Spelunky 2 Patch 1.12.1 Addresses Achievement Score Issue, Crashes And More
New fixes now available for Spelunky 2
News by Grayshadow on Oct 19, 2020
Spelunky 2 has gotten a lot of positive reception since its launch. With a new patch available addressing issues players have been facing.
The patch is now available and fixes movement problems, crashing and more.
Updated FMOD to address a memory leak
Fixed stuttering in some HDD setups
Prevented journal from opening using TAB when the SHIFT key is pressed
Display non-remappable buttons to the keyboard controls screen as help
Fixed issue where non damaging visual FX were bigger than damaging ones
Attacking but not dealing damage will now use a hopefully clearer VFX
Language switch is no longer saved unless the player applies it
Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving
All players in a local coop will now move to the entrance along with the ankh's revived player
Low Scorer achievement will now unlock even if the player skips the ending scene
Challenges will now cancel if the ankh is used
Players can no longer skip the ending before getting the bonus score
Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar
Fixed issue where the current seed was showing during character selection and other screens
Fixed leaderboard filter text that was too long on certain languages
Fixed temple level generation (crush traps should no longer spawn next to pushblocks)
Tuned monsters spawn chances in Dwelling
Added more room variety in the last Dwelling level
Fixed some blocked levels generation in multiple themes
Fixed crash when finishing the game with a mount
Fixed entities' looking direction on being pick-up while webbed
Fixed movement when leaving a ladder due to monster collision or weapon recoil
Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava
Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)
Minor performance optimizations
Fixed crash when cavemen equipped jetpacks or capes
Olmec floaters can no longer be pushed by shields
Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)
Dice tossed against a laser beam will now bounce back with half the force
Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)
Adam Siddiqui,
Managing Editor, NoobFeed
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