Scalebound Cancellation Was Both Microsoft and PlatinumGames Fault According to Platinum Head

Scalebound's journey to vaporware was both the developer and publisher's fault

News by Adam Siddiqui on  May 08, 2019

Microsoft's Xbox One has been lacking in exclusives and Scalebound was seen as the systems saving grace. When it was confirmed to be canceled many were both livid and depressed, even more so when the rumors that it would be revived as a Nintendo Switch title were dashed aside.

Speaking to VGC, PlatinumGames head Atsushi Inaba explained that both sides failed.

Scalebound,NoobFeed,

Inaba explained that Microsoft taking much of the blame was not easy.

“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed. I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be canceled.”

Continuing Inaba’s defense of Microsoft:

“We obviously can’t go into details about it, because there are rules of engagement as a developer. We want to make sure that the publisher who gave us a chance to make a game in the first place isn’t treated poorly. The truth is, we don’t like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure.”

This was probably for the best. As a game that launches in a terrible state would be a scar on the company. Currently, PlatinumGames is working on Astral Chain, which will launch this August 30th for Nintendo Switch.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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