Of Ash and Steel Preview

A bold RPG revival creates a zero-to-hero story on a deadly volcanic island by fusing survivalist difficulty with Gothic grit.

Preview by Choitytata on  Jul 13, 2025

The indie publisher TinyBuild, known for supporting ambitious games, and developer Fire Frost are the creative forces behind Of Ash and Steel. With a strong design heritage from early 2000s cult favorites like 'Gothic', 'Risen', and 'Elex', this third-person action role-playing game seeks to revive the essence of those mid-tier European RPGs.

Taking extraordinary inspiration from Piranha Bytes' signature style, Of Ash and Steel immerses players in a harsh, immersive world where player agency shapes the plot, and survival is the top priority. The narrative starts with Tristan, a bright orphan who became a cartographer, being sent to the enigmatic island of Greyhaft as a member of a clandestine royal expedition.

Of Ash and Steel, Preview, Gameplay, Screenshots

Although Tristan is a civilian and not trained in combat, he is essential for navigation because of the island's inadequate and antiquated maps, in contrast to the brave, armored knights who typically handle the majority of royal affairs. Greyhaft is a lethal area covered in pale fallout from recurring volcanic eruptions that suffocates lungs and discourages seafaring ships for years at a time.

Disaster hits shortly after arrival. Tristan finds himself alone in a dangerous wilderness full of deadly creatures, rival factions, and long-forgotten secrets after the knights are massacred. Not only must Tristan survive, but he must also discover the forces at play and complete his urgent royal mission while stranded and ill-prepared. Different groups, including local warbands, religious fanatics, and the Knights of the Order, appear as he makes his way through this perilous terrain; each has its own goals, allies, and secrets to reveal.

With its well-known cycle of character development, survival, exploration, and narrative decision-making, Of Ash and Steel proudly displays its role-playing game elements. There are no flashing indicators or quest markers, though, so it avoids handholding. Instead, you must navigate using hints from the environment and in-world conversation. There is little to no guidance other than the fact that interactive objects and ground loot light up when approached.

Tristan starts at the bottom, having no real combat, crafting, or survival skills. Quests, exploration, and surviving encounters are how experience is acquired. You must use earned XP and resources to spend skill points with trainers before leveling up, which does not immediately grant power. The three main skill trees—combat, survival, and crafting—are fed by these upgrades.

A complete day-night cycle, scheduled NPCs, and respawnable enemies are just a few of the dynamic environmental systems that you will come across while exploring Greyhaft. You can rest, prepare meals, and make potions in campsites, and survival mechanics encourage gathering resources and preparing meals to keep energy and health levels high.

Of Ash and Steel, Preview, Gameplay, Screenshots

The fighting in Of Ash and Steel is primarily tactical and endurance-based. You can select from a variety of stances, each of which is tailored for a particular kind of weapon, such as a crossbow, axe, club, dagger, or sword. Because of his non-combatant upbringing, Tristan fights awkwardly at first, using slow attacks and inadequate defense. He becomes much more adept at parrying, countering, and taking advantage of enemy weaknesses as his skill level rises.

Timely dodges, calculated parries, and a methodical pace are all rewarded by the system. Early in the game, dangerous zones are created by enemies that strike hard and lack level scaling, which means that monsters in the wild maintain their power. When and where to fight turns into a game of strategy rather than force.

Unfortunately, players who aren't used to slow movement or punishing enemy strength may find the early-game combat frustrating. While fans of older Gothic-style games will recognize this difficulty curve, casual gamers may find it discouraging. The game's "zero to hero" identity is rooted in its gradual mastery of mechanics, which strikes a balance between satisfaction and a steep challenge.

Of Ash and Steel has made significant progress. You can purchase skills and stat boosts by accruing experience points, but only with the help of trainers. To unlock skills, XP is frequently needed in addition to resources like gold or crafted goods. Instead of merely grinding for kills, this tiered system encourages you to explore, craft, and barter.

Of Ash and Steel, Preview, Gameplay, Screenshots

Combat development is enhanced by survival and crafting skills. A good blacksmith can reinforce armor for increased protection or sharpen weapons for bonus damage. Survivalists can throw daggers, apply poisons, and prepare potent meals. High-end skills are limited in the preview, but the systems promise a deep progression arc that promotes specialization and innovative builds.

Of Ash and Steel visually represents its alpha state at the moment. Even though textures, character animations, and environmental polish are still being worked on, Greyhaft's setting already has a powerful atmosphere. Soot-covered forests, volcanic craters, and barren ruins all contribute to the game's bleak visual identity.

Depending on the time of day, lighting effects change, and weather variations subtly affect visibility and mood. Although not visually revolutionary, its environmental storytelling and aesthetic coherence point to significant potential when finished.

Fire Frost appears dedicated to giving the impression that each victory is a challenging step toward becoming a legend and that progress is earned in the game. Of Ash and Steel has the potential to become a sleeper hit among fans of classic role-playing games if future updates improve the animations, polish the dialogue mechanics, and add more features.

Voice acting is campy but charming, evoking the nostalgia of vintage role-playing games. A combination of serious worldbuilding and oddball humor can be found, along with ridiculous side quests like washing a drunk man's dirty pants. The musical score is still understated but powerful, frequently highlighting tense or enlightening moments without overpowering you.

Of Ash and Steel embraces the *Gothic* tradition's challenging structures, complex development, and deliberate pacing as a spiritual heir. The preview is still in its early stages, but it looks promising: a world with real-world consequences, a combat system that is both hard and fair, and a big character development arc.

With options to lie, support factions, or start arguments with anyone—if you're strong enough—the choice-driven plot already suggests depth. The world feels rewarding but dangerous because there is no level scaling. Players gain experience through failure and tenacity in addition to statistics.

Flame Frost seems determined to make the game feel like you have to work hard to win, and that every win is a step closer to becoming a legend. Of Ash and Steel could become a sleeper hit among fans of old-school role-playing games if future updates improve the animations, make the dialogue mechanics better, and add more features. 

For fans of the genre's heyday, Of Ash and Steel  is a gritty, challenging role-playing game that promises to be an engaging throwback with brutal combat and significant growth. 

Nusrat Choity

Senior Editor, NoobFeed

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