Dungeon Stalkers Review

PC

Early Access

Anime-inspired Dungeon Stalkers blends tense PvE dungeon crawling, unpredictable PvP encounters, and the Witch's Curse in a risky, high-stakes loot-driven hunt for survival.

Reviewed by Placid on  Aug 16, 2025

Dungeon Stalkers arrives as one of the few modern attempts to merge the tension of dungeon crawling with the high-stakes unpredictability of PvEvP combat. It was first shown off in late 2023, and work on the game began right away. The team working on it wanted to combine the excitement of loot hunting with the constant risk of running into other players who want the same prize.

The result is a game that is kind of like a cross between shared dungeon runs and brutally competitive survival games. Drawing visions from titles such as Hunt: Showdown and Dark and Darker, Dungeon Stalkers seeks to put its own stamp on the subgenre with anime-inspired character designs, a flexible class system, and an extraction-based gameplay loop.

Dungeon Stalkers Review, PC, Gameplay, Screenshot, NoobFeed

But for every good feature in the way it works, there are problems with how fast it moves, how fair it is, and how it makes money. These issues could determine whether it stays popular or gets lost in the sea of other online dungeon crawls.

Dungeon Stalkers doesn't have a very strong story, but it does have enough themes to support the gameplay. You take on the part of a "Dungeon Stalker," an explorer who gets sucked into changing mazes that are cursed by a dangerous witch. There are monsters, traps, and other adventurers fighting for loot in these dungeons.

The Witch's Curse is the main plot device in the game. It's a supernatural force that can change the course of a run at any time, damaging armor and creating dangerous enemies. Lore is hinted at through the descriptions of items, the environment, and some light NPC contact in the hideout.

These clues point to a bigger world than just the dungeon runs. Even though the story isn't as deep as in full-fledged RPGs, it gives each expedition a reason to exist and makes each run feel like a part of a bigger battle for life and control.

Dungeon Stalkers has a third-person view, nine different playable characters, and three main ways to find matches. Adventure Mode is for people who only want to play PvE. It takes away the fear of other participants but gives you less money. Quick Match is a good compromise because it lets you fight other players, but you only lose backpack items and not equipped gear.

In Ranked Match, the stakes are very high. It's a full-loot mode where you could lose everything you've taken to an opponent who is better prepared. Each mode unfolds within dynamic, procedurally populated dungeons filled with hostile AI, environmental hazards, and opportunities for ambush.

Dungeon Stalkers Review, PC, Gameplay, Screenshot, NoobFeed

The hideout is where you start getting ready. This is where they handle their gear, craft items, and move loot between characters. Weapons, potions, and other supplies can be bought from vendors. Locked shops are a sign of future growth. It's more strategic to use runes because they let you make builds that focus on speed, magic efficiency, or raw damage.

Adventure Tokens let you make even more changes to their builds. The speed of development is closely linked to how well you do in the dungeons. Kills, extractions, and solving puzzles all earn you XP. This feeds into a cycle of improving characters, upgrading the hideout, and preparing for riskier, more rewarding runs.

Combat in Dungeon Stalkers is deliberate, leaning toward slower engagements where timing and positioning matter. Characters that focus on melee attacks, like Hilda, need to block, strike with control, and hold choke points. Characters that focus on long attacks, like Nave, can kite enemies and bother rivals from a safe distance.

There is some variety in battles because each class has five different abilities, but there is still an uneven mix between ranged and close combat. Puzzles punctuate the action, ranging from rune alignment challenges to sequence-based switches that unlock hidden areas. These diversions slow things down and encourage discovery by giving you loot or quick routes.

The game design works, but it's not complicated enough or varied enough to keep things interesting after many runs. The Witch's Curse is the real wild card. It can change the battlefield greatly by doing sudden damage or making the environment dangerous. In concept, it should force adaptive play; in practice, some effects feel more irritating than thrilling, particularly when they punish without offering a strategic counterplay.

Dungeon Stalkers Review, PC, Gameplay, Screenshot, NoobFeed

Where Dungeon Stalkers excels is in the interplay between class roles and dungeon hazards. Wolves can deal damage from far away, tanks can block waves of enemies in tight hallways, and rogues can sneak through traps to attack from the side. Hit registration works well, and animations respond quickly, giving hits and spellcasts the right amount of weight.

But the slow speed of both movement and fighting takes away from the tension that should be present in PvEvP battles. The AI of enemies can be predicted, and some classes, especially mobile ones, can use this to make fights less important. There aren't many different kinds of puzzles, and the Witch's Curse often stops progress without making the game harder.

In Dungeon Stalkers, XP and Adventure Tokens are the main ways to move forward. Kills, extractions, and completing dungeons all give you experience points that you can use to improve your base stats and unlock more rune spots. Adventure Tokens, on the other hand, are harder to find and worth more. They can be used to make big changes to rune builds and give the biggest performance boosts.

Ranked PvP runs usually give you more tokens, which means you can grow faster if you're willing to take risks. This method sets up a steady loop for casual players and speeds up progress for those who like to play in high-risk modes. But for new players, the grind for tokens can feel slow, and the fact that players with season passes can get extra benefits or faster hideout updates could lead to an unfair pay-to-progress system in competitive play.

Visually, Dungeon Stalkers blends stylized realism with a dark fantasy aesthetic. Torch-lit corridors, shimmering runes, and weathered stonework create a moody, atmospheric setting. The character models are bright and unique, but the anime-style designs don't always go with the dark cave settings.

Dungeon Stalkers Review, PC, Gameplay, Screenshot, NoobFeed

Lighting and particle effects are great because they give scenes more depth and excitement. On PC, the game runs smoothly, with few graphic pop-ins and steady frame rates even during busy battle scenes. The general polish of the graphics is good for a game that is still very new, but variety in the environments will be needed to keep the graphics interesting over time.

Immersion is affected by sound design in a big way. Sounds in the environment, like faraway growls and the drip of water that can't be seen, make you feel more threatened. Sounds for weapons and skills are clear and crisp—for instance, a shield block clangs, a bowstring thrums, and magic spells hiss.

The music changes with the action, getting louder during battle and quieter during discovery. However, it would be better with a wider range of musical themes. Some small audio problems have been found, like sounds that play over and over, but they are supposedly being fixed. Overall, the sound design fits in with the mood of the game and helps you stay alert during dangerous situations.

Dungeon Stalkers is an ambitious mix of PvE cave crawling and PvP extraction combat. It has a flexible system that can appeal to both cautious explorers and competitive gamers who want to get their heart racing. Its strong points are the variety of classes, the mood, and the way you can move up in the game by being good at it. The hideout as a center hub, the system for customizing runes, and the different ways to match players make up a strong base.

Nevertheless, the game's slower combat speed, the fact that melee and ranged classes are sometimes imbalanced, and the fact that monetization could affect growth all put its long-term health at risk. The Witch's Curse feature has a lot of interesting ideas, but it needs to be more carefully put together so that it feels like a strategic twist instead of a random punishment. If they are not handled carefully, microtransactions that are tied to progression could turn off competitive players.

For now, Dungeon Stalkers feels more like a strong early access offer than a fully developed game in its genre. By making smart changes to the game's balance, adding more puzzles, and being fair about how it makes money, it could become a great PvEvP title. Until then, it remains a game worth watching and cautiously exploring for those eager to brave both monsters and human rivals in pursuit of glory and loot.

Zahra Morshed

Senior Editor, NoobFeed

Verdict

Dungeon Stalkers delivers tense dungeon crawling with class variety and atmospheric design, but slow pacing, balance quirks, and monetization risks hold it back from greatness.

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