Spelunky 2 Patch 1.12.1 Addresses Achievement Score Issue, Crashes And More

New fixes now available for Spelunky 2

News by Grayshadow on  Oct 19, 2020

Spelunky 2 has gotten a lot of positive reception since its launch. With a new patch available addressing issues players have been facing.

Spelunky 2,NoobFeed,

The patch is now available and fixes movement problems, crashing and more.

Updated FMOD to address a memory leak

Fixed stuttering in some HDD setups

Prevented journal from opening using TAB when the SHIFT key is pressed

Display non-remappable buttons to the keyboard controls screen as help

Fixed issue where non damaging visual FX were bigger than damaging ones

Attacking but not dealing damage will now use a hopefully clearer VFX

Language switch is no longer saved unless the player applies it

Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving

All players in a local coop will now move to the entrance along with the ankh's revived player

Low Scorer achievement will now unlock even if the player skips the ending scene

Challenges will now cancel if the ankh is used

Players can no longer skip the ending before getting the bonus score

Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar

Fixed issue where the current seed was showing during character selection and other screens

Fixed leaderboard filter text that was too long on certain languages

Fixed temple level generation (crush traps should no longer spawn next to pushblocks)

Tuned monsters spawn chances in Dwelling

Added more room variety in the last Dwelling level

Fixed some blocked levels generation in multiple themes

Fixed crash when finishing the game with a mount

Fixed entities' looking direction on being pick-up while webbed

Fixed movement when leaving a ladder due to monster collision or weapon recoil

Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava

Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)

Minor performance optimizations

Fixed crash when cavemen equipped jetpacks or capes

Olmec floaters can no longer be pushed by shields

Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)

Dice tossed against a laser beam will now bounce back with half the force

Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)

Adam Siddiqui,
Managing Editor, NoobFeed
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Adam Siddiqui

Contributor, NoobFeed

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