Crackdown 2

Reviewed by Falconer on  Jul 23, 2010

If you have played Crackdown 1 you'll know half of the game all ready. It's not a story driven game though the story is good. You play as a genetically enhanced "Agent". Who is weak at the start and in an RPG way you build up your core skills Muscle, Guns, Driving, Agility and Explosives. You do this for three reasons. 1 you have to kill the Freaks. A virus has mutated millions of the people of Pacific City and they will attack any one on sight. These though called Freaks are really Zombies with a fancy name. As in the old song "The Freaks Come Out At Night", the Freaks die in sun light so the Agency began the Sunburst Bombs to destroy them in their underground caves.



Of a night time this game is mindless fun and of a daytime it goes more towards the world of tactics. The Freaks go underground and the Cell terror group come out to cause chaos but in some what of a disappointment they are more like filler between the night fun and the orb hunting and whoa is there collectible hunting in this game. Agility orbs let you jump and move faster and can be only accessed by going high up. then there are renegade orbs you have to catch ether on foot or in a car and other ones you will have to discover for your self.



There seems to be a conspiracy that you can discover in the tapes hidden through out the world that is both familiar and different at the same time and all in all there are around 751 collectibles not including the rogue orbs. Bring on Crack down 3 I say!

 

8.5/10

Ben Falconer B

Subscriber, NoobFeed

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