The Midnight Walk Review
PlayStation VR2
A clay-crafted descent into surreal horror and whimsy.
Reviewed by Placid on May 10, 2025
You might think you have seen it all when it comes to indie horror games, but that is not the case with The Midnight Walk, as it steps out like something whispered from a child's nightmare and sculpted into life with trembling hands. Born from the same studio that gave you Lost in Random, the developers behind The Midnight Walk clearly have a passion for stories that tread the line between the peculiar and the profound.
With The Midnight Walk, they have delivered a game that not only carves its own path through the indie horror genre but also immerses you in a world molded from clay, dread, and forgotten fairytales. Giving a feeling of coming out of a children's storybook, this isn't just another dark adventure. This is something stranger, quieter, eerier, and altogether more soulful.
In The Midnight Walk, you are cast as the Burnt One, a voiceless traveler burdened with a mission soaked in quiet sorrow. At your side is Potboy, a living pot of fire, and your job is to guide him through an unsettling world to the looming, enigmatic Moon Mountain.
What unfolds across six chapters is not a grand saga of heroism, but instead a fragmented odyssey full of whispered stories, half-buried memories, and allegories cloaked in shadow and fire. All chapters of The Midnight Walk tell their own surreal fable, yet all are tied by the motifs of fire and darkness, both visually and emotionally.
Along the way, you wander the titular Midnight Walk, a highway connecting the narrative fragments, populated by strange yet comforting recurring characters such as a banjo-strumming soulfisher and a two-headed soothsayer. They do not simply add color. They reflect the game's unique tone, balancing dread and warmth in equal measure. Rather than beat you over the head with exposition, The Midnight Walk lets you absorb its mysteries at your own pace.
Developed by MoonHood and published by Fast Travel Games, you'll find that it functions as a meditative adventure, layered with subtle stealth elements and low-key environmental puzzles as you wander through the game. You're rarely rushed. Moreover, the game invites you to linger, explore, and listen.
Your main interaction with the world revolves around guiding Potboy and manipulating fire. Potboy can be directed to light candles, torches, or various objects that trigger temporary platforms, open doors, or unveil secrets. Later in your journey, you will also gain access to a match launcher, allowing you to ignite things from a distance, an elegant solution to Potboy's occasional pathfinding mishaps.
Though he's a faithful companion, there are moments when he gets stuck or confused, often on the edge of geometry or in a different room altogether. Fortunately, you're never completely helpless. In that case, The Midnight Walk gently layers in mechanics rather than overwhelming gamers with complicated systems or tutorials.
Furthermore, it can be seen that each chapter operates as a new location having its own environmental flavor, culture, and micro-story. Thus, you are not just avoiding monsters or solving puzzles; you are also absorbing all vibe the game is giving you.
Whether that is a crumbling metro station or a haunting woodland dotted with forgotten relics, your journey never feels aimless, thanks in part to the strong narrative throughline and the constant companionship of Potboy, whose expressive animations and interactions breathe life into your long walk toward Moon Mountain.
In The Midnight Walk, puzzles are built around the core idea of using fire to activate the environment. You'll often be tasked with lighting a sequence of candles in the correct order to raise a platform or unlock a passage.
The command system works well most of the time, and even when Potboy's pathing struggles, the later acquisition of your match launcher provides a helpful workaround. These puzzles are never overly difficult, but they are consistent and atmospheric. They keep you engaged without pulling you out of the moment.
Combat, in the traditional sense, is absent. Instead, The Midnight Walk leans fully into stealth. You crouch, sneak past creatures stitched together from nightmares, and dive into closets or behind obstacles when things get too close.
There are sequences where you must rely on your hearing literally by closing your eyes to trigger a special mechanic that helps you locate invisible threats or hidden objects. One particularly memorable mechanic requires you to stare directly at a monster and blink in order to bypass it. These moments are psychologically rich, turning even simple mechanics into something layered and thematic.
What's compelling about The Midnight Walk is how the puzzles and stealth sequences reinforce the tone rather than distract from it. The fire mechanics are integrated well and never feel out of place, while the stealth sequences are filled with tension, especially early on when you don't yet know what's hunting you.
