Meta Quest 4 Leak Confirms Development Restart and Major VR Hardware Upgrade
Meta shifts hardware strategy by prioritizing Quest 4 as a flagship gaming headset with larger upgrades over Quest 3.
Hardware by Katmin on Mar 09, 2026
Major news has surfaced about the Quest 4, and it may arrive sooner than many expected. For months, reports suggested that Meta had delayed the Quest 4 or potentially abandoned it in favor of a standalone ultralight tethered compute puck device. However, a newly leaked internal memo has confirmed that the Quest 4 is very much alive and has once again become a major priority for the company.
Multiple internal Meta memos recently leaked and were confirmed by sources including Business Insider and UploadVR. These documents reveal two major updates regarding Meta’s XR hardware roadmap.

Meta Delays Ultralight XR Puck Device
The first major update confirms that Meta is officially delaying its ultralight compute puck device. The device had previously been referenced under several codenames including Puffin, Phoenix, and Loma. It was intended to be a super lightweight headset paired with a tethered compute puck, designed to compete with high-end mixed reality devices.
According to the leaked memo, Meta has now delayed the project until 2027. The company stated that the additional time will allow developers to refine the user interface, improve services available at launch, and avoid rushing the product to market.
Quest 4 Development Officially Restarts
While the delay of the puck device might seem like a setback, the second announcement is far more significant. Meta has officially restarted development of the Quest 4.
This announcement surprised many in the VR community because earlier reports suggested Meta had cancelled early Quest 4 and Quest 4S prototypes. Those reports also claimed that the company was shifting all focus toward the lightweight puck device.
The newly leaked memos completely reverse that narrative. Instead of prioritizing the puck hardware, Meta is now shifting focus back to the next generation of Quest headsets.
The documents confirm that Quest 4 development has restarted and that it will be a gaming-focused flagship headset. The device is expected to deliver significantly larger upgrades compared to both the Quest 3 and Quest 3S. Another important change is that the headset will no longer be heavily subsidized, which suggests a higher retail price.
The key takeaway is simple: Quest 4 is real again and actively being developed.
Expected Price Range
Looking ahead, we can make some educated predictions about what the Quest 4 could offer. While these expectations are based on market trends rather than confirmed leaks, they provide a reasonable idea of what might be coming.
One of the biggest changes will likely be pricing. Meta may continue offering two models similar to the Quest 3 lineup, with a flagship Quest 4 and a more affordable Quest 4S that delivers similar performance at a lower price.
The base Quest 4 might cost around $600, and variants with more capacity could cost up to $799, depending on the features and storage options.

Display and Visual Improvements
There is also a good chance that the display will get better. We might see a small bump in resolution compared to the Quest 3. This could bring it closer to or slightly ahead of other VR headsets that are geared for gaming.
Meta’s Reality Labs has previously demonstrated experimental prototypes known as Boba and Tiramisu. These PC-tethered prototypes showcased extremely high visual clarity and wide field of view capabilities. While those technologies are not expected to appear in a standalone headset immediately, they demonstrate the direction Meta is heading.
The Quest 3 currently offers a field of view between 96° and 110°. A realistic improvement for the Quest 4 could increase that to around 120°.
Pixel density could also improve. The Quest 3 currently delivers around 25PPD, which is already strong for a standalone headset. With new hardware, we might see this rise to approximately 30PPD or even 35PPD.
In terms of optics, the pancake lenses used in the Quest 3 may receive further refinement with additional layers for clearer visuals. While technologies like dual-layer LCOS or micro-OLED displays are possible, LCD panels remain the most likely option due to cost and power efficiency.
Eye Tracking and Advanced Interaction
Eye tracking is another feature that appears increasingly likely. Meta has already begun optimizing system menus to work with eye-tracking navigation. Users can simply look at menu elements and perform pinch gestures to interact with them.
This type of interaction is becoming more common in modern mixed reality systems, and we are likely to see Meta integrate it fully into the Quest 4 experience.
Eye tracking would also enable foveated rendering, which reduces system workload by rendering the highest detail only where the user is looking. That improvement could increase performance while also extending battery life.
Mouth tracking has not been confirmed, but adding it could provide a unique advantage for social VR experiences.
Processor and Performance Upgrades
Processing power will also see a major upgrade. The Quest 3 currently uses the Snapdragon XR2 Gen2 chipset. Many newer standalone devices are beginning to adopt newer mobile chips for higher performance.
By the time the Quest 4 launches, it will likely feature a next-generation Snapdragon XR2 Gen3 processor or an equivalent platform designed specifically for XR devices. The goal of the upgraded chipset will be clear: stronger graphics performance, improved battery efficiency, and enhanced AI capabilities.
Even a moderate jump in processing power would deliver a noticeable improvement over the already capable Quest 3.
Mixed Reality and Camera Enhancements
Meta will almost certainly continue improving mixed reality features as well. The Quest 3 already introduced impressive passthrough capabilities, but further upgrades could include higher-resolution cameras, HDR passthrough, reduced flicker, and wider dynamic range imaging.
These improvements would make mixed reality environments appear more natural and immersive during everyday use.

Comfort and Design Improvements
Comfort is another area where improvements are expected. While the Quest 3 is widely praised as one of the best standalone VR headsets available, its default strap is often criticized for lacking proper support during long sessions.
The Quest 4 could introduce better weight distribution, a redesigned default strap, and an improved thermal system. These changes would make longer gaming sessions significantly more comfortable.
The Future of Standalone VR Gaming
The Quest series is still one of the best-selling VR products on the market, and Meta is still the company that sells the most headsets. The Quest 4's long-term goal will probably be to be a big improvement over the Quest 3 while still being easy to use and having a strong software ecosystem.
We may expect the Quest 4 to emphasize on how well it works as a standalone gaming device, how well it works with mixed reality, and how well it works for both casual and hardcore gamers. At the same time, high-end VR headsets for PCs will still be aimed at hardcore gamers who want the best graphics and the fastest streaming possible.
If Meta successfully improves wireless streaming, Wi-Fi 6E or Wi-Fi7 connectivity, and desktop integration, the Quest 4 could remain one of the most versatile VR headsets on the market.
The next generation of Quest hardware is shaping up to be a significant step forward, and the renewed development effort confirms that Meta is far from finished pushing standalone VR technology ahead.
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