New Update for Pit People Adds New Content and Changes
Balances, new content, and much more now available for Pit People
News by Grayshadow on Sep 29, 2017
Pit People just got a new update that adds new content, makes getting into online matches faster, and much more. If you were looking for a reason to start playing again, here's your chance.
Design
All player characters receive a flat damage (in the cupcake’s case, healing) per level bonus. This change should feel more noticeable than before, and higher level player characters should feel more valuable than ever.
All enemies have been counter-balanced to better compensate for leveling changes. Please leave us feedback regarding difficulty level!
Permadeath is now an available option to players only when creating a new save. The choice will be irreversible for that save until that save is deleted. If any character (story character or not) on your team is killed beyond the first 3 intro levels, they are dead forever and cannot be brought back. Resurrection potions are disabled for permadeath players. Story cannot be continued if you have lost a required story character (unless you invite anyone who has that story character). The save is destroyed and immediately ends for any permadeath player that has no characters left in their house at all. If you run out and still have characters recruited below, those characters will be brought on to your active team and you may continue. Players who are non-permadeath will be allowed to play with players who are permadeath. Permadeath extends to all modes, including PVP and unfair challenge. You can spot permadeath players with the badge next to their name. Currently, permadeath does not grant bonus rewards nor does it have achievements associated. It is primarily designed for the desired pressure. Achievements are planned on being introduced later, reward boosts are not. Insane difficulty and standard difficulty are freely toggled just like always.
Players can now play the introduction in online co-op. If one player has further progression in the introduction, the other player will join them at that spot.
Streamer Options added. Stream-friendly music can be toggled in place of any music that may not be. Subtitle toggle option cloned into this section for convenience.
PVP still normalizes levels after looking at each level of all fighters. The flat damage per level that is added will be applied to all characters fighting according to whatever level they’ve been normalized at. If you notice power shifts in your character from match to match, this is intended and directly due to temporary recruit level normalization. TL;DR: Sometimes everyone is level 9 if recruits average out to that, or sometimes everyone is level 74 if most recruits average out to that. That’s why you may notice your damage fluctuating between matches in PVP.
PVP maximum turn timer has been reduced to 45 seconds.
Increased bet time for spectator.
How to Play section now accessible from Survival Guide
Balance changes to fighters and equipment:
Cyclops, health
Hair Troll, defense, health, regen, crit chance
Spidaur, health, defense, resistances
Vampiress, health, damage, bonus damage, leech amount
Gnome, health, resistances
Cupcake, heal amount
Kobold, damage, block chance
Pixie, damage
Zombie, damage
Electrobot, chain-damage, stun chances
Wraith, health, debuff numbers
Mascot, resistances
Rainbow Horse, damage
Light Sword, damage
Medium Sword, damage
Heavy Sword, damage
Mallet, damage
Light bow, damage, accuracy
Medium bow, damage, accuracy
Mortar, damage, accuracy
Throwing Axe, damage, stun chance, critical chance
Totally Unsafe bow, damage
NRG-M0, damage
NRG-B0, damage, number of attacks
Pineapple, Baby Shark, M80s, What Did You Say, damage, crit chance,
Safety First Sword, damage, explosion chance
Safety Last Sword, damage
Sun Sword, damage
Pirate’s Rapier, removed from market
Helmetite Sword, tradeoff changed
Birch Blade, tradeoff changed
Dentures, tradeoff changed
Chess Club, Max count brought down by 1
Bright Ideas, elemental effect added
Double Uzis, damage
Crispotron 5000, damage, accuracy
Baseball, item-specific stun chance removed
All thrown items gain small stun chance
Tesla Special, weight, explosion chance
Golden Blast, no longer sharp projectile vs. Vampiress
Other
Post-game Screen added for any concluded Unfair or PVP battles.
Obituary Screen for lost Permadeath fighters
New fighter names added
New unlocks (weapons, helmets, shields, creature stuff) added
New encounter maps added for both PVP and worldmap. Some existing ones adjusted
Audio added for Emissary when completing tasks.
Turn-phase animation tweaked
Code
Added support for mouse interactions with survival guide
Added support for using mouse click to activate ghost partner team in house
Added support for using mouse click for sell, give/trade, and scroll items in house
Fixed bugs with scrolling menus
Improved recognizing Steam controller
A few more button prompts were added in house
Save Steamer-Friendly music setting.
Discovered gold and bonus gold are shown separately when returning to city
In some multi-part battles, stats for enemy fighters carry over to the last battle’s results
Fixed some bugs related to tentacle animations in Chog battle
Fixed bugs related to losing items when dying
Fixed bugs when equipping items in the house
Improved AI pathing toward multi-hex targetable units
Save slots can be selected and deleted even if you can’t choose them to join the current game
Client wagon stops when accepting a quest
Fixed bugs related to trading fighters equipped with throwing axes
Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count
Fixed various bugs related to trading
When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player’s choice is used rather than auto-choosing “no”
Fixed bug when displaying low healing numbers
Added a filter to remove special characters from player names and chat messages
Camera zoom isn’t overridden as often in battles
Allow comm icons when playing with a ghost partner team
Terrain resistances are considered when showing target icons in battle
In trade-only mode, improved trading fighters with equipment at max count
When giving or trading a fighter, player is told when some equipment cannot be given
Show ghost partner team prompt when a single player is on the right side of the house
Pit People is now available for PC.
Adam Siddiqui, NoobFeed
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