Hollow Knight: Silksong Guide | How to Beat the Fourth Chorus Boss

Here's a guide on how to beat the Fourth Chorus in Hollow Knight: Silksong

Game Guide by Mash Rahman on  Oct 06, 2025

Hollow Knight: Silksong is never lacking classic fights, fights in which your skill is tested to the limit, and fights that surprise you with the visuals, or fights that have the potential to surprise you in both manners. The boss fight of the Fourth Chorus is one of the aforementioned fights.

Hollow Knight: Silksong, Guide, How to Beat, the Fourth Chorus Boss

I will help you defeat the Fourth Chorus in Hollow Knight: Silksong in this guide.

The Fourth Chorus is the stranger of Hollow Knight: Silksong's battles, fought in the Far Fields after you've received the Drifter's Cloak from the Seamstress. On your way back from acquiring it, the game traps you in an arena where the boss appears, forcing you into a fight that is more an endurance challenge than a frantic duel. It isn't so hard to understand once you've noticed the patterns, but it does feel tedious due to its enormous health pool. 

Patience, positioning strategically, and waiting for the right moment to strike the head, its only weak spot, are the secrets. Its main attacks are all released from its gargantuan hands. When one of the bottom hands returns for a swing, it takes a large sweeping motion across the platform. 

This looks dangerous, but it's actually simple: simply wait for the hand to pass, then jump over to the other side to reposition yourself. The top hands are different. They descend vertically and crash, and these aerial attacks not only immediately threaten destruction but may also temporarily dislodge chunks of the floor.

 When this happens, you are left with no firm middle platform to stand upon, and it becomes more difficult to hit the head until the arena reconfigures itself. These mechanics ask that you be not just capable of attacking randomly; you must consider each offensive chance to be one earned after a dodge.

The head itself is at an unnatural level, where you end up attacking it with aerial hits. This is where the Drifter's Cloak ability shines. By gliding in the middle of the air, you can extend your airtime, stay in the air long enough to pull off a dodge, or lead an attack on the head before landing.

Hollow Knight: Silksong, Guide, How to Beat, the Fourth Chorus Boss

 It also has alternatives if you time a jump incorrectly: you can hover for a second and wait for the hazard to pass by, or reduce your drift and fall back to recover. Used in the right context, this ability turns the fight from a brute melee into something much more calculated, as you can choose to re-engage and when to re-engage.

After you've absorbed some damage, the boss becomes more aggressive in their attack by summoning environmental attacks. Rocks or debris start falling from the ceiling in waves and will occasionally overlap with the hand attacks. 

This can be intimidating at first, as you must watch the sky and the hands simultaneously, but the pattern is not endless. The objects fall in waves and then become slower, and you get to regroup.

 All these times, it's possible to tunnel on damage while the boss is stunned, but you must resist holding back the trash: a stray rock at the wrong moment can trash an otherwise good run. Also, beside the arena are air currents you can ride up on if you wish, though they're not technically necessary; they're just a failsafe in case you need to spend some time in the air.

The safest approach remains the same: wait for a hand attack, let it finish, and then counter with two blows to the head. Two or three well-cleaned hits are enough; more risks overcommitting and being caught in mid-animation when the next hand swings in. It's tedious, but during the lengthy fight, this careful timing prevents mistakes and slowly wears down the boss. 

When it's stun phasing, especially following heavy attack combos, you can push for more damage, but always watch out for falling debris at the same time. One of the trickier ones is drifting up to hover over a safe spot of ground while trash falls, and then dropping right into the head for swift punishments before the next danger is encountered.

Hollow Knight: Silksong, Guide, How to Beat, the Fourth Chorus Boss

There is also an optional special method of ending the fight more quickly. At the end of the battle, when you've depleted a lot of the health bar, you can notice updrafts appearing on the edges of the arena. These allow you to climb up with the Drifter's Cloak and collect two radiant explosive rocks at the top. 

If you can destroy both, they drop a colossal stalactite directly onto the boss's head, instantly killing it or at least bypassing an enormous chunk of its remaining health. This cinematic finale is a reward for players with enough guts to break from the normal pace, but it is not necessary—if you prefer, you can keep playing slowly and grind out the remaining health the normal way.

Loadout choices can serve a purpose as well. Any crest or charm that enhances air movement, prolongs airtime, or improves survivability is worth acquiring. Some advice charms negate knockback, as the arena will get close when platforms retract, and a misplaced bounce would leave you plummeting into a hand. 

Anything that sustains your stamina and allows you to perform multiple drifts is helpful. Other than that, it's more a matter of knowing the habits rather than gear checks. The fight is less about showing raw damage output and more about showing whether you can remain calm in the long run.

Mistakes are being greedy and staying up too long under the head, forgetting to clean the debris during stun phases, or not making proper use of the Drifter's Cloak. Remember that this ability is the emphasis on the design of the fight—you are meant to hover and compensate in the air, not be able to just jump and fall like other bosses.

Another mistake is forgetting to dash left or right when slamming overhead. The slam creates holes in the floor, and a quick dash to move elsewhere keeps you from being caught in a vulnerable spot.

Soon, the Fourth Chorus is not much of a technical or reactionary fight, but a test of waiting and rhythm. It consists of locating the hand's glow, riding it out of motion, gliding to the proper height, landing some planned blows to the head, and resetting for the next round.

It may feel like forever, but once you start breaking the rush and pacing yourself, the fight becomes even and almost a meditation. If you are confident and like ending with style, utilize the updraft finisher; otherwise, simply grind. 

Hollow Knight: Silksong, Guide, How to Beat, the Fourth Chorus Boss

Either way, with patience and careful aerial control, the Fourth Chorus will eventually fall, and you'll walk away with both a victory and the satisfaction of mastering one of Silksong's more grueling endurance battles.

Also, check our Hollow Knight: Silksong Review and other guides below:

Mash Rahman

Editor, NoobFeed

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