Fallout 4: Far Harbor
If you plan to take a trip to Far Harbor plan accordingly, you’re going to spend a lot of time here
Reviewed by Grayshadow on May 21, 2016
Fallout 4’s Far Harbor is the biggest expansion to Bethesda’s 2015 post-apocalyptic hit game. Set in the far off island of Far Harbor this new adventure has player’s making tough decisions, encountering new wildlife, and collecting valuable loot. The landscape doesn’t have a distinctive atmosphere like DLC found in Fallout 3 or Fallout: New Vegas but the excitement of exploring unfamiliar locations and meeting new characters resurfaces the second you step off the boat. If you want more Fallout 4 this is the DLC you’ve been waiting for.
Far Harbor has player’s traveling to the coast of Main in search of a missing person, a young girl named Kasumi. After unexpectedly leaving home without her parent’s knowledge the father has hired Valentine’s Detective Agency, and in conjunction you, to find his daughter. As you might expect things don’t go according to plan and the player is put into the middle of a tense feud between three factions: the Church of the Children of Atom, the citizen’s of Fall Harbor, and a synth refuge.
The main campaign doesn’t only attempt to tell a stand alone story, instead it takes elements not discussed in the original campaign and explains it throughly. Issues surrounding synth identity and a better understanding of the Children of Atom are touched upon here.
The main set of missions offer branching paths and depending on your choices some may live and others will die. These multiple pathways open new quests and items specific a faction. Seeing how the three factions shift based on your actions encouraged me to return multiple times to the same quest. Depending on your choices you can finish Far Harbor with one of multiple endings.
The biggest different between the Commonwealth and Far Harbor is the Fog. This radioactive cloud surrounds Far Harbor, dissipating and retaking the Island at random times. This Children of Atom see the radioactive cloud as a blessing for The Children of Atom but a deathtrap for the citizen’s of Far Harbor. The creatures that inhabit the Island have developed a symbiotic relationship with the Fog, with deadly creatures living in the dense packets, forcing those avoiding the gas to take refuge behind Fog Condensers; special devices that keep the Fog at bay.
Traveling throughout the Island you’ll encounter a wide range of enemies. Bandits, known as Trappers, live in the Fog and set traps for anyone unlucky enough to get caught in one of them. Others include diverse wildlife such as mutated salamanders called Gulpers and Angler Fish who’ve gained legs and vomit poison. Coupled with new plants and Far Harbor feels different from the Commonwealth, almost.
Most of the buildings and landscape from the Commonwealth’s environment. Other DLC packages from previous Fallout games, such as Old World Blues and Point Lookout, had their own distinctive atmosphere; here its hard to distinguish the Commonwealth from Far Harbor.
Fallout 4: Far Harbor is a massive improvement from Fallout 4’s Automatron. Far Harbor many look like the Commonwealth but the unique cast of characters and interesting series of quests kept me busy for hours. If you plan to take a trip to Far Harbor plan accordingly, you’re going to spend a lot of time here.
Adam Siddiqui, NoobFeed
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Verdict
85
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