Transformer you customize one based on its class and the parts given to you, allowing players to create an original Transformer or copy a more notorious one.

 

 

The four classes included are the Titan, Destroyer, Infiltrator, and Scientist. Each class has its own custom parts, abilities, weapons, health, and shielding. While each class has its strengths and weakness you can easier find one that accommodates your preference. There is a sizable amount of unlockables but with only one map things can get boring quickly.


Overall the demo for Fall of Cybertron ensures that the player will be exposed to the changes within the gameplay and the multiplayer for when the final product is released. There is a large amount of content here and people who are looking to purchase Fall of Cybertron or still thinking about it should certainly try this demo.
 

 

Adam Siddiqui, NoobFeed (Twitter)

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  • Nice preview, covers most of the stuff included in the demo. An important change from WFC is the lack of killstreaks, now found on the maps as collectible power-ups. All in all, the game looks very promising. Played the hell out of WFC, can't wait to get my claws on this one. :)


    Posted Aug 15, 2012

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