Sony Reveals PlayStation’s Demos and Panels for GDC 2018
What you can expect from PlayStation at GDC 2018
News by Adam Siddiqui on Mar 06, 2018
The Game Developers Conference is only a few weeks away where developers, publishers, and more share ideas about the future of gaming. PlayStation will be there and on their PlayStation Blog provided details on what will be featured at GDC 2018.

For those attending Sony's booth will be at Space 601 on the GDC Expo Floor in South Hall. The following titles will be featured:
Ni no Kuni II: Revenant Kingdom
Monster Hunter: World
Gran Turismo Sport
Shadow of the Colossus
Donut County
The Swords of Ditto
Guacamelee! 2
Moss
Bravo Team
Third Party Developer Relations team will be on-hand at the event to speak with developers and studios about licensing and other questions. In addition: several talks and panels will be featured at the event.
The Magic Behind ‘Joshua Bell VR’: Immersive Video with Positional Tracking
Speaker: Ian Bickerstaff (Director of Immersive Video Technology, Sony Interactive Entertainment Europe)
Location: Room 24, North Hall
Date: Monday, March 19
Time: 1:20pm – 1:50pm
Pass Type: All Access, VRDC@GDC Add On
Topic: Entertainment VR/AR
Format: Session
Synopsis: Many VR videos offer the ability to look around in all directions, but are unable to respond to the subtle changes in the viewer’s position; they only present the view from one single point in space. This presentation tells the story of how the ‘Joshua Bell VR Experience’ was adapted to overcome this limitation for PlayStation VR, creating the illusion of full volumetric video without the complexity normally associated with the technique. It then shows how this technology can now be used to enhance a wide range of other VR content.
Player Engagement in VR Cinematics
Speaker: Gabor Soos (Cinematic Animation Lead, Sony London Studio)
Location: Room 3005, West Hall
Date: Thursday, March 22
Time: 3:00pm – 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Synopsis: Cinematic cut-scenes in traditional games can feel disruptive at times, pulling players out of the experience. In the medium of VR, disrupting player engagement can lead to a total break of immersion. On the other hand, distract the audience too much from the narrative and they’ll miss the point of the scene. In this session, Gabor Soos will lead you through PlayStation VR’s production examples on how Sony London Studio attempted to strike a balance between player engagement and cinematic cut-scenes.
Sponsored Sessions
Production Pipelines for HDR and Wide Color Assets
Date: Thursday 22nd March
Time: 10:00am- 11:00am
Location: Room 3009, West Hall
Fraud in Gaming – Disrupting the Bad in the Good
Date: Wednesday 21st March
Time: 2:00pm-3:00pm
Location: Room 3009, West Hall
PlayStation Visual Arts Service Group: YES! We Did That!
Date: Thursday 22nd March
Time: 2:00pm 2:30pm
Location: Career Theater, North Hall
Final Final Version 02: Adventures in Creative Collaboration (Presented by Sony Interactive Entertainment America)
Date: Friday, March 23rd
Time: 11:30am – 12:00pm
Location: Career Theater, North Hall
GDC 2018 will take place at the Moscone Center in San Francisco, CA from March 19th-March 23rd.
Adam Siddiqui, NoobFeed
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