PS5 Pro PSSR Upgrade Brings Major Performance Gains and Future Frame Generation Support
Upgraded PSSR delivers near high end PC level visuals while extending the lifecycle of current generation PlayStation hardware.
Hardware by Okazaki on Mar 23, 2026
It has been evident that PlayStation is investing in its console technology. Mark Cerny recently spoke with Digital Foundry about a piece of technology that will be used in future PlayStation hardware. Also, there is a deeper look at the new innovation that comes with PSSR, which is already on the PlayStation 5 Pro.
There is also new information regarding how PlayStation is adjusting its strategy for its digital environment. These changes could mean that the technology in both current and future consoles will change.

Changes to PSSR and their Effects in the Real World
First, the upscaling technique used in PlayStation systems, called PSSR, has improved significantly. Digital Foundry looked at several PlayStation 5 Pro games running with improved PSSR. These games included Silent Hill F, Dragon Age: The Veilguard, Final Fantasy 7 Rebirth, and Monster Hunter Wilds. The pictures reveal that the detail and quality of the images have greatly improved, showing how far upscaling technology has come.
It's clear that the new version of the PSSR is far better than the old one, and it will have a significant impact on PlayStation 5 Pro software going forward. When you put Death Stranding 2 running on a high-end PC at 4K60 next to PlayStation 5 Pro, the differences are really little. You can tell that the console is performing almost as well as a high-end PC, which shows how far upscaling has come.
This improvement suggests that console upgrades, such as moving to a next-generation system, may not be needed right now. The current hardware, along with improved upscaling, still works very well.
Working along with AMD to Make Frames
Another big change is the use of machine learning to make frames. Mark Cerny said that frame generation technology will likely be available on PlayStation platforms. Sony Interactive Entertainment and AMD collaborated to develop this technology, which aligns well with AMD's FSR-based solutions.
We find that the identical algorithm created together for PSSR is also part of the larger FSR ecosystem. The technology for frame generation is getting better, and a similar version is likely to be released for PlayStation systems. This shows that PlayStation and AMD are working more closely together to improve performance through AI-driven methods.
You should see this technology on both current and future PlayStation systems. We don't know for sure what the titles will be, but high-frame-rate games could benefit greatly from these kinds of improvements.
Patent Speculation and the Future of PSSR
People have been discussing what the next editions of PSSR might look like, especially regarding adaptive AI quality based on patents. Cerny did say, though, that not all the submitted patents are for items now on the market or soon to be. The idea of changing the accuracy of machine learning models is not part of the present PSSR or FSR implementation.
We should know that patents are often just concepts under development, not finished products. You shouldn't think that every patent will lead to a technology that people can use.
PlayStation's New Plan for PCs
There are also rumors that PlayStation may no longer release some games on PC. There are reports that single-player games may no longer be released for PC; the company has not yet confirmed this.
We observe signals that don't agree with each other. There are talks regarding a specialized PC launcher and a bigger digital ecosystem, on the other hand. On the other hand, industry insiders say there may be fewer PC releases. This makes it hard to know what PlayStation's long-term plans are.
There are also reports that PlayStation will let people play PC games on its own platform, which might mean that accounts need to be linked. But these concepts don't align with rumors that say the focus on PCs will be reduced.
Changes to the PlayStation Network's Brand
PlayStation brand is also changing. By September 2026, the corporation wants to stop using the terms "PlayStation Network" and "PSN." This improvement is mostly cosmetic and doesn't affect any existing features, such as multiplayer, friends lists, or trophies.
This is an attempt to make branding across digital services easier and more consistent. You will still be able to use all of the current capabilities. Still, the names will change to better fit a larger environment.
This change may also be tied to PlayStation's evolving digital strategy, especially as it continues to grow beyond the limits of traditional consoles.
Trends in the Market and Revenue Concerns
According to market data, PC gaming is making more money than console gaming. Predictions suggest that by 2028, PC revenue could exceed console revenue, with a growth rate of 6.6% compared to 4.4% for consoles.
Premium PC games are a major driver of this growth and generate significant revenue. You can also see more people playing a wider selection of games, not simply the best ones.
Even so, PlayStation may still prioritize its hardware ecosystem. Even if PC makes a lot of money, PlayStation's console technology is so good, especially with new features like PSSR, that it makes sense to focus on hardware.

Strategy for Several Platforms and the Future
PlayStation keeps making games that can be played by more than one person across multiple platforms, including consoles and PCs. But single-player games might take a different path in the future.
We may assume that PlayStation will strike a balance between investing in hardware and releasing games across multiple platforms. You might not see as many PC releases on day one for big single-player games, but multiplayer games will still be easy to find.
Final Thoughts
PlayStation's present orientation shows that it is very focused on improving the technology in its console ecosystem. Better upscaling, future frame generation, and closer collaboration with AMD demonstrate a dedication to getting the most out of technology.
At the same time, changes in branding and uncertainties about the PC strategy point to a broader shift in how PlayStation runs its digital environment. As additional announcements come out, we should expect more clarity, especially regarding future platforms and how software will be distributed.
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