MULLET MADJACK Review

Nintendo Switch

Neon chaos and ten seconds of glory in a retro anime shooter.

Reviewed by SnowWhite on  Apr 30, 2026

MULLET MADJACK isn't part of a long-running series or a studio with decades of experience, which is actually a good thing. This project seems to have come about because the team was completely free to be creative. They were firmly committed to a clear vision rather than trying to conform to what people expected from earlier games. It was recently made available for the Nintendo Switch as well.

The game's style blends anime from the 1980s and early 1990s with the fast-paced chaos of current indie shooters. The game is very proud of its influences. This game honors its inspirations while also making its own unique style, similar to how some retro-inspired games are like love letters while still being strong on their own.

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It's clear the developers wanted to make something more than just a genre.

The end result is a quick, stylish, and completely over-the-top experience that feels like it was made with one goal in mind: to keep you interested at all times. When you start playing, it's clear that this isn't just another shooter—it's a tightly built gameplay loop wrapped in a retro, neon-filled presentation.

And that's the point: the story is both silly and self-aware. In a dark future where people and the internet have pretty much become one, you play as a "moderator." Every ten seconds, people need a hit of dopamine to stay alive, and artificial billionaires run the world. What's your job? Save an influential princess from the top of a tower while your whole run is livestreamed to people who want to watch something fun.

Everything you do is shown live, along with commentary and viewers' responses. People in the audience actually keep you alive by pumping "likes" into your bloodstream. It's silly, sarcastic, and surprisingly well put together. The story isn't trying to be serious in the usual sense, but it makes smart fun of internet culture, streaming, and the need for constant stimulation.

How well it fits in with the game is what makes it work. The story is built into every part of the game, not just the parts between levels. The themes of the story are emphasized by the need to entertain, the pressure to perform, and the ongoing forward motion. The joke is meant to be funny, but it also captures its idea.

MULLET MADJACK is based on a simple but clever idea: you only have ten seconds to live.

You can think of that timer as both your life bar and your engine. That time either gets longer or shorter depending on what you do. You get more seconds when you kill enemies. If you get hurt, you lose them. Stop moving, pause, or be too careful when you play, and you'll die.

This makes the gameplay very intense. You have to think and act quickly because the game keeps pushing you forward. The levels are short—usually thirty seconds to a minute—but they are jam-packed with things to do. You're constantly controlling chaos as you run, shoot, kick, and make up new moves to get past foes

Mullet Madjack, Review, Switch, Gameplay, Screenshot, FPS, Boomer Shooter, Fast-Paced, Arcade, Action, 3D Game

Combat and movement are closely linked. You can dash, kick enemies into danger, use things in the surroundings like fans and electricity, and hit enemies in a row to get extra time. You can win the game by being both creative and accurate. A simple kill might get you an extra second, but a stylish or natural kill can get you more time. This makes players want to try new things and be brave.

There are several sub-levels on each floor, and every ten floors, there is a boss fight. When you finish a floor, you can choose to update it with new weapons or passive buffs. These upgrades build on each other across the floor, but they reset after each boss, creating a circular structure that makes each section feel new.

There is a strong puzzle-like factor in the combat, even though the game isn't a typical puzzle game.

Every interaction is a small problem that needs to be fixed quickly. You're always looking around to see where the dangers are, which enemies are the most dangerous, and how you can gain the most time.

MULLET MADJACK really shines in battle. The interaction between mechanics (such as shooting, kicking, and dashing) and the environment makes the system fluid and dynamic. You could, for instance, stop an enemy with a quick shot, kick another into danger, and then kill the first with a headshot while reloading. The flow is improved by being able to do several things at once without stopping.

A variety of enemies is also very important. Some enemies rush you quickly, others need you to be very careful, and still others make you change the way you fight them completely. For example, you can deal with enemies that have shields in a few different ways: you can shoot their shield, aim for weak spots, or use tools from the surroundings. This adaptability keeps interactions interesting.

Still, there are some small problems with the method. Over time, some encounters can get old, especially if the level structure is used more than once. But procedural creation and the wide range of upgrades help mitigate this problem. Every time you do well in battle, it's always fun because it feels good.

MULLET MADJACK doesn't use standard XP grinding, but instead has an upgrade system based on roguelikes. You can choose from a variety of upgrades at the end of each sub-level. These can improve your skills, change how your weapons work, or add completely new gameplay features.

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Weapons have different levels, and improving them makes a big difference in how they work.

As you level up, a simple pistol could change into something much stronger and special. This makes it more fun to play again and again, since trying out different weapon choices can change the whole experience. There are also upgrades that you get after beating a boss that stay with you between runs. Some of these are rerolling upgrade choices and unlocking stronger weapons.

The system isn't as deep as in full-fledged roguelikes, but it's easy to use and has a lot of different things to do. It's important that the game doesn't punish the player too heavily. If you die, you don't start over from the beginning. Instead, you go back to the beginning of the current floor section. This keeps the pace steady and lowers anger, which makes trying new things more appealing.

In a very specific way, the game looks beautiful. It doesn't try to be realistic; instead, it fully adopts the anime-inspired look. With hand-drawn elements, over-the-top effects, and bright colors, the art style captures the spirit of 1980s and 1990s anime. The cutscenes are what make the game stand out. They're not just one-time rewards; they happen often and are always of good quality.

The graphics' style and the game's mood make them really fun to watch. Here is an intro scene in the main menu that looks like it could be from a real anime. In games, the graphics remain clear and easy to read, even with a lot going on. The settings are full of minor elements that make the whole appear better, even though they are repetitive at times.

The effects are good but not overly overwhelming, and the settings are full of small details.

The game has a one-of-a-kind appearance, a result of a blend of modern polish and retro influence. The sound design complements the visuals really well. The game's soundtrack is appropriate for its level of intensity, as it speeds up the action without interfering with it. Things go more quickly, so each run feels even more energetic than before.

MULLET MADJACK's funny, over-the-top, self-aware tone comes through in the voice acting, which is appropriate. It is the antagonists, the main character, and the background comments that establish the mood. Some lines may become repetitive over time, but they remain consistent with the game's overall concept and are almost never out of place.

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Using sound effects is a pleasant and enjoyable activity. As a result of the fact that every bullet, explosion, and interaction with the environment has an effect, the game's speed is constantly accelerating. The audio input is of utmost importance in ensuring players stay on time when things get difficult.

MULLET MADJACK stands out in a crowded genre thanks to its unique core mechanic, smooth action, and strong visual style. It has a few minor problems, like levels that are too similar to each other and a lack of variety in upgrades, but they don't detract much from the overall experience. The way everything works together is what makes the game truly unique.

The story helps you understand how the game works, the graphics enhance the mood, and the gameplay keeps you interested throughout. You can't tell time in this game because you're too focused on getting that perfect run. In the end, MULLET MADJACK isn't just a tribute to old cartoons; it's also a well-made modern shooter that knows how to balance speed, style, and fun.

Asura Kagawa

Staff Writer, NoobFeed

Verdict

MULLET MADJACK is a fast, stylish, chaotic shooter that nails its core loop and presentation. Minor repetition aside, it delivers intense, fun, and highly replayable action wrapped in a bold retro anime aesthetic.

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