Titanfall 2 will Feature Dedicated Servers
Minimal Latency for Titanfall 2
News by Adam Siddiqui on Jul 27, 2016
Unlike the first Titanfall Titanfall 2 will feature Multiplay, allowing for players to access the game across the world with minimal latency.

Titanfall. the original game, used Microsoft's Azure servers, which allowed those local to the servers to connect automatically. For those without access the game was unplayable.
Multiplay will fix this allowing players from around the world to play by integrating "with a global network of dedicated server providers as well major Cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services.”
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works,” said Jon Shiring, lead programmer at Respawn in a press release.
“We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games. “We have been working closely with Multiplay to ensure we utilise multiple clouds as well as bare metal servers in every region our game will be on sale.”
Titanfall 2 is out October 28 on PC, PS4, and Xbox One. The upcoming technical test but expect it soon.
Adam Siddiqui, NoobFeed
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