DLSS on Switch 2: How Nintendo Balances Performance and Image Quality
Switch 2 introduces two distinct DLSS types, each offering different trade-offs between quality and performance.
Hardware by Tanvir Kabbo on Oct 13, 2025
Hogwarts Legacy on the Switch 2 outputs at a higher resolution than 1080p. When compared with the PC version at matched internal resolutions, the image quality of static areas of the screen produces a similar visual output to DLSS on PC, targeting 1440p.
Achieving 1440p output with PC-level DLSS would be extraordinary, given how DLSS on PC should, in theory, be quite expensive to run on the type of hardware found in the Switch 2.

Comparing Model Presets to PC DLSS
By examining the model presets in comparison to PC, we begin to see how this is accomplished. There isn't a specific preset that exactly matches the visual output we observe on Switch 2 at similar internal resolutions. In terms of image clarity, sharpness, and apparent detail, the Switch 2 DLSS falls between preset E (the CNN model) and preset K (the Transformer model).
The Switch 2 appears slightly sharper than preset E on PC, and unlike Cyberpunk, this doesn't seem to result from post-sharpening.
When sharpening is applied in the game itself, it produces a much noisier image, even in static shots, compared to what's observed on Switch 2.
Examining cutscene frame cuts, the Switch 2 doesn't exhibit extra contrast or halo ringing effects that would typically appear if sharpening were being used. Whatever version of DLSS 2 is running here clearly resolves the image differently from all the PC models.
Behavior of DLSS on Camera Cuts
On PC, regardless of which DLSS version is used, frame cuts always show DLSS attempting both anti-aliasing and upscaling to a higher resolution. When pausing a frame, DLSS will temporally upscale or anti-alias even on a camera cut, despite having no prior frames to draw from.
During such moments, DLSS on PC produces unclear results, but they are not aliased. Only the largest edges that DLSS cannot perfectly anti-alias show wobbly or wavy patterns—standard DLSS behavior seen in PC titles like Cyberpunk 2077 and Street Fighter 6 on Switch 2.
In Hogwarts Legacy, this behavior differs significantly. On Switch 2, frame cuts look much more aliased, revealing the underlying resolution. Edges show clear stair-step patterns, appearing untreated and almost raw, much like nearest-neighbor upscaling. This is a distinct difference from PC DLSS, whether CNN or Transformer.
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Aliasing Behavior in Motion
This aliasing isn't limited to camera cuts—it extends to any object or camera movement. For instance, in a menu animation with books flying around, the Switch 2 version shows these books as fully aliased, with visible stair-step edges and lower resolution than the static background.
On PC using the CNN model, DLSS attempts reconstruction and anti-aliasing, giving moving objects rounder edges and higher apparent resolution, even if imperfectly. On Switch 2, however, all moving objects display lower resolution and flickery edges once motion begins.
This suggests that the DLSS used in Switch 2 versions doesn't apply anti-aliasing or reconstruction to moving objects. Subjectively, this form of DLSS doesn't resemble the PC version, as its behavior differs greatly, particularly in areas where PC DLSS performs better.
Case Study: Star Wars Outlaws
Star Wars Outlaws is another example of this unusual DLSS behavior. The game does not output at 1440p, as was previously reported. At 1080p, static object clarity is the same as DLSS on PC. The Switch 2 image is sharper than the E and K models when compared to PC DLSS presets. Although there's no post-process sharpening or haloing, slight camera movements cause aliasing that is not present in PC versions.
Characters in motion clearly expose this limitation—moving objects break DLSS reconstruction, revealing the internal resolution. Star Wars Outlaws, on the other hand, softens edges a little bit after camera cuts, which makes it look a little like PC DLSS, but not as polished.
Two Distinct DLSS Types on Switch 2
Across the analyzed titles, two distinct DLSS behaviors emerge. The first type, seen in Cyberpunk 2077 and Street Fighter 6, mirrors the CNN model from PC, with standard reconstruction and anti-aliasing.
The second type, observed in Hogwarts Legacy and Star Wars Outlaws, behaves differently—focusing reconstruction on static elements while neglecting moving ones.
Hogwarts Legacy, for instance, reconstructs up to 1440p, which would be costly if using the full CNN DLSS model. This indicates the use of a cheaper or lighter DLSS variant optimized for the Switch 2.

Examining The Tourist and Fast Fusion
In The Tourist, which outputs at 4K via DLSS, we again see this second type. Static objects appear at near-4K clarity, while moving ones lose reconstruction and anti-aliasing. The bobbing character's hat, for instance, shows raw pixel edges compared to the sharp dock geometry behind it.
When paused, the internal resolution appears around 720p, with unprocessed, easily countable pixels—unlike PC DLSS, which smooths edges with wavy interpolation.
Fast Fusion demonstrates a similar pattern at 4K 60fps. Static areas render in 4K detail, while moving elements revert to low-resolution artifacts.
For example, electrical arcs and background scenery lose all anti-aliasing during movement, contrasting sharply with nearby reconstructed details. Moving balls and effects appear closer to 648p, while static geometry maintains a crisp 4K look.
Developer Confirmation and Technical Insights
A developer familiar with the technology confirmed that Switch 2 supports two DLSS types: one resembling the CNN model and another that runs at roughly half the frame-time cost. This cheaper model matches the visual traits described earlier—it performs well in stills but struggles with motion.
The lightweight DLSS variant enables games like The Tourist and Fast Fusion to achieve 4K60fps. Based on estimates, full CNN DLSS at 4K would require around 18ms of processing time.
The cheaper variant, running at about 9ms, frees up 7–8ms for the rest of the rendering process, making it feasible to reach such resolutions even with limited GPU power.
Performance Trade-Offs and Visual Compromises
While this low-cost DLSS allows developers to target higher resolutions, it introduces trade-offs. Titles like Fast Fusion and The Tourist must render internally at very low resolutions (648p–720p) to maintain frame performance.
The result is inconsistent image quality—sharp static visuals but visibly degraded motion fidelity.

Final Thoughts
We understand why this smaller DLSS model exists from a performance point of view: it strikes a good balance between speed and accuracy on a low-powered platform. But when it comes to visual quality, it doesn't quite reach PC-level DLSS.
This version often looks unfinished in docked mode, especially while moving, when it looks almost disabled.
As developers, we would like the CNN-style DLSS that we see in Cyberpunk 2077 and Street Fighter 6. It may lower the output resolution, but it makes the image quality more constant and the anti-aliasing work better on all frames.
The little DLSS version on Switch 2 might be a good compromise for handheld mode, but the old CNN DLSS is still the best choice for consistent, high-quality graphics.
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