MindsEye Launches June 10: Can A GTA Veteran's Game Live Up To The Hype?
With jaw-dropping visuals, player-made missions, and a twisted cyber-thriller plot, MindsEye could redefine open-world games or crash under sky-high expectations.
News by Placid on May 28, 2025
MindsEye looks like it will be one of the bold new IPs of 2025 in a field full of sequels, remakes, and safe bets. The upcoming action-adventure game, set to release on June 10, has caught the attention of both players and developers. It not only has stunning visuals and a bold story, but it's also the first project from Build A Rocket Boy, a studio founded by Leslie Benzies, who was president of Rockstar North and a key architect behind the Grand Theft Auto series. Just because of that heritage, hopes are sky-high.
MindsEye is set in Red Rock, a city in the near future that is full of new technology, business intrigue, and secrets that have been kept for a long time. The city was made in Unreal Engine 5, and it looks amazing. It has ultra-realistic textures, lighting, and movements that are on par with the best in the business. The world feels like it's been lived in, both in terms of style and mood. It has a gritty sci-fi look that sets the tone for a cerebral, cinematic adventure.
At the center of the story is Jacob Diaz, a former fighter who is having scary visions because of a strange brain implant called the Mind's Eye. These aren't normal flashbacks; they're made up of pieces of memories and dreams that point to a bigger, more sinister plot involving rogue AI networks, unchecked military groups, and deeply corrupt mega-corporations.
As Jacob learns more about how his condition started, he gets caught up in a story that questions the lines between man and machine, freedom and control, memory and identity. MindsEye wants to give you more than just a linear game, even though the story is very important to the experience.
The game is being marketed as a mix of a classic single-player experience and a new live-service platform. Build A Rocket Boy says that when the game comes out, it will have a strong campaign mode along with many other activities, missions, and game types. The real unknown is what the company refers to as the "game creation system."
This system is fully integrated into MindsEye and allows players to actually create their own content using the game's assets, mechanics, and environments. The goal is to provide the community with tools that are both easy to use and powerful, whether they're creating new tasks, combat scenarios, or even mini-games. People have said that this feature is like a mix between Dreams on PlayStation and the modding tools in games like Skyrim or GTA V. It also hints at a long-term plan that goes beyond the main story.
Build A Rocket Boy claims that this method is easy enough for people who have never made games before to use well. The goal is to develop a healthy ecosystem of user-generated content that will keep the game alive long after it comes out. To help with this, the developers have already planned out what will happen after the start, including content drops at different times of the year.
It is said that these updates will add new story tasks, challenges, and tools for making things. There will also be a premium pass that lets you access early material, cosmetics, and exclusive missions, similar to how games like Fortnite, Call of Duty, and Destiny 2 make money.
MindsEye has numerous goals that are hard to ignore. It's not often that you can find a single-player game with a big, story-filled world that also has a community-driven playground. Coming from a company run by one of the people who came up with the idea for GTA V, the project has a lot of experience behind it. But even though there was a lot of promise, there are some red flags that make the game's start less certain.
Some members of the press and industry professionals were able to try out MindsEye earlier this year in controlled demo settings. The graphics and storylines received good reviews, but some people criticized the gameplay as not being very good. People complained about slow movements, unclear mission goals, and AI behavior that wasn't always consistent.
Remember that these demos were based on early builds and that the game may have changed a lot since then. However, first impressions are crucial, especially for a new IP attempting to break into a crowded market. What's more worrying are the new reports of problems at Build A Rocket Boy. Several Glassdoor reviews from current and former workers say that the studio may be having problems with how it works internally.
There are many claims, ranging from poor management to a dangerous workplace. Some posts even directly criticize Leslie Benzies' leadership. You should always be wary of anonymous reviews, but they do reflect larger worries that are common in ambitious new companies with tight production schedules and high expectations.
Even with all these problems, it's essential to remember that companies with internal issues can still produce great games. There was considerable trouble during the development of games like Cyberpunk 2077 and Red Dead Redemption 2, but they ultimately became commercial and critical successes. Most players care about the quality and durability of the end result rather than the problems that must be solved behind the scenes.
We are now counting down the days until MindsEye comes out. It is still one of the most anticipated games of the year. It's different from other games because it features a compelling story with significant potential, beautiful world-building, and powerful tools for players. If the game can land and get its features just right before it comes out, it could be a surprise hit or even the first game of its kind.
But if it fails at its games or gives in to the stress of internal problems, it might be remembered as a chance that was missed. Right now, all eyes are still on Red Rock and the world of MindsEye. The gaming community will finally know on June 10 if this game lives up to its big promises or if it's just a good idea that's having trouble getting off the ground.
Time will tell, but one thing is for sure. The business world is paying close attention, and hopes have never been higher.
Editor, NoobFeed
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