Cyberpunk 2 Job Listing Sparks Multiplayer Speculation as New City Details Emerge
CD Projekt Red is looking for a quest programmer with multiplayer networking knowledge, fueling speculation about cooperative missions in the upcoming Cyberpunk 2077 sequel.
News by Tahmid Mahi on Oct 27, 2026
One feature many players wished to see in Cyberpunk 2077 was the opportunity to explore its futuristic setting and complete quests with friends—something Cyberpunk 2 may bring back. CD Projekt Red has posted a new job listing, and speculation is afoot about multiplayer, especially because it mentions networking technology and syncing of quest data across clients and servers.
Although the listing does not confirm that cooperative gameplay will be included, its requirements have raised questions about the studio's plans for the upcoming sequel. Combined with comments from Cyberpunk creator Mike Pondsmith about a potential new city described as “Chicago gone wrong,” there are several intriguing possibilities surrounding the next game.

The new job listing is for a lead quest programmer working on Cyberpunk 2, the upcoming sequel to Cyberpunk 2077.
The position focuses on the technology used to create quests, manage objectives, and deliver the narrative experiences that CD Projekt Red is known for. These systems have a significant impact on how missions unfold and how the game responds to the player’s decisions. One requirement, however, has drawn attention because it includes an understanding of multiplayer network architecture as an optional qualification for the position.
The listing also references syncing game stats and quest information between the client and the server. This is especially important for multiplayer games when many players have to experience the same mission without the progression being inconsistent. For example, if two players are on a mission together, the game has to understand what they’re doing and make sure that they both see the right objectives and things happening.
This synchronizing is particularly important for games that have complex quests and branching objectives. Without reliable networking systems, players could end up in situations where one person is ahead of another, potentially breaking the whole mission. This mention of these requirements has thus fueled speculation that CD Projekt Red might be looking at ways to incorporate multiplayer technology into Cyberpunk 2.
There’s no official word on whether Cyberpunk 2 will have co-op missions, online activities, or any other multiplayer mode.
The requirements for the job might be linked to technical issues that ultimately don't result in a multiplayer feature being included in the final game. Systems that look promising during development do not always make it into the final release, and development plans can change quite a bit during production. But the possibilities of cooperative gameplay raise some intriguing questions about how CD Projekt Red might expand the Cyberpunk experience. Nite City already has a setting full of mercenaries, criminal organizations, corporate security forces, and dangerous jobs.

A multiplayer mode could let players participate in these activities together, instead of doing each mission on their own. Players could potentially engage in dedicated story-driven jobs that revolve around cooperation and different character abilities instead of just driving around the city with friends. One player might hack security cameras and disable a building’s defenses, for example, while another player sneaks into a restricted area. A third player could watch the exits and prepare for surprise encounters, so the party can approach a mission with different roles.
This would push players to experiment with different character builds and strategies, rather than using the same approach to everything. But these examples are speculative possibilities, not features confirmed by the job listing. It could also make each playthrough feel more varied. But these examples are speculative possibilities, not features confirmed by the job listing.
Co-op missions could also allow players to approach objectives in different ways, depending on their playstyles.
A team might choose to go into a building quietly, collect the information they needed, and get out without attracting attention. Or one player could trip an alarm, and a planned operation would turn into a firefight with heavily armed enemies. It’s such unexpected situations that can lead to memorable moments, especially when players have to improvise and run for their lives when their original plan goes awry.
Whether this mode will be attractive or not will depend on how well the developers manage to weave cooperation into the existing systems of the game. Cyberpunk 2077 is heavily character-focused, combat-focused, exploration-focused, and narrative-choice-focused. Adding these elements to multiplayer could give players more reasons to come back after finishing the main campaign.
Dedicated missions could also offer opportunities to experiment with different combinations of hacking, stealth, and combat skills while working toward shared objectives. These missions could encourage teamwork by allowing each player to contribute in a way that suits their preferred playstyle.
CD Projekt Red would have to make some big decisions about the role of multiplayer in the series’ storytelling. The studio focuses on narrative experiences shaped by character relationships, dialogue, and player choices. Co-op would have to maintain those strengths but allow multiple players to meaningfully participate in the same mission.

The developers haven't indicated they'll go down that road, nor has there been any mention of incorporating multiplayer into the sequel's design. Until the studio shares more details, any claims about multiplayer remain speculative rather than confirmed plans. For now, the focus remains on the features and story details officially revealed by the studio.
And it’s not just multiplayer that’s sparking interest in Cyberpunk 2.
Another possibility is the game's setting, as comments from Cyberpunk creator Mike Pondsmith have hinted that players may be able to visit a different city. In May 2025, Pondsmith spoke about the sequel and described the atmosphere of a possible location as “Chicago gone wrong.” While this description doesn’t tell us much concrete about the game’s world, it’s led to speculation on what another cyberpunk city could look like.
A new setting could allow CD Projekt Red to build an urban environment that feels distinct from Night City. The architecture, districts, criminal organizations, and conflicts could create their own identity rather than just replicating the atmosphere of the previous game. Its description could suggest a darker, more industrial environment, but those are possibilities, not confirmed features.
Another location raises questions about how CD Projekt Red could structure the game’s missions and activities. A second city would provide the developers with more places to play with in the main story and set up new exploration opportunities. If the sequel does get multiplayer, different locations could also mean different places to do cooperative stuff.
But there’s no evidence at the moment that Pondsmith’s comments about a potential city are connected to the multiplayer-related requirements in the job listing. The two details could be unrelated developments rather than parts of a single plan for Cyberpunk 2. More information from CD Projekt Red will be needed to clarify whether either idea will shape the sequel.

Since its troubled launch, Cyberpunk 2077 has evolved into a better experience, and expectations for its sequel are understandably high.
Players are going to want the sequel to build on the world, story, and gameplay of the original game while also bringing meaningful improvements. One potential avenue is the possibility of cooperative missions, though CD Projekt Red has not confirmed its intent to pursue multiplayer. Likewise, the remarks about a possible new city provide an interesting clue without locking in the ultimate location of the sequel.
The clearest detail behind the latest multiplayer speculation, for now, is the lead quest program listing. References to network architecture and synchronized quest data are relevant to co-op gameplay, but don’t prove that Cyberpunk 2 will have it. The same caution applies to the possibility of another city, since Pondsmith's description does not confirm its inclusion in the final game. Until CD Projekt Red says more, both are speculation, not confirmed features.
If the studio can marry its tried and true storytelling with well-crafted cooperative missions, Cyberpunk 2 could give players another way to experience its futuristic world. But the focus remains on delivering a sequel that builds on Cyberpunk 2077’s distinctiveness. Whether that’s a completely single-player affair or if that includes multiplayer remains to be seen.
Editor, NoobFeed
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