Warcraft III Gets a New Update

Balancing, Widescreen support, and more added to Warcraft III

By Grayshadow, Posted 11 Apr 2018

Today Blizzard confirmed a new patch for Warcraft 3: The Frozen Throne. Called Patch 1.29.0 the update balances the hero roster, adds widescreen support, world editor update, 24 player lobbies, and much more.

Warcraft 3,The Frozen throne,NoobFeed,Blizzard,

The patch is available below: 

Specific Changes & Improvements

Widescreen support added. To prevent stretching their have been changes to the interfaces:

Added bookends to the in-game interface

Added black pillars in menus

Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:

Player 13 - Maroon

Player 14 - Navy

Player 15 - Turquoise

Player 16 - Violet

Player 17 - Wheat

Player 18 - Peach

Player 19 - Mint

Player 20 - Lavender

Player 21 - Coal

Player 22 - Snow

Player 23 - Emerald

Player 24 - Peanut

 

Notes

Ladder standings have been reset; good luck and have fun on the climb

Replays are incompatible between major game versions

This will be the last version to support Windows XP

Automated tournaments will resume next week

 

Bug Fixes

Clans can be created

Mac launches

Korean locale launches

Various missing textures located (Thanks to TriggerHappy for the test map)

Default resolution no longer resembles Felwood

Ladder maps cleansed of sneaky tower locations near starting mines

 

 

Known Issues

Temporarily disabled Fixed Aspect Ratio in Video Options

Chaos Kodo Beasts are showing as idle workers in campaign missions

Unable to input text while keyboard settings are under different languages in zhCN and koKR locales

Certain elements in World Editor overlap

Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX

SetUnitNameAll is disabled for now

PlaySpecialEffect is disabled for now

PlaySpecialEffectWithTimeScale is disabled for now

Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor

UnitDisableAbility does not hide an ability with Hide=true and Disabled=false

Default map directory is for from maps when creating custom games

Resolution does not change properly when switching between windowed and full screen

Tooltips for hero abilities may not be updated

 

 

Hero Balance Changes

 

Mountain King

Movement Speed

Increased base speed from 270 to 290

 

Stormbolt

Level 2: Reduce damage from 225 to 210

Level 3: Reduce damage from 350 to 325

 

Thunder Clap

Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30

Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35

Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40

 

Paladin

Attack Speed

Reduced cooldown from 2.2 to 2.0 seconds

 

Movement Speed

Increased base speed from 270 to 290

 

Divine Shield

Level 2: Reduced duration from 30 to 25

Level 3: Reduced duration from 45 to 35

 

Blademaster

Mirror Image

Reduced Mana cost from 115 to 100 for all levels

 

Critical Strike

Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage

Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage

 

Far Seer

Feral Spirit

Level 1: Increased unit healths from 200 to 250

Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward

Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward

 

Chain Lightning

Reduced damage reduction from 15% to 10% per jump for all levels

 

Far Sight

Level 1: Removed mana cost; Added a cooldown of 60 seconds

Level 2: Removed mana cost; Added a cooldown of 45 seconds

Level 3: Removed mana cost; Added a cooldown of 30 seconds

 

Shadow Hunter

Serpent Wards

Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90

Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165

Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200

 

Tauren Chieftain

Movement Speed

Increased base speed from 270 to 290

 

War Stomp

Level 1: Increased damage from 25 to 30

Level 2: Increased damage from 50 to 60

Level 3: Increased damage from 75 to 90

 

Reincarnation

Reduced spellcast from 7 seconds to 5 seconds

 

Crypt Lord

Movement Speed

Increased base speed from 270 to 290

 

Carrion Beetles

Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290

Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290

Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290

 

Impale

Level 1: Increased damage from 50 to 75

Level 2: Increased damage from 80 to 120

Level 3: Increased damage from 110 to 165

 

Dread Lord

Movement Speed 

Increased base speed from 270 to 290

 

Carrion Swarm

Level 1: Increased maximum damage from 300 to 400

Level 2: Increased maximum damage from 600 to 700

Level 3: Increased maximum damage from 1000 to 1200

Mana Cost reduced from 110 to 100 for all levels

Now damages mechanical units

 

