Outriders New Patch Resolves Borrowed Time Revive Bug, Performance Improvements, and More
New patch available for Outriders
News by Grayshadow on Sep 28, 2021
A new patch is available for Outriders, resolving crashing, Plague Sower issues, and more.
The complete patch is available to read below.
Important Notes
Please note that, as part of this patch release, we are updating some backend multiplayer infrastructure.
This change may cause some Xbox players to not be able to engage in a multiplayer session for a period of 24 hours as of the patch release. This issue will not affect all Xbox players and may well be resolved sooner depending on your local console conditions. Note that a similar issue may affect VOIP on Xbox from functioning properly at this moment in time.
Please note that the patch is slightly delayed on the Epic store. We are working with Epic to push it live asap.
Patch Notes
Important: As previously explained, today's patch does not include any discussed changes to Moaning Winds, Fortress or Legendary Armor Set changes. These changes are all part of a bigger update that is still a little way away.
Fixed an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
Fixed an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions
Fixed an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
Added an AFK status for players on friends lists
Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
Further improved the visibility of the Brood Mothers Surge AOE skill limits.
Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
Fixed a bug that could cause the Pyromancer's Phoenix Nesling passive to restore 100% rather than 50% of Health while in Multiplayer.
Fixed a bug that could cause players to be teleported back into cover if they used Thermal Bomb shortly before exiting cover.
Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
Fixed a bug that could cause certain ammo related mods to retain their effects, even after having been replaced, thereby leading to inconsistent gameplay. This issue would previously resolve itself when returning to the lobby. Affected mods included Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.
Fixed a bug that allowed the mod "Unstoppable Force" to be stacked with itself.
Fixed a bug that could cause shards invested in sidearms/second primary weapons to cause inconsistent behaviour on the primary weapon.
Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
Crash fixes
Other minor bug Fixes
Ongoing list of currently tracked issues:
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
State of Stadia
Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
We are planning to complete this alignment with the upcoming big update that Outriders is planned to receive in future. By "big update" we do not mean a smaller patch, but significant changes across the board. The work it has taken to align Stadia to date means that such a bigger update is the best possible way to resolve the situation.
We appreciate that this work is taking longer than expected and do apologize for this.
Xbox problems related to signing in
The September 28th Patch includes further analytics in order to dig deeper into the login process of these players affected by this.
A previous patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
Mods and Resources may be lost
This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
The Moaning Winds Mod does inconsistent damage when a Player is either a Host or a Client
Issue being investigated and aimed to be resolved in a future patch. The resolution should ensure that Moaning Winds does the same damage as it would in a solo player session.
Enemies within the Endless Mass skill have an inconsistent Hitbox
Issue being investigated and aimed to be resolved in a future patch
Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
Issue being investigated and aimed to be resolved in a future patch
Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
Issue being investigated and will be resolved in a future patch
Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
Issue under review following multiplayer improvements
Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
Issue being investigated and aimed to be resolved in a future patch
Technomancer Turrets may fall through the ground
Issue being investigated
There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
“Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
Issue being investigated and aimed to be resolved in a future patch
A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
Issue currently being investigated
Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.
Adam Siddiqui,
Managing Editor, NoobFeed
Subscriber, NoobFeed
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