Meta Quest 3 Gets $100 Price Increase Amid Growing VR Hardware Costs

Meta Quest 3 price increases signal rising VR hardware costs across the industry amid global component shortages and inflation pressures.

Hardware by Masaru Hoshino on  Apr 19, 2026

The virtual reality industry is changing in significant ways. The cost of gear is going up, platforms are changing, and new experimental technologies are changing the way people experience VR. This week has been full with both problems and exciting new things in the VR environment, like changes to prices, new software, and new ways to use your senses.

Increasing Prices in VR Hardware

Do you recall when things got cheaper over time? That was particularly true of tech products. As production scale increased, costs decreased, and older models became cheaper. That trend is changing.

Meta Quest 3, Gets $100 Price Increase Amid, Growing VR Hardware Costs, NoobFeed

Meta is raising the prices of its headsets across the board. The Quest 3 is going up by $100, while the Quest 3S sees a $50 increase. The Quest 3S 128GB model moves from $300 to $350, and the 256GB version rises from $400 to $450. Meanwhile, the Quest 3 512GB jumps from $500 to $600. Even used units are not spared, and prices are rising across the board.

This is because the world has been experiencing rising component costs. The prices of memory and storage have soared, not only of VR hardware but also of PCs, consoles, and other devices. These headsets were already being sold at cost or even at a loss, and the price change was virtually unavoidable.

This could be the time to buy or consider the used market to evade the higher prices. Quest 3 remains the better choice compared to Quest 3S because of its better lenses and display quality.

Concerns Around Valve's Steam Frame

These price hikes are worrying about future hardware, especially the Steam Frame by Valve. The headset has been said to be delayed because of the increasing cost of production, particularly in memory and storage components.

The Steam Frame will have the following advanced features: several Wi-Fi antennas to enhance PCVR streaming, eye tracking to support foveated rendering and encoding, and wireless connectivity. Nevertheless, it is still based on a 2160x2160 resolution per eye, which is not revolutionary in comparison with the existing high-end PCVR headsets.

Pricing will be critical. When the device is priced above 1,000, it will be at risk of losing its popularity, particularly when other devices are available with higher resolution and comfort at the same price. A price of around 800 would be much more competitive, given that the Quest 3 is currently at 600 with good capabilities and a big game library.

New VR Games and Expanding Experiences

Software-wise, there is a positive momentum. Microsoft Flight Simulator is getting a new beta release that supports PSVR2 in full VR. The update features complete 3D worlds, interactive cockpits with Sense controllers, and enhanced performance with eye tracking and foveated rendering.

The other interesting title is EXD, which was created by an Italian team. It is a PCVR game featuring physics-based combat, puzzle-solving, and a narrative that begins in a delivery company before transitioning into a magical 3D world. The initial impressions are positive in terms of graphics and captivating gameplay.

Meta Quest 3, Gets $100 Price Increase Amid, Growing VR Hardware Costs, NoobFeed

Samsung and Google XR Updates

The Samsung Galaxy XR and the wider Google XR platform have received a long-awaited update. Real-time 3D conversion is the highlight feature, which enables 2D content to be displayed in a layered 3D space.

The feature is compatible with a range of applications, such as streaming platforms, which transform regular movies into 3D. Although it is impressive when working, it is not consistent, as it tends to break when windows are resized and reconfigured after a device restart.

The platform itself still feels underdeveloped. The headset is a bit uncomfortable, and PCVR performance is not consistent. The ecosystem seems to be limited and somewhat neglected at the moment, with only one major device.

The Future of VR: Cost vs. Innovation

The VR market is at a crossroads. Hardware is getting costlier, and the trend of cost reduction with time is being broken. Meanwhile, innovation persists in software, platforms, and sensory technologies.

The price-to-capability ratio is more than ever before, whether you are looking to upgrade your headset today or you are looking to upgrade it in the future.

Also, check our other hardware articles:

Masaru Hoshino

Editor, NoobFeed

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