Sleep

Cooldown reduced from 6 seconds to 4 seconds for all levels

Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80

Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65

Level 3: Reduced duration from 60 (15) sec to 55 (12) sec

 

Vampiric Aura

Level 1: Increased life steal from 15% to 20%

Level 2: Increased life steal from 30% to 35%

Level 3: Increased life steal from 45% to 50%

 

Lich

Movement Speed

Increased base speed from 270 to 290

 

Demon Hunter

Mana Burn

Increased mana cost from 50 to 60 for all levels

 

Keeper of the Grove

Intelligence 

Increased default value from 18 to 19

 

Tranquility

Added 3 seconds of invulnerability on spellcast

Reduced duration from 30 seconds to 15 seconds

Increased healing per second from 20 to 40

 

Entangling Roots

Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage

Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage

 

Force of Nature

Increased Treant attack damage from 14 to 16

 

Priestess of the Moon

Attack Speed

Reduced cooldown from 2.46 to 2.33 seconds

 

Scout

Increased speed from 270 to 300

Level 1: Reduced mana cost from 100 to 50

Level 2: Reduced mana cost from 75 to 50

 

Warden

Blink

Level 2: Reduced cooldown from 10 seconds to 7 seconds

Level 3: Increased cooldown from 1 second to 4 seconds

 

Dark Ranger

Life Drain

Increase damage done per second and lower mana cost

Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50

Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50

Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50

 

Firelord

Incinerate

Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

 

Soul Burn

Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125

Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270

Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450

 

Goblin Alchemist

Movement Speed

Increased base speed from 270 to 290

 

Healing Spray

No longer heals enemy units

Heals Alchemist

 

Acid Bomb

Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)

Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)

Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)

 

Goblin Tinker

Movement Speed

Increased base speed from 270 to 290

 

Cluster Rockets

Now targets air units

Level 1: Increased damage from 35 to 45 damage per second

Level 2: Increased damage from 65 to 75 damage per second

Level 3: Increased damage from 100 to 110 damage per second

 

Naga Sea Witch

Movement Speed

Increased base speed from 270 to 290

 

Pandaren Brewmaster

Movement Speed

Increased base speed from 270 to 290

 

 

Map Pool

 

1v1

(2)TerenasStand_LV

(2)Plunderisle_LV

(2)TheTwoRivers_LV

(2)RoadToStratholme_LV

(2)EchoIsle

(2)TirisfalGlades_LV

(2)Amazonia(COMMUNITY)

(2)LastRefuge-1.3(COMMUNITY)

(4)Floodplains1v1_LV

(4)TwistedMeadows

(4)TurtleRock

 

2v2

(4)PhantomGrove_LV

(4)Avalanche_LV

(4)TurtleRock

(4)Duskwood_LV

(4)BridgeTooNear_LV

(4)FrozenClover_LV

(4)TidewaterGlades_LV

(4)LostTemple

(4)TwistedMeadows

(6)Duststorm_LV

(6)GnollWood

 

