What all Competitive Online Games Need
Should multiplayer games cater to the solo player?
by Grayshadow on Jun 06, 2016
Whether its discovering hidden treasures in Uncharted, changing the city of Dunwall in Dishonored, or attempting to save the universe in Mass Effect single-player campaigns offer some of the most enthralling experiences in video games. However it’s in the competitive arena that gamers find the true challenge, facing off against other human controlled adversaries. Whether it’s Call of Duty, DOTA, Overwatch, or any other multiplayer game there are elements that should become standard.
Mercenary Mode
No this isn’t a reference to Resident Evil’s acclaimed Mercenaries Mode but instead a game mode first featured in Call of Duty 4: Modern Warfare for consoles. This mode allowed players to face off against other players in Team Deathmatch without the worry of going against a pre-made team. Sounds ridiculous, the point of playing online is to play with other gamers. After all many services and games market the ability to connect to a community, forming teams, and playing with friends but this isn’t always the case.
Sometimes friends have time conflicts or there are times gamers simply want to play alone. A separate mode completely dedicated to eliminating the worry of facing off against a pre-made team would go a long way. Especially for those of us who prefer to play alone.
Rejoining the Match You Just Quit
Not everyone has a perfect experience online, sometimes its much worse. The opposing team could be steamrolling you, your allies could prove unless, or simply you’re tired of hearing how many people are banging your mom. You can mute your microphone but that doesn’t prevent ally players from jumping into your line-of-sight or opposing players from teabagging you. So you quit and decide to join a new lobby, only to reenter the same match you just left.
This is a headache that many of us endured. Attempting to remove the sour taste from your mouth only to have it resurface moments immediately is infuriating. Worst of all leaving again will probably penalize you, forcing gamers to either stay and endure the torment or take the punishment.
Of course this system would'nt be ideal for 1v1 games like Pokken Tournament, Street Fighter V, or Mortal Kombat. This is more suited towards' games with more than 4 players.
No Warnings
Team killing is frustrating, what’s worst is the game not allowing you to boot them immediately unless it’s a frequent offense. If a player terminates an ally the person responsible should face consequences, giving the gamer who was killed the option to boot.
When Halo: Reach was first release it had a brilliant removal system that followed this same formula. If a player was responsible for ally’s death that person was given the option to boot that player; simple and effective. Accidents do happen but having been killed several times in Halo simply for having the sniper rifle outweighs that chance. You kill an ally and that person should hold your fate in their hands.
Do you have any recommendations what multiplayer modes should have for now on? Let us know in the comments below!
Adam Siddiqui, NoobFeed
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