Chrono Odyssey Release Date Pushed to 2026, Perhaps Even Further
Unreal Engine 5-powered MMO wants to make things right after a bad playtest.
News by Nusrat Choity on Jul 10, 2025
After a lot of criticism from the recent closed beta test of Chrono Odyssey, this highly anticipated next-generation MMORPG is going through a lot of changes in development. The game was initially scheduled for release in late 2024, but it may now be delayed yet again. There is no set date for the next beta test. Sources indicate that the developers at Chrono Studio and its publisher, Kakao Games, are still adjusting the game's graphics, gameplay, and performance before moving forward.
Chrono Odyssey is a massively multiplayer online game, promising an open world that works perfectly, combat that lets you change time, and a lot of ways to customize your character. You can get the game on PlayStation 5, Xbox Series X|S, and PC via Epic Games Store. Players had a lot of problems during the first beta, despite having high expectations. This made the developers talk to the community with honesty and technical detail.

BongGun Bae, CEO of Chrono Studio, recently addressed this issue on social media, stating, "As for CBT2, we don't have a confirmed date yet, and we can't promise that it will happen this year." We want to ensure that the next build meets our quality standards, so the schedule depends on the current stage of development.
This news all but confirmed that the release would be pushed back beyond 2024, despite being expected to happen this year. Developers referred to the version used in the first beta as an "F-build," which was intended for internal focus testing. People are worried about communication and marketing strategies because they were used in a public beta, and the build wasn't very polished and lacked some critical systems.
Chrono Studio released a detailed developer note outlining a complete overhaul of core systems in order to win back players' trust. One big thing to pay attention to is how quickly combat responds. People who played the game reported that the hit feedback was ineffective, and the reactions were sluggish. This was because the server and client were out of sync. The studio is addressing this by redesigning its packet system, separating motion and combat data, making collision detection better, and lengthening hit reaction animations from one or two seconds to four for a more immersive experience.
A new "Matrix" system is being worked on that will add more depth to the gameplay. It will be available in the next beta. This system introduces four progression paths for each weapon, allowing players to create distinct builds within the same class. Now, the results of your skills will depend on the path you choose, which will encourage you to try new things and come up with your own strategies. Developers also confirmed that they would add new animations to make weapons more recognizable.
Another problem is that camera mechanics are being changed. It is expected that fixes will be made for awkward vertical shakes, poor visibility near walls, sudden target switching, and camera resets after a fight. Character controls are also being improved to address issues with floating collisions and make movement feel more realistic and grounded.
Another top priority is making things work better. Nanite geometry will only be. Asset batching, modular assets, and trim sheets will all make using textures easier and speed up the rendering process.

There will also be significant changes to how memory is managed. Developers want to separate the data for rendering and collisions, use simpler collision meshes, and use better ways to collect garbage to get rid of data that isn't being used. A dynamic scaling system will change the level of detail of assets based on the hardware, making sure that both high-end and low-end systems run smoothly.
Graphical improvements include better lighting through cluster-based systems, better ocean and wave rendering, and shader materials that are combined. DLSS (Deep Learning Super Sampling) and FSR (FidelityFX Super Resolution) will give users better upscaling options, which will help both Nvidia and AMD users.
The game is powered by Unreal Engine 5, and the team is switching from older anti-aliasing methods to Temporal Super Resolution (TSR) and replacing heavy screen space reflections with mixed cube map reflections to make the visuals even better. This change is meant to make things more transparent, less blurry, and ghostly.
There will also be a significant change in the lighting. Developers are limiting the use of dynamic light sources, getting rid of extra lighting elements, and using standard exposure values so that the contrast stays the same in all environments. The goal of these changes is to stop the sudden changes in brightness that players used to see when they moved between zones.
Some people in the gaming community are worried about not being able to talk to each other clearly, even though these updates show that the developers are working to improve the game. People appreciate that the CEO is open and honest on Twitter, but what he says doesn't always align with what the company says in its ads. People are more confused about the game's current state and future because of this lack of communication.

The developers are taking feedback seriously, though, since they are now focusing on rebuilding gameplay systems, graphics, and performance. Chrono Odyssey is trying to change the MMORPG genre with next-gen graphics and new gameplay mechanics. This level of dedication might be what it takes to turn the game from an ambitious idea into a great release.
Although there hasn't been an official announcement of a new release window, many people now believe that Chrono Odyssey will be released in 2026 or later, once all the promised improvements have been made. The MMORPG community is waiting for more news and a playable beta that lives up to its potential for now.
Senior Editor, NoobFeed
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