PS5 Pro Graphics Upgrade Could Finally Justify the $700 Price Tag

PS5 Pro receives PSSR 2.0 upgrade offering sharper visuals, individual hair rendering, and noticeable performance improvements across supported games.

Hardware by Katmin on  Mar 02, 2026

The latest developments around PlayStation hardware and platform strategy have sparked major discussion across the gaming industry.

From a significant graphics boost for PS5 Pro to speculation about a future handheld, and ongoing uncertainty surrounding Xbox’s multiplatform direction, there is a lot unfolding at once.

PS5 Pro Graphics, Upgrade Could Finally, Justify the $700 Price Tag, NoobFeed

PS5 Pro Finally Delivers the Graphics Boost

Sony absolutely delivered with the graphics boost for PS5 Pro. We have been waiting for this moment, and it finally feels real. After staying up far later than expected playing Resident Evil Requiem, it became clear that the game is living up to and exceeding expectations.

Playing as Grace is awesome, playing as Leon is even better, and the camera perspective switching works beautifully. It defaults to first-person for Grace in a Resident Evil 7 style, then shifts to third-person for Leon, blending Resident Evil 4 Remake energy with the better elements of Resident Evil 6. It feels like a masterclass in Resident Evil design and, if it keeps up this pace, it is easily the best one since 4.

If you have a PS5 Pro, you should absolutely be playing it because it is the first game to use the upgraded version of PSSR. Only Resident Evil Requiem currently has the update, with the broader release coming in March.

Comparing PSSR1.0 and PSSR2.0 is immediately noticeable. The difference is not subtle. Hair rendering in particular shows the leap forward. With PSSR1.0, hair looks muddy, slightly shimmery, and blurry. With PSSR2.0, you can clearly see individual strands. It is a clean, sharp improvement.

Frame rate improvements are harder to judge because we cannot run PSSR1.0 and PSSR2.0 side by side on PS5 Pro for direct comparison. Resident Evil Requiem is already extremely well optimized across platforms, so it is not the ideal stress test. You would rather see something like Silent Hill 2 or Metal Gear Solid Delta: Snake Eater pushing the hardware.

The biggest surprise is that Sony removed the dependency on developers. If you want to use the new PSSR version, you simply toggle it in your PS5 settings under enhanced PSSR resolution. That means even if games never receive boutique patches, you can still benefit from the system-level upgrade. If results remain as strong as they are in Resident Evil Requiem, this could finally make PS5 Pro feel worth it.

In hindsight, Sony probably should have delayed the PS5 Pro launch until this update was ready. We are now a year into the console’s lifecycle, and only now does it feel like the hardware is being fully realized. Still, if you already own one, you are getting a massive upgrade.

Gran Turismo 7 on Switch 2 and the Handheld Theory

Reports suggest Sony got Gran Turismo 7 running on the Nintendo Switch 2. At first glance, that sounds like a potential port. However, it seems more like testing for something bigger.

If Sony is allegedly pulling back on single-player PC releases and focusing on PlayStation exclusivity, it makes little sense to port Gran Turismo 7 to Switch 2. From a racing sim perspective, PC is the ideal platform due to full sim rig setups and hardware flexibility. A handheld version of Gran Turismo feels even less logical.

Instead, it appears Sony may be testing feasibility for a future handheld. If they can get a demanding first-party title running on a Switch 2 dev unit, they can evaluate performance targets and optimization challenges before finalizing their own hardware. Handhelds are currently limited by x86 chips, which power PS5 and Xbox Series X. Meanwhile, ARM architecture, like what powers Switch 2, delivers strong performance at lower wattage and lower TDP, improving battery life and thermals.

Sony is rumored to be sticking with x86 for both their handheld and PS6, but testing on different hardware architectures could inform future decisions. Releasing a handheld first, followed by PS6 later, could be a smart strategy to challenge Nintendo’s dominance in portable gaming.

A handheld capable of playing native PS5 games would be transformative. Once you use a handheld like the Steam Deck, clearing a backlog becomes incredibly convenient. Being able to take PS5 games anywhere would reinvigorate the ecosystem and give players new flexibility without relying on separate handheld-specific titles.

PS5 Pro Graphics, Upgrade Could Finally, Justify the $700 Price Tag, NoobFeed

PSSR 2.0 Patent and the Future of Upscaling

Sony has patented PSSR 2.0, and the timing suggests the full rollout is imminent. The goal is clear: cleaner upscaling, reduced shimmering, fewer artifacts, and better shadow handling. Games like Silent Hill 2 have suffered from shimmering and blockiness under PSSR1.0, sometimes looking worse than their base PS5 versions.

A stronger upscaler allows lower internal resolutions while still outputting clean 4K or 1440p images. On PC, DLSS often produces better results than native anti-aliasing. If Sony can approach that level with PSSR2.0, it will significantly improve PS5 Pro’s value.

The main challenge remains convincing publishers to update older titles. Many third-party games shipped with PSSR1.0 and only performance modes, leading to compromises in both visuals and frame rates. Hopefully, future titles will standardize on PSSR2.0 and avoid those issues entirely.

The Decima engine, used in Death Stranding and Horizon Forbidden West, has consistently delivered strong upscaling and performance. If Sony spreads that technology across more studios, visual consistency could improve significantly across the platform.

For those who spent over $700 on a PS5 Pro, it should never feel like a regression compared to base PS5. It does not need to feel like a next-gen leap, but it must always be better. If PSSR2.0 delivers cleaner visuals and improved frame rates consistently, that expectation will finally be met.

Xbox’s Multiplatform Reality

The final major discussion revolves around Xbox’s leadership changes and multiplatform strategy. Recent comments from Xbox’s new CEO suggested that nothing is off the table regarding PlayStation ports. While the statement sounded open-ended, the financial reality suggests otherwise.

Xbox hardware sales have been declining quarter-over-quarter and year-over-year for multiple years. Game Pass offsets development costs, but massive titles like Doom, Elder Scrolls 6, Fallout 5, and Call of Duty require enormous revenue streams. Pulling those titles from PlayStation would mean losing access to one of the largest console ecosystems.

From a pure business standpoint, abandoning PS5 support in the next 5 years seems unrealistic. For Xbox to stay profitable on big launches, it needs money from PlayStation and PC platforms. Exclusivity might help a brand, but in the end, money is what drives strategy.

The field is changing swiftly. Sony is improving the performance of the PS5 Pro, possibly getting ready to make a handheld, and tightening its first-party approach. Xbox is dealing with the realities of multiple platforms. The next few years will likely redefine how hardware, software, and ecosystem strategies evolve across the gaming landscape.

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Tanvir Kabbo

Senior Editor, NoobFeed

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