PS5 Pro Strengths and Weaknesses: A Complete Breakdown After One Year

PS5 Pro introduces notable hardware upgrades that influence game performance, visual quality, and overall system capabilities across supported titles.

Hardware by Nakiro on  Jan 17, 2026

PS5 Pro is a mid-generation upgrade that promises better performance, better ray tracing, and Sony's new PSSR upscaling method. It will be available for the first time this year. People have had a wide range of hopes and doubts about the system, especially given how the PS4 Pro changed the game at the time.

PS5 Pro is getting a lot of attention because of the high cost of hardware and the fact that not all developers are on board. People are talking about what it really offers and whether the upgrades are worth the extra money.

PS5 Pro Strengths, Weaknesses, A Complete Breakdown, After One Year, NoobFeed

Initial Expectations vs. Reality

We can see that the PS5 Pro's hardware seems fantastic on paper, especially when we look back at the first presentations. The "trinity" of improvements includes faster RT acceleration, better ML acceleration, and many more CUs.

But putting such technologies together hasn't always led to big changes. Rasterization performance has improved by around 30%, in line with the 28% increase in memory bandwidth. Even though there are 67% more CUs, performance rarely exceeds the 45% limit Sony set, and it often falls below it.

The upgrade feels more like a small step up in GPU power than the big step up we saw from PS4 to PS4 Pro. When using standard dynamic resolution scaling settings, the improvement usually doesn't make much of a difference for most gamers.

Ray Tracing:  Brightest Spot

Some people say that RT acceleration is the best part of the PS5 Pro architecture. Features like BVH8 support and hardware stack management, which were also in RDNA 4, make a big difference in the real world. For instance, AC Shadows' internal research suggests that the PS5 Pro's architecture speeds up world-space tracing by 60%.

This is great, but getting developers to use it is the hard part. Only a few games, such as AC Shadows and Wick 2, have made good use of these elements. Many studios just don't have the resources to make specific RT versions for a smaller group of users.

Where Upscaling  Falls Short

PSSR's ML acceleration is quick and looks good, but the upscaler itself doesn't work as well as other ML solutions like DLSS, XeSS, or FSR 4. Its image quality and reconstruction performance are often inferior than those of its competitors, which makes it tougher for developers to justify spending time optimizing for it, especially because not many people have installed it.

Sony wants to make sure that PSSR works with well-known tools, such Lumen, which is a software-based way to light up the world. It is hard to get people to use PSSR because it struggles with typical rendering pipelines.

PS5 Pro Strengths, Weaknesses, A Complete Breakdown, After One Year, NoobFeed

System Cost and Developer Incentives

We know that developers have to weigh whether it's worth their time to support a feature that only a tiny number of PS5 users will use. The PS5 Pro is a lot more expensive than the PS4 Pro, which eventually costs the same as the base model.

Studios don't want to make their games for it because of its price, the lack of a disc drive by default, and its smaller target audience.

Consistent but Not Transformative

In general, many games do get better in important ways. Sony's own games, including Ghost of Tsushima and Gran Turismo 7, are some of the best. They have big improvements that seem right for the technology. Some third-party games, such as AC Shadows, also show off the architecture's strengths.

Many of the middle titles show very small gains, and certain games, like Silent Hill F, have poor PS5 Pro performance that needs to be fixed right now. These anomalies make some think the PS5 Pro isn't yet delivering a consistently good experience.

Return on Investment Considerations

From the point of view of someone who wants to buy one, we can see that value relies a lot on whether or not they already have a PS5. The expensive price may not always be worth it for people who already own a PS5. If you don't already have a PS5, the PS5 Pro would be a better choice because it works with more improved games.

A system-level option to impose base PS5 performance profiles could alleviate issues with Pro modes that don't operate well, making sure that games that have trouble stay the same.

Improvements Over the Original PS5

The PS5 Pro's design is more polished than the original PS5's. It is quieter, smaller, and feels better made overall. The PS5 and PS5 Pro are both more reliable and better built than previous PlayStation models.

The primary design concern is over the two USB-C connectors on the front. Many arcade sticks and accessories still use USB-A, so users have to use the back port, which is not ideal.

PS5 Pro Strengths, Weaknesses, A Complete Breakdown, After One Year, NoobFeed

Upcoming Titles That Could Shift Perception

There are a lot of big games coming out next year that might benefit even more from the PS5 Pro technology. The system's potential can be seen in games like Marvel's Wolverine, 007: Initial Light, GTA6, Resident Evil Requiem, SOS, and Halo's initial debut on PS5. This is especially true if the PSSR and RT pipelines are further improved.

Resident Evil Requiem already runs well and looks well on PS5 Pro, even better than its PC counterpart with path tracing. As developers continue to make changes and Sony continues to improve PSSR, the PS5 Pro's market position may become clearer.

Final Thoughts

We think the PS5 Pro offers many useful improvements, but it doesn't always change things in a big way. It has a higher price, a less mature upscaling technology, and a wider range of developer support. Still, it doesn't give the same clear value as the PS4 Pro did.

Still, it makes many games better, has great RT capabilities, and has a more polished physical design. The PS5 Pro may better live up to its mid-generation promise if more developers make better use of its features and Sony improves PSSR.

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Masaru Hoshino

Editor, NoobFeed

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