Clair Obscur: Expedition 33 Guide | Best Attributes To Level

Here are the best attributes to level up early game in Clair Obscur: Expedition 33

Game Guide by Ornstein on  May 06, 2025

If you’re struggling with the attribute system in Clair Obscur: Expedition 33, this guide will have most of your answers. At first, you might be confused about which of the five attributes to level first: Vitality, Might, Agility, Defense, and Luck. You get three points after each level-up, and they cap at 99. 

Each attribute increases one or two secondary stats—health, attack power, Speed, Defense, and critical Rate. To make matters more daunting, weapons scale off different stats, and equipable skills provide far more bonuses to health, Speed, Defense, and critical Rate than attributes generally do. 

Thankfully, respec items called Re-codes are plentiful enough for you to make mistakes.

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Leveling Routes

There are two routes to take when leveling your five total party members in Clair Obscur: Expedition 33. You can take a personal degenerate route and strictly level Might until you find a weapon you want to build around. 

When you reach Act Two, weapons scale off different stats, and you’ll be changing them often early on, but everyone scales off Might, making it an easy attribute to invest in as you cycle through your highest-leveled weapons. Attack Power scales off both Might and your weapon’s base attack. 

On the Story and Expeditioner difficulties, you shouldn’t have too much trouble leveling only Might if you have some half-decent dodging skills. On Expert, you’ll have to master dodging and parrying to advance. 

You can later use a Re-code to dump points into Luck instead of building around critical hit-focused skills such as Elemental Trick and Genesis, especially if you use the Dominum weapon that also scales off Luck.

Vitality

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Vitality is great to level early as you learn to dodge and parry effectively. However, the benefits of Vitality drop off substantially the further you get into the game, meaning you rely on Pictose more for health bonuses. 

As such, putting around 20 points into Vitality will help you through Act One and most of Act Two. Thereafter, you can respec those points into other attributes.

Might

It might increase Attack Power in conjunction with your weapon’s base attack. This means it’s rather unimpressive early, but it’s worth investing in when the damage cap increases in Act Three (about 30 hours into the adventure). 

Increasing Might early on is recommended until you find a weapon you want to roll with, but you’ll often hit the 9,999 damage cap with or without a lot of Might.

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Agility

Agility allows you to attack more often by increasing Speed, meaning Nevrons aren’t doubling their turns against yours. 

Agility also increases Defense a little bit, but this bonus is negligible for the most part. In conjunction with an attack-focused stat that scales with your weapon, you should level up Agility to keep pace with the Nevrons you face unless you’re good at dodging and parrying. After all, Defense is the least valuable stat.

Defense

Defense raises the Defense secondary stat (don’t get confused by the same name) while increasing the Critical Rate slightly. Unless you’re running a weapon that scales highly off Defense, it usually isn’t worth it to increase Defense, no matter which of the five characters you’re building for.

Luck (Critical Rate)

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Critical Rate is great for builds that rely on critical hits to deal damage, such as the Lune build that combines Elemental Trick to activate the ultra-powerful Elemental Genesis. 

Critical hits do 50% more damage, and with the right Pictos, it’s not hard to get a 100% Critical Hit Chance up until around Act Three. 

However, there’s a 9,999 damage cap, so unless you’re building around critical-focused skills or scaling off a Luck-based weapon, save Luck for much later in the game.

Final Notes

You only need to know a few things about attributes in Clair Obscur: Expedition 33: throw in some points into Vitality early on, keep Agility appropriately leveled so enemies aren’t doubling up their turns against you, and bump up the attribute that scales best with your weapons of choice. Or, once again, throw everything into Might and get good at dodging.

Faviyan Mustafiz

Editor, NoobFeed

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