3v3

(6)ThunderLake_LV

(6)GnollWood

(6)Monsoon_LV

(6)DarkForest

(6)UpperKingdom

(6)RuinsOfStratholme

(8)Mur’gulOasis_LV

(6)RollingHills

(6)TimbermawHold

(6)StranglethornVale

(8)Battleground_LV

4v4
FFA

World Editor Upgrades

New Natives

(8)Feralas_LV

(8)Northshire_LV

(8)Sanctuary_LV

(8)TwilightRuins_LV

(8)Battleground_LV

(8)Deadlock_LV

(8)GolemsInTheMist_LV

(8)Mur’gulOasis_LV

(8)MarketSquare

(8)GoldRush

(8)Friends

(8)BlastedLands

(4)Deathrose

(6)Duststorm_LV

(6)EmeraldShores

(6)StranglethornVale

(6)Monsoon_LV

(6)ThunderLake_LV

(8)Deadlock_LV

(8)Mur’gulOasis_LV

(8)TwilightRuins_LV

(8)Battleground_LV

Object Limit: 30,000

Neutral Units: 2,048

Neutral Buildings: 384

Player Units: 4,320

Player Buildings: 2,400

Items: 1,024

Map Size Limit: 480 x 480

Tile Slot Limit: 16

Max Execution Limit: 3,000,000

Max Food Limit: 999

Max Resource Limit: 9,999,999

Array Size Limit: 32,768

"Always show Health Bars" now shows Mana Bars as well

native GetTriggerPlayerMouseX: takes nothing returns real

native GetTriggerPlayerMouseY: takes nothing returns real

native GetTriggerPlayerMousePosition: takes nothing returns location

native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype

native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing

native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing

native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing

native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing

native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing

native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing

native GetAbilityTooltip: takes integer abilCode, integer level returns string

native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string

native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string

native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string

native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string

native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string

native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing

native GetAbilityIcon: takes integer abilCode returns string

native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing

native GetAbilityActivatedIcon: takes integer abilCode returns string

native GetAbilityPosX: takes integer abilCode returns integer

native GetAbilityPosY: takes integer abilCode returns integer

native SetAbilityPosX: takes integer abilCode, integer x returns nothing

native SetAbilityPosY: takes integer abilCode, integer y returns nothing

native GetAbilityActivatedPosX: takes integer abilCode returns integer

native GetAbilityActivatedPosY: takes integer abilCode returns integer

native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing

native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing

native GetUnitMaxHP: takes unit whichUnit returns integer

native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing

native GetUnitMaxMana: takes unit whichUnit returns integer

native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing

native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing

native SetItemName: takes item whichItem, string name returns nothing

native SetItemDescription: takes item whichItem, string name returns nothing

native GetItemDescription: takes item whichItem returns string

native SetItemTooltip: takes item whichItem, string name returns nothing

native GetItemTooltip: takes item whichItem returns string

native SetItemExtendedTooltip: takes item whichItem, string name returns nothing

native GetItemExtendedTooltip: takes item whichItem returns string

native SetItemIconPath: takes item whichItem, string name returns nothing

native GetItemIconPath: takes item whichItem returns string

native SetUnitName: takes unit whichUnit, string name returns nothing

native SetHeroProperName: takes unit whichUnit, string name returns nothing

native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing

native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing

native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing

native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real

native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing

native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing

native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing

native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing

native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing

native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing

native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing

native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing

native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing

native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing

native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing

native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing

native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing

native SetSpecialEffectX: takes effect whichEffect, real x returns nothing

native SetSpecialEffectY: takes effect whichEffect, real y returns nothing

native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing

native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing

native GetLocalSpecialEffectX: takes effect whichEffect returns real

native GetLocalSpecialEffectY: takes effect whichEffect returns real

native GetLocalSpecialEffectZ: takes effect whichEffect returns real

native GetUnitArmor: takes unit whichUnit returns real

native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing

native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing

native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing

native UnitCancelTimedLife: takes unit whichUnit returns nothing

native IsUnitSelectable: takes unit whichUnit returns boolean

native IsUnitInvulnerable: takes unit whichUnit returns boolean

native UnitInterruptAttack: takes unit whichUnit returns nothing

native GetUnitCollisionSize: takes unit whichUnit returns real

native GetAbilityManaCost: takes integer abilId, integer level returns integer

native GetAbilityCooldown: takes integer abilId, integer level returns real

native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing

native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real

native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real

native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing

native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer

native GetLocalUnitZ: takes unit whichUnit returns real

native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing

native SetEventDamage: takes real damage returns nothing

Adam Siddiqui, NoobFeed
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General Information

Platform(s): PC
Publisher(s): Blizzard Entertainment
Developer(s): Blizzard Entertainment
Genres: Online Role-Playing
Themes: Online Multiplayer
Release Date: 2004-11-23

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