The visual feedback is clear; the darker your screen becomes, the more hidden you are, and the rules of engagement are easy to understand. That said, the puzzles never really evolve. They maintain a basic level of difficulty throughout, which might leave you wishing for more complex interactions. Similarly, enemy AI in stealth segments can feel predictable.
Once you understand their patterns, the fear factor drops slightly. And while the horror elements are strong, the repetition of certain stealth mechanics means they occasionally lose their edge. Even so, these are minor gripes in an otherwise consistent gameplay experience.
Nonetheless, The Midnight Walk doesn't offer XP, skill trees, or upgrade paths. There's no grinding, no stat management, and no leveling. Progression is driven entirely by story, exploration, and collectibles. Within Howy, your walking house companion, you can review the various items, music tracks, and story reels you find throughout your journey.
These collectibles don't power you up, but they add richness and lore to the world. In this sense, The Midnight Walk stays true to its quiet, story-first design. You're not here to become stronger. You're here to understand.
Visually, The Midnight Walk is nothing short of mesmerizing. Every environment, creature, and object in the game was first sculpted out of clay, then scanned into the game, creating a texture and tone that's as tactile as it is surreal. The animation mimics stop-motion, giving everything a slightly unnatural, dreamlike quality that fits perfectly with the tone.
You will find yourself constantly pausing to admire the details, for instance, a tree shaped like a gnarled hand reaching for the sky, a bottle embedded into a cave wall with windows at its base, giant figures migrating across the horizon with no explanation, and so on.
However, those moments never feel random. In contrast, they feel carefully chosen, designed to evoke curiosity and awe. Other than that, the environments range from eerie swamplands to claustrophobic ruins, bringing fresh, imaginative visuals that reward exploration with every new chapter.
On PSVR2, the OLED panels make firelight dazzle brilliantly against the dark, but some players may notice lower resolution in distant objects, a result of the scanning process and heavy use of film grain and depth-of-field effects. It's a trade-off that might bother those who demand crisp visuals, but if you're willing to embrace the artistic intent, the slightly blurred look enhances the dreamlike aesthetic.
Sound design in The Midnight Walk is not just atmospheric; in fact, it's essential. Every creaking floorboard, distant growl, or whispered line adds tension and depth. Voice acting is wonderfully bizarre. Many characters speak in strange dialects that can be hard to understand, but the uncanny cadence and delivery are exactly what the game needs. Subtitles help clarify the words, but the emotional resonance comes from the voices themselves.
The music is nothing short of enchanting. From tender piano melodies to ominous orchestral swells, the soundtrack captures the beauty, fear, and melancholy that define The Midnight Walk. Also, the game even includes vinyl tracks you can collect and replay in Howy, giving you a space to relive your favorite pieces. It does not matter whether you're hiding from a nightmare or pausing to gaze at the stars; the music is always there to heighten the moment.
The Midnight Walk is a slow-burning marvel that blends horror, artistry, and storytelling into a single, unforgettable journey. It's not about action. It's about emotion. It's about guiding a flicker of light through a world that has forgotten what warmth feels like.
At around five hours in length, the game respects your time but leaves you hungry for more. The final chapters feel a little too brief, and a few minor bugs may break immersion, but the experience as a whole is polished and profoundly unique.
Replay value is low unless you're a completionist, but that hardly matters. The Midnight Walk isn't meant to be revisited endlessly. It's meant to be remembered. And remember it, you will. From the haunting creatures that stalk your path to the tender, wordless bond between you and Potboy, the game leaves you with a sense of quiet awe.
In that true perception, you are not only playing a game, you are also walking through a path that is being led by someone else's dream. And like that, without even knowing, somewhere along the way, you bet it would become your dream as well.
Editor, NoobFeed
Verdict
A poetic, clay-crafted journey through fear and wonder, The Midnight Walk offers a mesmerizing world and storytelling unlike any other game. You might not replay it often, but you won't forget its eerie memories either.
90
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