Survey Hints XBOX Is Rethinking Its Multiplatform Strategy

Microsoft is reportedly asking players how they'd react if its biggest franchises left PlayStation and Nintendo.

News by Adeela Tas on  Oct 15, 2026

Microsoft may be preparing to change how it handles its biggest franchises, and a leaked questionnaire is fueling the discussion. According to an industry insider report, the company has been asking players how they would feel if XBOX exclusives became the rule rather than the exception. For now, it is only market research.

Here is what the document describes. In one scenario, every future game from an XBOX-developed franchise would become an XBOX exclusive, with Call of Duty as the only exception. Minecraft would be treated differently: its existing versions would stop being sold on PlayStation and Nintendo consoles, and those versions would get no more updates.

XBOX Asha Sharma Surveys fans

Anything you already own would keep working as it does today.

The questionnaire then asks where you would play that new content. The options are the XBOX you already have, a new Series X or S bought because of the change, a PC, or nowhere at all because your preferred console would no longer get the games. You could also say you are not interested.

A second prompt aims the same idea at Fallout alone. All future Fallout games would be XBOX-only, leaving PlayStation and Nintendo; existing entries would stay where they are, and nothing would change on PC. People have asked why Call of Duty is not part of the lineup. The likely answer is regulatory.

To get the Activision deal approved, Microsoft had to agree to keep the series on other platforms, and it has honored that promise. Call of Duty is now on Switch 2 for the first time, which makes it available in more places than ever. That deal also held up XBOX's plans for years and likely contributed to it falling behind this generation.

Either way, XBOX exclusives were never going to include Call of Duty. The fact that Minecraft is on the list says a lot. It is one of the company's biggest commercial successes, and the film did well in theaters despite mixed reactions. That kind of exposure pulls people toward the platform.

Over the past week, more has come out about XBOX XP. The company is investing real money in film and television, with a Gears of War project headed to Netflix, reported pitches for The Elder Scrolls, the existing Fallout series, and a reported adaptation of Grounded.

The thinking is that TV and film push these franchises into the mainstream.

Someone watches a show, finds out the games live on XBOX, and wants more. They then buy a console, borrow one, or play on PC. That lines up with the options in the questionnaire. What stands out is that PC stays open in every scenario. Microsoft seems to be weighing a cutoff for PlayStation and Nintendo while keeping PC releases on the same day as XBOX.

That is good for accessibility, but it raises an obvious point: if the goal is hardware exclusivity, PC is a loophole. There is no sign Microsoft plans to leave PC behind, though. Recent efforts like XBOX Labs show the company leaning into that open space, along with community mods, title conversions, and projects like Halo running inside a web browser.

XBOX console series x Halo Master Chief shooting alien enemies

For players who prefer consoles, an XBOX would simply be the one dedicated box that can run the catalog. In that setup, XBOX exclusives would speak directly to the core console audience while PC players keep their access. Right now, XBOX seems to be testing the waters. Gears of War: E-Day and Clockwork Revolution are being treated as experiments, and they give the core audience the XBOX exclusives it has been asking for.

Sales for Gears of War: E-Day look soft next to its engagement numbers. Third-party estimates put full-price $70 purchases at around 200,000 copies, while roughly 700,000 people upgraded their Game Pass tier to play it, and total players came close to two million. That is a lot of entry points, and each one eats into regular premium sales. This is why people are still split on the direction.

Many like where XBOX is heading since it is more competitive, but they are not fully convinced.

Fable sits in the middle of all this. It has had a long development cycle, probably longer than Gears of War: E-Day, and it carries a lot of hype. If XBOX keeps it off other platforms, that is a different conversation. Keeping it multi-platform makes it seem to XBOX players as if the company can accept losses on its other games but needs Fable's broad appeal to make real money.

That leaves the larger question of what to do with The Elder Scrolls and Fallout. XBOX has to ask whether the platform benefits from turning them into XBOX exclusives, and that is the exact question the research is putting to players. These leaks matter because XBOX has a habit of testing ideas this way well before announcing them.

The company asked about a Platinum Trophy-style achievement system, DualSense-like features, and similar ideas for the Elite controller before they showed up in its plans. A leaked survey like this one is worth taking more seriously than most.

Both sides have fair arguments. Going fully multi-platform brings in the most software sales, and keeping a mainstream giant away from other platforms means giving up a lot of revenue. The best counterexample is Marvel's Spider-Man. Spider-Man is about as recognizable a character as you can get, so you would expect a company to put it everywhere.

Sony Marvel's Spider-Man watching Doctor Octopus float

Sony instead kept Marvel's Spider-Man, its sequel, and Marvel's Wolverine on its own hardware.

The first game eventually came to PC, but leaked internal figures showed modest sales there, with Miles Morales struggling to reach major unit milestones. Most of the profit came from console, and selling more than 20 million copies across PS4 and PS5 shows that strong execution on a strong property can move hardware.

Committing to XBOX exclusives comes with a condition: the hardware has to be easy to get and fairly priced. Consoles cost more than they used to, and the value is not what it was when a Series S could be had for around $200 on Black Friday.

Hardware sales have trailed the competition by roughly three to one, so many people simply don't own an XBOX, and even with trade-in programs, the upfront cost remains a barrier. If XBOX goes this route, buying a console needs to be painless.

Financially, XBOX exclusives make sense if XBOX wants to rebuild its standing. Franchises like The Elder Scrolls, Doom, and Diablo give the platform real pull across console and PC, though how well it works depends on pricing and hardware supply across the whole industry.

This also ties into Game Pass.

If XBOX is serious about prestige XBOX exclusives, putting every release on the service from day one gets harder to justify, since big productions need people to pay upfront. There has been talk of scaling back day-one inclusion, possibly around Fable.

If XBOX moves away from day-one Game Pass drops and makes its biggest games true XBOX exclusives, the message could land better with players. Making Fable a console-exclusive release instead of a multi-platform launch would rally the core fanbase, since few first-party projects draw that kind of mainstream curiosity, apart from Starfield.

 XBOX Game Pass strategy

Game Pass could shift toward a curated model, backed by third-party deals, retro upgrades, and the Xbox 360 catalog, which would soften any perk cuts. The recent restructuring and studio changes, along with efforts like XBOX Labs, read as management trying to offset rough transitions with clear value.

Putting Minecraft in the survey is the biggest surprise. Locking down single-player tentpoles like The Elder Scrolls is a classic way to sell hardware, but limiting a social game like Minecraft to XBOX and PC would be a huge industry shift. For now, it is only research.

Adeela Tas

Editor, NoobFeed

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