Bungie Ends Destiny 2 Support, Moves Resources to Marathon as Sony Faces Destiny 3 Pressure

Inside Bungie’s divided Destiny 2 and Marathon development, the fallout from leadership decisions, and how fans are trying to influence Sony’s next move.

News by Mymunah Tasnim on  May 25, 2026

This is a more detailed follow-up piece about Destiny 2, Bungie, and Marathon, but now the story has become quite complicated with the revelation of more facts. Destiny 2 is being discontinued next month. Bungie is expected to undergo significant layoffs, and the transition toward Marathon is already well underway within the studio.

What you're getting now is a clearer breakdown of how things actually played out inside Bungie, based on a detailed report by Paul Tassi at Forbes. According to that report, the decision to end support for Destiny 2 and shift at least part of Bungie's internal resources toward Marathon was made earlier this year. But even after that decision was made, it didn't immediately change day-to-day work inside Bungie.

Bungie, Destiny 2, Marathon, Sony, Destiny 3

You still had ongoing development on Destiny 2 content, including future expansions like Shattered Cycle, continuing even after the internal decision had already been locked in.

Destiny 2 development didn't just stop overnight, and Bungie didn't immediately pivot everything into Marathon. Instead, Destiny 2 production was still active while Marathon development slowly absorbed more and more of Bungie's focus. The key issue here is that the vast majority of Bungie reportedly did not know that Destiny 2 support was being dropped until it was publicly announced.

That means inside Bungie, there were teams still fully working on Destiny 2 content for the June update without knowing that Destiny 2's long-term support was already effectively ending. At the same time, other Bungie teams had already been shifted to Marathon, meaning Bungie was essentially split into different operational realities.

Within Bungie, some teams were informed about what was coming, but even then, not everyone had the same level of visibility. Some groups were still building Destiny 2 content, others were already focused on Marathon, and some had partial information about the transition. That uneven communication reportedly created tension within Bungie, especially as teams began to realize how disconnected they were from each other's work.

There were even reports of people inside Bungie who already knew about the Destiny 2 shift pushing leadership to communicate more openly. The concern was that keeping so many Bungie employees in the dark was actively dividing the studio. Teams working on Destiny 2 and Marathon began to feel isolated from each other, almost as if they were part of different companies rather than a unified Bungie.

That kind of environment makes day-to-day development harder because even people sitting next to each other might not fully understand what direction Bungie is actually moving in.

In practice, that meant you could have someone working on the final Destiny 2 content for the June update while the person next to them had already been reassigned to Marathon. And because Bungie leadership hadn't fully communicated the broader shift across the studio, it left people, deliberately or inadvertently, without critical information for months.

At the same time, Bungie was still finishing Destiny content while also redirecting talent and resources toward Marathon. That overlap is part of what makes this transition feel less like a clean handover and more like a slow internal split, with Destiny 2 and Marathon development happening side by side without full alignment across the studio.

Bungie, Destiny 2, Marathon, Sony, Destiny 3

As all of this is happening inside Bungie, the external situation is shifting toward Sony's control and expectations. There's now a growing sense that Sony is the real decision-maker regarding what happens next with Destiny and Marathon, especially amid financial pressure tied to Bungie's performance. According to reports, the corporation had to record write-offs related to the subsidiary, and the operating profit was below its initial projection.

This information is relevant to the topic since it alters the perspective on the issue of Destiny, Bungie, and Marathon in a corporate sense. Instead of the game development strategy within Bungie, there is a question of whether the corporation itself finds any sense in investing more resources into the projects. You're now seeing a shift in how fans are reacting. 

Instead of just discussing Bungie internally, the conversation is increasingly aimed at Sony. A lot of players feel that Bungie alone is no longer the final decision-maker, and that any Destiny 3 would ultimately need Sony's approval and funding rather than just Bungie choosing to make it. That's where the Destiny community has started organizing more visibly.

One of the biggest examples is a Change.org petition asking Sony to develop Destiny 3, which has now reached around 162,000 signatures.

From a player perspective, that number is being used as a signal of demand for more Destiny content and a continuation of the Destiny franchise beyond Destiny 2. The framing is that Destiny still has a large enough audience to justify a Destiny 3, and that Sony should take that into account when deciding the future of Bungie, Destiny, and Marathon. It's not just about nostalgia or preference, but about demonstrating measurable interest in the Destiny ecosystem.

Alongside that petition, there's also a separate community-driven push that's gaining traction: a mass login event planned for June 9. This movement began on Reddit but has since migrated throughout social media sites, where users are working together to play Destiny 2 on the same day to raise the number of people playing at one time. This movement was initiated because “it’s one metric the company [Sony, Bungie], as well as platforms [PlayStation, Xbox], can see.”

So if a large number of people log in to Destiny 2 at the same time, it becomes a data point reflecting active engagement with Destiny, even during a period when Destiny 2 is being phased out, and Marathon is becoming more central. You're essentially looking at a coordinated attempt to show that Destiny still has an active player base, not just a legacy audience.

Bungie, Destiny 2, Marathon, Sony, Destiny 3

While signing a petition is one thing, this idea focuses on actual in-game activity, which means downloading Destiny 2, which is a very large game, logging in, and participating in a synchronized spike in activity that can be tracked across platforms. From the community's perspective, that kind of engagement might actually get Sony's attention as it evaluates the future of Destiny and Marathon.

It turns support for Destiny 3 from a static petition into something measurable in live player data. So right now, everything is converging at once. Bungie is undergoing internal restructuring, Destiny 2 is approaching its sunset phase, Marathon is being positioned as a major focus in the future, and Sony is at the center of the decision-making process for all of it.

At the same time, Destiny fans are actively trying to influence that direction through petitions, coordinated logins, and visible engagement metrics tied to Destiny 2. As June 9 approaches, attention will be on whether that Destiny 2 login event produces a noticeable spike, and whether any of these fan-driven efforts influence how Sony views the long-term future of Bungie, Destiny, and Marathon.

Mymunah Tasnim

Editor, NoobFeed

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