Free Doom Update Brings Back Free-For-All and Celebrates with a Double XP Weekend

Who needs allies anyway?

News by Grayshadow on  Sep 23, 2016

Today a brand new Doom update has released, bringing back Free-for-All Deathmatch.

Doom,Bethesda,id Software,

Here's everything that the new patch brings:

Multiplayer

New Features

Deathmatch - New Deathmatch free-for-all multiplayer mode now available

Private Matches - Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

Campaign

Fixes and Optimizations

Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu

Fixed a progression blocking issue when reloading checkpoint in Blood Keep B while picking up yellow skull in crusher room

Fixed the Summoner and Pinky models not being visible under the Collectibles menu

Fixed a crash which occurred when reloading Security Switches checkpoint with Doom Classic Weapon Pose enabled in the Polar Core

Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery

Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state

Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state

Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets

Fixed an animation issue where the Talisman Guards' legs would not move

Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Blood Keep A

Various instability issues addressed

SnapMap

Fixes and Optimizations

Improved general stability

Undo/Redo no longer causes memory drops

Anonymous players now are counted correctly in the map play counts

AI Path Points now work properly when set to Sprint

Browser sorting and empty browser are improved

Weapon switch now has proper key bindings

Empty Containers can now be picked up

Weapon On Pick Up logic works when set to On Touched

Clients are now stopped by Player Blocking Volumes

Locked doors now properly display a "Locked" message

Skull keys can be added and removed from Inventory

Added "Manage by AI Conductor" setting to property settings of additional AI

Ammo gained from picking up weapons works properly in all cases

Powercore spawns properly when spawned at map start

Lost Souls work properly with AI Path points

Give Armor works properly in all conditions

The double experience weekend starts tomorrow and will end 12PM ET Monday, September 26th.

Doom is now available for Xbox One, PS4, and PC.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

Contributor, NoobFeed

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